mirror of
https://github.com/DragonMinded/bemaniutils.git
synced 2026-09-08 02:15:13 -05:00
Reformat all multi-line SQL to remove format calls and make more readable.
This commit is contained in:
@@ -166,7 +166,10 @@ class MachineData(BaseData):
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Returns:
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A Machine object representing a machine, or None if not found.
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"""
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sql = "SELECT name, description, arcadeid, id, port, game, version, data FROM machine WHERE pcbid = :pcbid"
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sql = """
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SELECT name, description, arcadeid, id, port, game, version, data
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FROM machine WHERE pcbid = :pcbid
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"""
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cursor = self.execute(sql, {"pcbid": pcbid})
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if cursor.rowcount != 1:
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# Machine doesn't exist
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@@ -222,10 +225,18 @@ class MachineData(BaseData):
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machine - A Machine object representing a machine.
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"""
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# Update machine name based on game
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sql = (
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"UPDATE `machine` SET name = :name, description = :description, arcadeid = :arcadeid, "
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+ "port = :port, game = :game, version = :version, data = :data WHERE pcbid = :pcbid LIMIT 1"
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)
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sql = """
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UPDATE `machine`
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SET
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name = :name,
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description = :description,
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arcadeid = :arcadeid,
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port = :port,
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game = :game,
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version = :version,
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data = :data
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WHERE pcbid = :pcbid LIMIT 1
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"""
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self.execute(
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sql,
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{
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@@ -280,10 +291,10 @@ class MachineData(BaseData):
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# Add new machine
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try:
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sql = (
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"INSERT INTO `machine` (pcbid, name, description, port, arcadeid) "
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+ "VALUES (:pcbid, :name, :description, :port, :arcadeid)"
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)
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sql = """
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INSERT INTO `machine` (pcbid, name, description, port, arcadeid)
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VALUES (:pcbid, :name, :description, :port, :arcadeid)
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"""
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self.execute(
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sql,
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{
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@@ -327,10 +338,10 @@ class MachineData(BaseData):
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Returns:
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An Arcade object representing this arcade
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"""
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sql = (
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"INSERT INTO arcade (name, description, pref, area, data, pin) "
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+ "VALUES (:name, :desc, :pref, :area, :data, '00000000')"
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)
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sql = """
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INSERT INTO arcade (name, description, pref, area, data, pin)
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VALUES (:name, :desc, :pref, :area, :data, '00000000')
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"""
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cursor = self.execute(
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sql,
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{
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@@ -345,9 +356,10 @@ class MachineData(BaseData):
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raise ArcadeCreationException("Failed to create arcade!")
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arcadeid = cursor.lastrowid
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for owner in owners:
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sql = (
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"INSERT INTO arcade_owner (userid, arcadeid) VALUES(:userid, :arcadeid)"
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)
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sql = """
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INSERT INTO arcade_owner (userid, arcadeid)
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VALUES (:userid, :arcadeid)
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"""
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self.execute(sql, {"userid": owner, "arcadeid": arcadeid})
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new_arcade = self.get_arcade(arcadeid)
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if new_arcade is None:
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@@ -364,9 +376,10 @@ class MachineData(BaseData):
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Returns:
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An Arcade object if this arcade was found, or None otherwise.
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"""
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sql = (
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"SELECT name, description, pin, pref, area, data FROM arcade WHERE id = :id"
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)
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sql = """
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SELECT name, description, pin, pref, area, data
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FROM arcade WHERE id = :id
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"""
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cursor = self.execute(sql, {"id": arcadeid})
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if cursor.rowcount != 1:
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# Arcade doesn't exist
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@@ -396,11 +409,17 @@ class MachineData(BaseData):
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arcade - An Arcade object that should be updated.
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"""
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# Update machine name based on game
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sql = (
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"UPDATE `arcade` "
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+ "SET name = :name, description = :desc, pin = :pin, pref = :pref, area = :area, data = :data "
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+ "WHERE id = :arcadeid"
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)
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sql = """
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UPDATE `arcade`
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SET
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name = :name,
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description = :desc,
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pin = :pin,
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pref = :pref,
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area = :area,
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data = :data
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WHERE id = :arcadeid
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"""
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self.execute(
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sql,
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{
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@@ -416,9 +435,10 @@ class MachineData(BaseData):
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sql = "DELETE FROM `arcade_owner` WHERE arcadeid = :arcadeid"
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self.execute(sql, {"arcadeid": arcade.id})
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for owner in arcade.owners:
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sql = (
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"INSERT INTO arcade_owner (userid, arcadeid) VALUES(:userid, :arcadeid)"
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)
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sql = """
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INSERT INTO arcade_owner (userid, arcadeid)
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VALUES (:userid, :arcadeid)
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"""
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self.execute(sql, {"userid": owner, "arcadeid": arcade.id})
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def destroy_arcade(self, arcadeid: ArcadeID) -> None:
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@@ -515,11 +535,11 @@ class MachineData(BaseData):
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setting - String identifying the particular setting we're interestsed in.
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data - A dictionary that should be saved for this setting.
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"""
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sql = (
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"INSERT INTO arcade_settings (arcadeid, game, version, type, data) "
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+ "VALUES (:id, :game, :version, :type, :data) "
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"ON DUPLICATE KEY UPDATE data=VALUES(data)"
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)
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sql = """
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INSERT INTO arcade_settings (arcadeid, game, version, type, data)
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VALUES (:id, :game, :version, :type, :data)
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ON DUPLICATE KEY UPDATE data=VALUES(data)
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"""
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self.execute(
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sql,
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{
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