bemaniutils/bemani/frontend/static/controllers/museca/scores.react.js

180 lines
7.2 KiB
JavaScript

/*** @jsx React.DOM */
var network_scores = createReactClass({
getInitialState: function(props) {
return {
songs: window.songs,
attempts: window.attempts,
players: window.players,
loading: true,
offset: 0,
limit: 10,
};
},
componentDidMount: function() {
this.refreshScores();
},
refreshScores: function() {
AJAX.get(
Link.get('refresh'),
function(response) {
this.setState({
attempts: response.attempts,
players: response.players,
loading: false,
});
// Refresh every 15 seconds
setTimeout(this.refreshScores, 15000);
}.bind(this)
);
},
convertChart: function(chart) {
switch(chart) {
case 0:
return 'Green (\u7FE0)';
case 1:
return 'Orange (\u6A59)';
case 2:
return 'Red (\u6731)';
default:
return 'u broke it';
}
},
convertChartLink: function(chart) {
switch(chart) {
case 0:
return 'green';
case 1:
return 'orange';
case 2:
return 'red';
default:
return 'nothing';
}
},
renderScore: function(score) {
has_stats = (
score.stats.critical > 0 ||
score.stats.near > 0 ||
score.stats.error > 0
);
return (
<div className="score">
<div>
<span className="label">Score</span>
<span className="score">{score.points}</span>
<span className="label">Combo</span>
<span className="score">{score.combo < 0 ? '-' : score.combo}</span>
<span className="status">{score.grade}</span>
</div>
{has_stats ? <div title="critical / near / error">
{score.stats.critical}
<span> / </span>
{score.stats.near}
<span> / </span>
{score.stats.error}
</div> : null}
<div>
<span className="status">{score.clear_type}</span>
</div>
</div>
);
},
render: function() {
return (
<div>
<table className="list attempts">
<thead>
<tr>
{ window.shownames ? <th>Name</th> : null }
<th>Timestamp</th>
<th>Song / Artist</th>
<th>Difficulty</th>
<th>Score</th>
</tr>
</thead>
<tbody>
{this.state.attempts.map(function(attempt, index) {
if (index < this.state.offset || index >= this.state.offset + this.state.limit) {
return null;
}
return (
<tr>
{ window.shownames ? <td><a href={Link.get('player', attempt.userid)}>{
this.state.players[attempt.userid].name
}</a></td> : null }
<td>
<div>
<Timestamp timestamp={attempt.timestamp} />
{ window.shownewrecords && attempt.raised ?
<span className="raised">new high score!</span> :
null
}
</div>
</td>
<td className="center">
<a href={Link.get('individual_score', attempt.songid)}>
<div className="songname">{ this.state.songs[attempt.songid].name }</div>
<div className="songartist">{ this.state.songs[attempt.songid].artist }</div>
</a>
</td>
<td className="center">
<div>
<a href={Link.get('individual_score', attempt.songid, this.convertChartLink(attempt.chart))}>{
this.convertChart(attempt.chart)
}</a>
</div>
<div>{
this.state.songs[attempt.songid].difficulties[attempt.chart]
}</div>
</td>
<td>{ this.renderScore(attempt) }</td>
</tr>
);
}.bind(this))}
</tbody>
<tfoot>
<tr>
<td colSpan={5}>
{ this.state.offset > 0 ?
<Prev onClick={function(event) {
var page = this.state.offset - this.state.limit;
if (page < 0) { page = 0; }
this.setState({offset: page});
}.bind(this)}/> : null
}
{ (this.state.offset + this.state.limit) < this.state.attempts.length ?
<Next style={ {float: 'right'} } onClick={function(event) {
var page = this.state.offset + this.state.limit;
if (page >= this.state.attempts.length) { return }
this.setState({offset: page});
}.bind(this)}/> :
this.state.loading ?
<span className="loading" style={ {float: 'right' } }>
<img
className="loading"
src={Link.get('static', window.assets + 'loading-16.gif')}
/> loading more scores...
</span> : null
}
</td>
</tr>
</tfoot>
</table>
</div>
);
},
});
ReactDOM.render(
React.createElement(network_scores, null),
document.getElementById('content')
);