#ifndef GUARD_SAVE_H #define GUARD_SAVE_H // Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer. // Only 12 bytes of the footer are used. #define SECTOR_DATA_SIZE 3968 #define SECTOR_FOOTER_SIZE 128 #define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE) #define NUM_SAVE_SLOTS 2 // If the sector's security field is not this value then the sector is either invalid or empty. #define SECTOR_SECURITY_NUM 0x8012025 #define SECTOR_ID_SAVEBLOCK2 0 #define SECTOR_ID_SAVEBLOCK1_START 1 #define SECTOR_ID_SAVEBLOCK1_END 4 #define NUM_SECTORS_PER_SLOT 14 #define SECTORS_COUNT 32 #define SAVE_STATUS_EMPTY 0 #define SAVE_STATUS_OK 1 #define SAVE_STATUS_CORRUPT 2 #define SAVE_STATUS_NO_FLASH 4 #define SAVE_STATUS_ERROR 0xFF // Special sector id value for certain save functions to // indicate that no specific sector should be used. #define FULL_SAVE_SLOT 0xFFFF enum { SECTOR_DAMAGED, SECTOR_OK, SECTOR_CHECK, // unused }; struct SaveBlockChunk { u8 * data; u16 size; }; struct SaveSector { u8 data[SECTOR_DATA_SIZE]; u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer u16 id; u16 checksum; u32 security; u32 counter; }; // size is SECTOR_SIZE (0x1000) #define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security) extern u32 gDamagedSaveSectors; extern bool32 gFlashIdentIsValid; extern const struct SaveBlockChunk gSaveBlockChunks[]; u8 WriteSaveSectorOrSlot(u16 sectorId, const struct SaveBlockChunk *chunks); u8 TryLoadSaveSlot(u16 sectorId, const struct SaveBlockChunk *chunks); #endif //GUARD_SAVE_H