*** empty log message ***

This commit is contained in:
Dave Murphy 2005-06-08 03:40:20 +00:00
parent 5b221fbb78
commit d6b6559e10
6 changed files with 460 additions and 0 deletions

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITARM)/ds_rules
export TARGET := template
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
.PHONY: $(TARGET).nds
$(TARGET).ds.gba : $(TARGET).nds
$(TARGET).nds :
@make -C arm7
@make -C arm9
@ndstool -c $(TARGET).nds -7 arm7/$(TARGET).arm7 -9 arm9/$(TARGET).arm9
clean:
@make -C arm9 clean
@make -C arm7 clean

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := gfx source data
INCLUDES := include build
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM7
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*).map
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(PATH)
LIBS := -lnds7
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).arm7 : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.arm7: %.elf
@echo built ... $(notdir $@)
@$(OBJCOPY) -O binary $< $@
#---------------------------------------------------------------------------------
%.elf:
@echo linking binary
@$(LD) $(LDFLAGS) -specs=ds_arm7.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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//---------------------------------------------------------------------------------
// Simple ARM7 stub (sends RTC, TSC, and X/Y data to the ARM 9)
//---------------------------------------------------------------------------------
#include "nds.h"
#include "nds/bios.h"
#include "nds/arm7/touch.h"
#include "nds/arm7/clock.h"
//---------------------------------------------------------------------------------
void InterruptHandler(void) {
//---------------------------------------------------------------------------------
int t1, t2;
static int heartbeat = 0;
if (IF & IRQ_VBLANK) {
// Update the heartbeat
heartbeat++;
IPC->heartbeat = heartbeat;
// Read the X/Y buttons and the /PENIRQ line
IPC->buttons = XKEYS;
// Read the touch screen
IPC->touchX = touchRead(TSC_MEASURE_X);
IPC->touchY = touchRead(TSC_MEASURE_Y);
IPC->touchZ1 = touchRead(TSC_MEASURE_Z1);
IPC->touchZ2 = touchRead(TSC_MEASURE_Z2);
// Read the time
rtcGetTime((uint8 *)IPC->curtime);
BCDToInteger((uint8 *)&(IPC->curtime[1]), 7);
// Read the temperature
IPC->temperature = touchReadTemperature(&t1, &t2);
IPC->tdiode1 = t1;
IPC->tdiode2 = t2;
}
// Acknowledge interrupts
IF = IF;
}
//---------------------------------------------------------------------------------
int main(int argc, char ** argv) {
//---------------------------------------------------------------------------------
// Reset the clock if needed
rtcReset();
// Set up the interrupt handler
IME = 0;
IRQ_HANDLER = &InterruptHandler;
IE = IRQ_VBLANK;
IF = ~0;
DISP_SR = DISP_VBLANK_IRQ;
IME = 1;
// Keep the ARM7 out of main RAM
while (1) swiWaitForVBlank();
return 0;
}
//////////////////////////////////////////////////////////////////////

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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
-include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
BUILD := build
SOURCES := source
INCLUDES := include
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
# *insists* it has a FPU or VFP, and it won't take no for an answer!
CFLAGS := -g -Wall -O2\
-mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(PATH)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
PALFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pal)))
RAWFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.raw)))
MAPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.map)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(MAPFILES:.map=.o) $(RAWFILES:.raw=.o) $(PALFILES:.pal=.o) $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf *.nds* *.bin
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).arm9 : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.arm9: %.elf
@$(OBJCOPY) -O binary $< $@
@echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
%.elf:
@echo linking binary
@$(LD) $(LDFLAGS) -specs=ds_arm9.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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//---------------------------------------------------------------------------------
#include "nds.h"
//---------------------------------------------------------------------------------
void irqVBlank(void) {
//---------------------------------------------------------------------------------
IF = IF;
}
//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
static int screen =0;
u16* back = VRAM_A;
u16* front = VRAM_B;
//turn on the power to the system
powerON(POWER_ALL);
//set main display to render directly from the frame buffer
videoSetMode(MODE_FB1);
//set up the sub display
videoSetModeSub(MODE_0_2D |
DISPLAY_SPR_1D_LAYOUT |
DISPLAY_SPR_ACTIVE |
DISPLAY_BG0_ACTIVE |
DISPLAY_BG1_ACTIVE );
//vram banks are somewhat complex
vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_SUB_BG, VRAM_D_SUB_SPRITE);
//irqs are nice..ndslib comes with a very unoptimised default handler
irqInitHandler(irqDefaultHandler);
irqSet(IRQ_VBLANK, irqVBlank);
while (1) {
swiWaitForVBlank();
//flip screens
if(screen) {
videoSetMode(MODE_FB1);
front = VRAM_B;
back = VRAM_A;
screen = 0;
} else {
videoSetMode(MODE_FB0);
front = VRAM_A;
back = VRAM_B;
screen = 1;
}
}
return 0;
}

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[Project ID]
Signature=UE Proj: v.1
[Group]
0=arm7
1=arm7 - include
2=arm7 - source
3=arm9
4=arm9 - include
5=arm9 - source
6=
[Project Information]
Filter=*.*
Project Directory=C:\projects\devkitPro\buildscripts\templates\devkitARM\nds\template\combined\
Use Relative Directory=1
Relative to Project File=1
Project Wordfile=
Project Tagfile=
Create Tagfile=0
Include Sub Directories=0
[Files - arm7 - source]
0=arm7\source\template.c
[Files - arm7]
0=arm7\Makefile
[Files - arm9 - source]
0=arm9\source\template.c
[Files - arm9]
0=arm9\Makefile
[Files]
0=Makefile
[Open Files]
Open File0=C:\projects\devkitPro\buildscripts\templates\devkitARM\nds\template\combined\Makefile
Active File Display Mode=3
Open File Pos0=0
Open File Line0=0
Open File Window Pos0=0,1,-1,-1,-4,-23,22,22,896,462
Open File1=C:\projects\devkitPro\buildscripts\templates\devkitARM\nds\template\combined\arm7\Makefile
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Open File3=
[File View]
Current Select=Project Files\
Scroll Position=0