from typing import Optional, Dict, List, Tuple, Any
from typing_extensions import Final

from bemani.backend.reflec.base import ReflecBeatBase
from bemani.backend.reflec.limelight import ReflecBeatLimelight

from bemani.common import Profile, ValidatedDict, VersionConstants, ID, Time
from bemani.data import UserID, Achievement
from bemani.protocol import Node


class ReflecBeatColette(ReflecBeatBase):

    name: str = "REFLEC BEAT colette"
    version: int = VersionConstants.REFLEC_BEAT_COLETTE

    # Clear types according to the game
    GAME_CLEAR_TYPE_NO_PLAY: Final[int] = 0
    GAME_CLEAR_TYPE_FAILED: Final[int] = 1
    GAME_CLEAR_TYPE_CLEARED: Final[int] = 2
    GAME_CLEAR_TYPE_ALMOST_COMBO: Final[int] = 3
    GAME_CLEAR_TYPE_FULL_COMBO: Final[int] = 4

    def previous_version(self) -> Optional[ReflecBeatBase]:
        return ReflecBeatLimelight(self.data, self.config, self.model)

    @classmethod
    def get_settings(cls) -> Dict[str, Any]:
        """
        Return all of our front-end modifiably settings.
        """
        return {
            'bools': [
                {
                    'name': 'Force Song Unlock',
                    'tip': 'Force unlock all songs.',
                    'category': 'game_config',
                    'setting': 'force_unlock_songs',
                },
            ],
            'ints': [],
        }

    def __db_to_game_clear_type(self, db_clear_type: int, db_combo_type: int) -> int:
        if db_clear_type == self.CLEAR_TYPE_NO_PLAY:
            return self.GAME_CLEAR_TYPE_NO_PLAY
        if db_clear_type == self.CLEAR_TYPE_FAILED:
            return self.GAME_CLEAR_TYPE_FAILED
        if db_clear_type in [
            self.CLEAR_TYPE_CLEARED,
            self.CLEAR_TYPE_HARD_CLEARED,
            self.CLEAR_TYPE_S_HARD_CLEARED,
        ]:
            if db_combo_type == self.COMBO_TYPE_NONE:
                return self.GAME_CLEAR_TYPE_CLEARED
            if db_combo_type == self.COMBO_TYPE_ALMOST_COMBO:
                return self.GAME_CLEAR_TYPE_ALMOST_COMBO
            if db_combo_type in [
                self.COMBO_TYPE_FULL_COMBO,
                self.COMBO_TYPE_FULL_COMBO_ALL_JUST,
            ]:
                return self.GAME_CLEAR_TYPE_FULL_COMBO
            raise Exception(f'Invalid db_combo_type {db_combo_type}')
        raise Exception(f'Invalid db_clear_type {db_clear_type}')

    def __game_to_db_clear_type(self, game_clear_type: int) -> Tuple[int, int]:
        if game_clear_type == self.GAME_CLEAR_TYPE_NO_PLAY:
            return (self.CLEAR_TYPE_NO_PLAY, self.COMBO_TYPE_NONE)
        if game_clear_type == self.GAME_CLEAR_TYPE_FAILED:
            return (self.CLEAR_TYPE_FAILED, self.COMBO_TYPE_NONE)
        if game_clear_type == self.GAME_CLEAR_TYPE_CLEARED:
            return (self.CLEAR_TYPE_CLEARED, self.COMBO_TYPE_NONE)
        if game_clear_type == self.GAME_CLEAR_TYPE_ALMOST_COMBO:
            return (self.CLEAR_TYPE_CLEARED, self.COMBO_TYPE_ALMOST_COMBO)
        if game_clear_type == self.GAME_CLEAR_TYPE_FULL_COMBO:
            return (self.CLEAR_TYPE_CLEARED, self.COMBO_TYPE_FULL_COMBO)

        raise Exception(f'Invalid game_clear_type {game_clear_type}')

    def handle_pcb_error_request(self, request: Node) -> Node:
        return Node.void('pcb')

    def handle_pcb_uptime_update_request(self, request: Node) -> Node:
        return Node.void('pcb')

    def handle_pcb_boot_request(self, request: Node) -> Node:
        shop_id = ID.parse_machine_id(request.child_value('lid'))
        machine = self.get_machine_by_id(shop_id)
        if machine is not None:
            machine_name = machine.name
            close = machine.data.get_bool('close')
            hour = machine.data.get_int('hour')
            minute = machine.data.get_int('minute')
        else:
            machine_name = ''
            close = False
            hour = 0
            minute = 0

        root = Node.void('pcb')
        sinfo = Node.void('sinfo')
        root.add_child(sinfo)
        sinfo.add_child(Node.string('nm', machine_name))
        sinfo.add_child(Node.bool('cl_enbl', close))
        sinfo.add_child(Node.u8('cl_h', hour))
        sinfo.add_child(Node.u8('cl_m', minute))
        return root

    def handle_shop_setting_write_request(self, request: Node) -> Node:
        return Node.void('shop')

    def handle_shop_info_write_request(self, request: Node) -> Node:
        self.update_machine_name(request.child_value('sinfo/nm'))
        self.update_machine_data({
            'close': request.child_value('sinfo/cl_enbl'),
            'hour': request.child_value('sinfo/cl_h'),
            'minute': request.child_value('sinfo/cl_m'),
            'pref': request.child_value('sinfo/prf'),
        })
        return Node.void('shop')

    def __add_event_info(self, root: Node) -> None:
        event_ctrl = Node.void('event_ctrl')
        root.add_child(event_ctrl)

        events: Dict[int, int] = {
            # Tricolette Park unlock event.
            9: 0,
        }

        for (eventid, phase) in events.items():
            data = Node.void('data')
            event_ctrl.add_child(data)
            data.add_child(Node.s32('type', eventid))
            data.add_child(Node.s32('phase', phase))

        item_lock_ctrl = Node.void('item_lock_ctrl')
        root.add_child(item_lock_ctrl)
        # Contains zero or more nodes like:
        # <item>
        #     <type __type="u8">any</type>
        #     <id __type="u16">any</id>
        #     <param __type="u16">0-3</param>
        # </item>

    def handle_info_common_request(self, request: Node) -> Node:
        root = Node.void('info')
        self.__add_event_info(root)
        return root

    def handle_info_ranking_request(self, request: Node) -> Node:
        version = request.child_value('ver')

        root = Node.void('info')
        root.add_child(Node.s32('ver', version))
        ranking = Node.void('ranking')
        root.add_child(ranking)

        def add_hitchart(name: str, start: int, end: int, hitchart: List[Tuple[int, int]]) -> None:
            base = Node.void(name)
            ranking.add_child(base)
            base.add_child(Node.s32('bt', start))
            base.add_child(Node.s32('et', end))
            new = Node.void('new')
            base.add_child(new)

            for (mid, plays) in hitchart:
                d = Node.void('d')
                new.add_child(d)
                d.add_child(Node.s16('mid', mid))
                d.add_child(Node.s32('cnt', plays))

        # Weekly hit chart
        add_hitchart(
            'weekly',
            Time.now() - Time.SECONDS_IN_WEEK,
            Time.now(),
            self.data.local.music.get_hit_chart(self.game, self.version, 1024, 7),
        )

        # Monthly hit chart
        add_hitchart(
            'monthly',
            Time.now() - Time.SECONDS_IN_DAY * 30,
            Time.now(),
            self.data.local.music.get_hit_chart(self.game, self.version, 1024, 30),
        )

        # All time hit chart
        add_hitchart(
            'total',
            Time.now() - Time.SECONDS_IN_DAY * 365,
            Time.now(),
            self.data.local.music.get_hit_chart(self.game, self.version, 1024, 365),
        )

        return root

    def handle_info_pzlcmt_read_request(self, request: Node) -> Node:
        extid = request.child_value('uid')
        teamid = request.child_value('tid')
        limit = request.child_value('limit')
        userid = self.data.remote.user.from_extid(self.game, self.version, extid)

        comments = [
            achievement for achievement in
            self.data.local.user.get_all_time_based_achievements(self.game, self.version)
            if achievement[1].type == 'puzzle_comment'
        ]
        comments.sort(key=lambda x: x[1].timestamp, reverse=True)
        favorites = [
            comment for comment in comments
            if comment[0] == userid
        ]
        teamcomments = [
            comment for comment in comments
            if comment[1].data.get_int('teamid') == teamid
        ]

        # Cap all comment blocks to the limit
        if limit >= 0:
            comments = comments[:limit]
            favorites = favorites[:limit]
            teamcomments = teamcomments[:limit]

        root = Node.void('info')
        comment = Node.void('comment')
        root.add_child(comment)
        comment.add_child(Node.s32('time', Time.now()))

        # Mapping of profiles to userIDs
        uid_mapping = {
            uid: prof for (uid, prof) in self.get_any_profiles([c[0] for c in comments])
        }

        # Handle anonymous comments by returning a default profile
        uid_mapping[UserID(0)] = Profile(
            self.game,
            self.version,
            "",
            0,
            {'name': 'ＰＬＡＹＥＲ'},
        )

        def add_comments(name: str, selected: List[Tuple[UserID, Achievement]]) -> None:
            for (uid, ach) in selected:
                cmnt = Node.void(name)
                root.add_child(cmnt)
                cmnt.add_child(Node.s32('uid', uid_mapping[uid].extid))
                cmnt.add_child(Node.string('name', uid_mapping[uid].get_str('name')))
                cmnt.add_child(Node.s16('icon', ach.data.get_int('icon')))
                cmnt.add_child(Node.s8('bln', ach.data.get_int('bln')))
                cmnt.add_child(Node.s32('tid', ach.data.get_int('teamid')))
                cmnt.add_child(Node.string('t_name', ach.data.get_str('teamname')))
                cmnt.add_child(Node.s8('pref', ach.data.get_int('prefecture')))
                cmnt.add_child(Node.s32('time', ach.timestamp))
                cmnt.add_child(Node.string('comment', ach.data.get_str('comment')))
                cmnt.add_child(Node.bool('is_tweet', ach.data.get_bool('tweet')))

        # Add all comments
        add_comments('c', comments)

        # Add personal comments (favorites)
        add_comments('cf', favorites)

        # Add team comments
        add_comments('ct', teamcomments)

        return root

    def handle_info_pzlcmt_write_request(self, request: Node) -> Node:
        extid = request.child_value('uid')
        userid = self.data.remote.user.from_extid(self.game, self.version, extid)
        if userid is None:
            # Anonymous comment
            userid = UserID(0)

        icon = request.child_value('icon')
        bln = request.child_value('bln')
        teamid = request.child_value('tid')
        teamname = request.child_value('t_name')
        prefecture = request.child_value('pref')
        comment = request.child_value('comment')
        is_tweet = request.child_value('is_tweet')

        # Link comment to user's profile
        self.data.local.user.put_time_based_achievement(
            self.game,
            self.version,
            userid,
            0,  # We never have an ID for this, since comments are add-only
            'puzzle_comment',
            {
                'icon': icon,
                'bln': bln,
                'teamid': teamid,
                'teamname': teamname,
                'prefecture': prefecture,
                'comment': comment,
                'tweet': is_tweet,
            },
        )

        return Node.void('info')

    def handle_jbrbcollabo_save_request(self, request: Node) -> Node:
        jbrbcollabo = Node.void('jbrbcollabo')
        jbrbcollabo.add_child(Node.u16('marathontype', 0))
        jbrbcollabo.add_child(Node.u32('smith_start', 0))
        jbrbcollabo.add_child(Node.u32('pastel_start', 0))
        jbrbcollabo.add_child(Node.u32('smith_run', 0))
        jbrbcollabo.add_child(Node.u32('pastel_run', 0))
        jbrbcollabo.add_child(Node.u16('smith_ouen', 0))
        jbrbcollabo.add_child(Node.u16('pastel_ouen', 0))
        jbrbcollabo.add_child(Node.u32('smith_water_run', 0))
        jbrbcollabo.add_child(Node.u32('pastel_water_run', 0))
        jbrbcollabo.add_child(Node.bool('getwater', False))
        jbrbcollabo.add_child(Node.bool('smith_goal', False))
        jbrbcollabo.add_child(Node.bool('pastel_goal', False))
        jbrbcollabo.add_child(Node.u16('distancetype', 0))
        jbrbcollabo.add_child(Node.bool('run1_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_2_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_3_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_2_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_3_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_2_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_3_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_2_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_3_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_2_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_3_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_2_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_3_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run4_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run4_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run4_2_flg', False))
        jbrbcollabo.add_child(Node.bool('run4_2_flg', False))
        jbrbcollabo.add_child(Node.bool('start_flg', False))
        return jbrbcollabo

    def handle_lobby_entry_request(self, request: Node) -> Node:
        root = Node.void('lobby')
        root.add_child(Node.s32('interval', 120))
        root.add_child(Node.s32('interval_p', 120))

        # Create a lobby entry for this user
        extid = request.child_value('e/uid')
        userid = self.data.remote.user.from_extid(self.game, self.version, extid)
        if userid is not None:
            profile = self.get_profile(userid)
            self.data.local.lobby.put_lobby(
                self.game,
                self.version,
                userid,
                {
                    'mid': request.child_value('e/mid'),
                    'ng': request.child_value('e/ng'),
                    'mopt': request.child_value('e/mopt'),
                    'tid': request.child_value('e/tid'),
                    'tn': request.child_value('e/tn'),
                    'topt': request.child_value('e/topt'),
                    'lid': request.child_value('e/lid'),
                    'sn': request.child_value('e/sn'),
                    'pref': request.child_value('e/pref'),
                    'stg': request.child_value('e/stg'),
                    'pside': request.child_value('e/pside'),
                    'eatime': request.child_value('e/eatime'),
                    'ga': request.child_value('e/ga'),
                    'gp': request.child_value('e/gp'),
                    'la': request.child_value('e/la'),
                    'ver': request.child_value('e/ver'),
                }
            )
            lobby = self.data.local.lobby.get_lobby(
                self.game,
                self.version,
                userid,
            )
            root.add_child(Node.s32('eid', lobby.get_int('id')))
            e = Node.void('e')
            root.add_child(e)
            e.add_child(Node.s32('eid', lobby.get_int('id')))
            e.add_child(Node.u16('mid', lobby.get_int('mid')))
            e.add_child(Node.u8('ng', lobby.get_int('ng')))
            e.add_child(Node.s32('uid', profile.extid))
            e.add_child(Node.s32('uattr', profile.get_int('uattr')))
            e.add_child(Node.string('pn', profile.get_str('name')))
            e.add_child(Node.s16('mg', profile.get_int('mg')))
            e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
            e.add_child(Node.s32('tid', lobby.get_int('tid')))
            e.add_child(Node.string('tn', lobby.get_str('tn')))
            e.add_child(Node.s32('topt', lobby.get_int('topt')))
            e.add_child(Node.string('lid', lobby.get_str('lid')))
            e.add_child(Node.string('sn', lobby.get_str('sn')))
            e.add_child(Node.u8('pref', lobby.get_int('pref')))
            e.add_child(Node.s8('stg', lobby.get_int('stg')))
            e.add_child(Node.s8('pside', lobby.get_int('pside')))
            e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
            e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
            e.add_child(Node.u16('gp', lobby.get_int('gp')))
            e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
            e.add_child(Node.u8('ver', lobby.get_int('ver')))

        return root

    def handle_lobby_read_request(self, request: Node) -> Node:
        root = Node.void('lobby')
        root.add_child(Node.s32('interval', 120))
        root.add_child(Node.s32('interval_p', 120))

        # Look up all lobbies matching the criteria specified
        ver = request.child_value('var')
        mg = request.child_value('m_grade')  # noqa: F841
        extid = request.child_value('uid')
        limit = request.child_value('max')
        userid = self.data.remote.user.from_extid(self.game, self.version, extid)
        if userid is not None:
            lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version)
            for (user, lobby) in lobbies:
                if limit <= 0:
                    break

                if user == userid:
                    # If we have our own lobby, don't return it
                    continue
                if ver != lobby.get_int('ver'):
                    # Don't return lobby data for different versions
                    continue

                profile = self.get_profile(user)
                if profile is None:
                    # No profile info, don't return this lobby
                    continue

                e = Node.void('e')
                root.add_child(e)
                e.add_child(Node.s32('eid', lobby.get_int('id')))
                e.add_child(Node.u16('mid', lobby.get_int('mid')))
                e.add_child(Node.u8('ng', lobby.get_int('ng')))
                e.add_child(Node.s32('uid', profile.extid))
                e.add_child(Node.s32('uattr', profile.get_int('uattr')))
                e.add_child(Node.string('pn', profile.get_str('name')))
                e.add_child(Node.s16('mg', profile.get_int('mg')))
                e.add_child(Node.s32('mopt', lobby.get_int('mopt')))
                e.add_child(Node.s32('tid', lobby.get_int('tid')))
                e.add_child(Node.string('tn', lobby.get_str('tn')))
                e.add_child(Node.s32('topt', lobby.get_int('topt')))
                e.add_child(Node.string('lid', lobby.get_str('lid')))
                e.add_child(Node.string('sn', lobby.get_str('sn')))
                e.add_child(Node.u8('pref', lobby.get_int('pref')))
                e.add_child(Node.s8('stg', lobby.get_int('stg')))
                e.add_child(Node.s8('pside', lobby.get_int('pside')))
                e.add_child(Node.s16('eatime', lobby.get_int('eatime')))
                e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4)))
                e.add_child(Node.u16('gp', lobby.get_int('gp')))
                e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4)))
                e.add_child(Node.u8('ver', lobby.get_int('ver')))

                limit = limit - 1

        return root

    def handle_lobby_delete_request(self, request: Node) -> Node:
        eid = request.child_value('eid')
        self.data.local.lobby.destroy_lobby(eid)
        return Node.void('lobby')

    def handle_player_start_request(self, request: Node) -> Node:
        root = Node.void('player')

        # Create a new play session based on info from the request
        refid = request.child_value('rid')
        userid = self.data.remote.user.from_refid(self.game, self.version, refid)
        if userid is not None:
            self.data.local.lobby.put_play_session_info(
                self.game,
                self.version,
                userid,
                {
                    'ga': request.child_value('ga'),
                    'gp': request.child_value('gp'),
                    'la': request.child_value('la'),
                },
            )
            info = self.data.local.lobby.get_play_session_info(
                self.game,
                self.version,
                userid,
            )
            if info is not None:
                play_id = info.get_int('id')
            else:
                play_id = 0
        else:
            play_id = 0

        # Session stuff, and resend global defaults
        root.add_child(Node.s32('plyid', play_id))
        root.add_child(Node.u64('start_time', Time.now() * 1000))
        self.__add_event_info(root)

        # Event settings and such
        lincle_link_4 = Node.void('lincle_link_4')
        root.add_child(lincle_link_4)
        lincle_link_4.add_child(Node.u32('qpro', 0))
        lincle_link_4.add_child(Node.u32('glass', 0))
        lincle_link_4.add_child(Node.u32('treasure', 0))
        lincle_link_4.add_child(Node.bool('for_iidx_0_0', False))
        lincle_link_4.add_child(Node.bool('for_iidx_0_1', False))
        lincle_link_4.add_child(Node.bool('for_iidx_0_2', False))
        lincle_link_4.add_child(Node.bool('for_iidx_0_3', False))
        lincle_link_4.add_child(Node.bool('for_iidx_0_4', False))
        lincle_link_4.add_child(Node.bool('for_iidx_0_5', False))
        lincle_link_4.add_child(Node.bool('for_iidx_0_6', False))
        lincle_link_4.add_child(Node.bool('for_iidx_0', False))
        lincle_link_4.add_child(Node.bool('for_iidx_1', False))
        lincle_link_4.add_child(Node.bool('for_iidx_2', False))
        lincle_link_4.add_child(Node.bool('for_iidx_3', False))
        lincle_link_4.add_child(Node.bool('for_iidx_4', False))
        lincle_link_4.add_child(Node.bool('for_rb_0_0', False))
        lincle_link_4.add_child(Node.bool('for_rb_0_1', False))
        lincle_link_4.add_child(Node.bool('for_rb_0_2', False))
        lincle_link_4.add_child(Node.bool('for_rb_0_3', False))
        lincle_link_4.add_child(Node.bool('for_rb_0_4', False))
        lincle_link_4.add_child(Node.bool('for_rb_0_5', False))
        lincle_link_4.add_child(Node.bool('for_rb_0_6', False))
        lincle_link_4.add_child(Node.bool('for_rb_0', False))
        lincle_link_4.add_child(Node.bool('for_rb_1', False))
        lincle_link_4.add_child(Node.bool('for_rb_2', False))
        lincle_link_4.add_child(Node.bool('for_rb_3', False))
        lincle_link_4.add_child(Node.bool('for_rb_4', False))
        lincle_link_4.add_child(Node.bool('qproflg', False))
        lincle_link_4.add_child(Node.bool('glassflg', False))
        lincle_link_4.add_child(Node.bool('complete', False))

        jbrbcollabo = Node.void('jbrbcollabo')
        root.add_child(jbrbcollabo)
        jbrbcollabo.add_child(Node.bool('run1_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_2_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_3_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_2_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_3_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run1_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_2_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_3_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_2_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_3_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run2_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_2_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_3_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_4_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_2_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_3_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run3_4_flg', False))
        jbrbcollabo.add_child(Node.u16('marathontype', 0))
        jbrbcollabo.add_child(Node.u32('smith_start', 0))
        jbrbcollabo.add_child(Node.u32('pastel_start', 0))
        jbrbcollabo.add_child(Node.u16('smith_ouen', 0))
        jbrbcollabo.add_child(Node.u16('pastel_ouen', 0))
        jbrbcollabo.add_child(Node.u16('distancetype', 0))
        jbrbcollabo.add_child(Node.bool('smith_goal', False))
        jbrbcollabo.add_child(Node.bool('pastel_goal', False))
        jbrbcollabo.add_child(Node.bool('run4_1_j_flg', False))
        jbrbcollabo.add_child(Node.bool('run4_1_r_flg', False))
        jbrbcollabo.add_child(Node.bool('run4_2_flg', False))
        jbrbcollabo.add_child(Node.bool('run4_2_flg', False))
        jbrbcollabo.add_child(Node.bool('start_flg', False))

        tricolettepark = Node.void('tricolettepark')
        root.add_child(tricolettepark)
        tricolettepark.add_child(Node.s32('open_music', -1))
        tricolettepark.add_child(Node.s32('boss0_damage', -1))
        tricolettepark.add_child(Node.s32('boss1_damage', -1))
        tricolettepark.add_child(Node.s32('boss2_damage', -1))
        tricolettepark.add_child(Node.s32('boss3_damage', -1))
        tricolettepark.add_child(Node.s32('boss0_stun', -1))
        tricolettepark.add_child(Node.s32('boss1_stun', -1))
        tricolettepark.add_child(Node.s32('boss2_stun', -1))
        tricolettepark.add_child(Node.s32('boss3_stun', -1))
        tricolettepark.add_child(Node.s32('magic_gauge', -1))
        tricolettepark.add_child(Node.s32('today_party', -1))
        tricolettepark.add_child(Node.bool('union_magic', False))
        tricolettepark.add_child(Node.bool('is_complete', False))
        tricolettepark.add_child(Node.float('base_attack_rate', 1.0))

        return root

    def handle_player_delete_request(self, request: Node) -> Node:
        return Node.void('player')

    def handle_player_end_request(self, request: Node) -> Node:
        # Destroy play session based on info from the request
        refid = request.child_value('rid')
        userid = self.data.remote.user.from_refid(self.game, self.version, refid)
        if userid is not None:
            # Kill any lingering lobbies by this user
            lobby = self.data.local.lobby.get_lobby(
                self.game,
                self.version,
                userid,
            )
            if lobby is not None:
                self.data.local.lobby.destroy_lobby(lobby.get_int('id'))
            self.data.local.lobby.destroy_play_session_info(self.game, self.version, userid)

        return Node.void('player')

    def handle_player_succeed_request(self, request: Node) -> Node:
        refid = request.child_value('rid')
        userid = self.data.remote.user.from_refid(self.game, self.version, refid)
        if userid is not None:
            previous_version = self.previous_version()
            profile = previous_version.get_profile(userid)
            achievements = self.data.local.user.get_achievements(previous_version.game, previous_version.version, userid)
            scores = self.data.remote.music.get_scores(previous_version.game, previous_version.version, userid)
        else:
            profile = None

        root = Node.void('player')

        if profile is None:
            root.add_child(Node.string('name', ''))
            root.add_child(Node.s16('lv', -1))
            root.add_child(Node.s32('exp', -1))
            root.add_child(Node.s32('grd', -1))
            root.add_child(Node.s32('ap', -1))

            root.add_child(Node.void('released'))
            root.add_child(Node.void('mrecord'))
        else:
            root.add_child(Node.string('name', profile.get_str('name')))
            root.add_child(Node.s16('lv', profile.get_int('lvl')))
            root.add_child(Node.s32('exp', profile.get_int('exp')))
            root.add_child(Node.s32('grd', profile.get_int('mg')))  # This is a guess
            root.add_child(Node.s32('ap', profile.get_int('ap')))

            released = Node.void('released')
            root.add_child(released)
            for item in achievements:
                if item.type != 'item_0':
                    continue

                released.add_child(Node.s16('i', item.id))

            mrecord = Node.void('mrecord')
            root.add_child(mrecord)
            for score in scores:
                mrec = Node.void('mrec')
                mrecord.add_child(mrec)
                mrec.add_child(Node.s16('mid', score.id))
                mrec.add_child(Node.s8('ntgrd', score.chart))
                mrec.add_child(Node.s32('pc', score.plays))
                mrec.add_child(Node.s8('ct', self.__db_to_game_clear_type(score.data.get_int('clear_type'), score.data.get_int('combo_type'))))
                mrec.add_child(Node.s16('ar', score.data.get_int('achievement_rate')))
                mrec.add_child(Node.s16('scr', score.points))
                mrec.add_child(Node.s16('cmb', score.data.get_int('combo')))
                mrec.add_child(Node.s16('ms', score.data.get_int('miss_count')))
                mrec.add_child(Node.u16('ver', 0))

        return root

    def handle_player_read_request(self, request: Node) -> Node:
        refid = request.child_value('rid')
        profile = self.get_profile_by_refid(refid)
        if profile:
            return profile
        return Node.void('player')

    def handle_player_write_request(self, request: Node) -> Node:
        refid = request.child_value('pdata/account/rid')
        profile = self.put_profile_by_refid(refid, request)
        root = Node.void('player')

        if profile is None:
            root.add_child(Node.s32('uid', 0))
        else:
            root.add_child(Node.s32('uid', profile.extid))
        return root

    def format_profile(self, userid: UserID, profile: Profile) -> Node:
        statistics = self.get_play_statistics(userid)
        game_config = self.get_game_config()
        achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
        scores = self.data.remote.music.get_scores(self.game, self.version, userid)
        links = self.data.local.user.get_links(self.game, self.version, userid)
        root = Node.void('player')
        pdata = Node.void('pdata')
        root.add_child(pdata)

        account = Node.void('account')
        pdata.add_child(account)
        account.add_child(Node.s32('usrid', profile.extid))
        account.add_child(Node.s32('tpc', statistics.total_plays))
        account.add_child(Node.s32('dpc', statistics.today_plays))
        account.add_child(Node.s32('crd', 1))
        account.add_child(Node.s32('brd', 1))
        account.add_child(Node.s32('tdc', statistics.total_days))
        account.add_child(Node.s32('intrvld', 0))
        account.add_child(Node.s16('ver', 5))
        account.add_child(Node.u64('pst', 0))
        account.add_child(Node.u64('st', Time.now() * 1000))

        # Base account info
        base = Node.void('base')
        pdata.add_child(base)
        base.add_child(Node.string('name', profile.get_str('name')))
        base.add_child(Node.s32('exp', profile.get_int('exp')))
        base.add_child(Node.s32('lv', profile.get_int('lvl')))
        base.add_child(Node.s32('mg', profile.get_int('mg')))
        base.add_child(Node.s32('ap', profile.get_int('ap')))
        base.add_child(Node.s32('tid', profile.get_int('team_id', -1)))
        base.add_child(Node.string('tname', profile.get_str('team_name', '')))
        base.add_child(Node.string('cmnt', ''))
        base.add_child(Node.s32('uattr', profile.get_int('uattr')))
        base.add_child(Node.s32_array('hidden_param', profile.get_int_array('hidden_param', 50)))
        base.add_child(Node.s32('tbs', -1))
        base.add_child(Node.s32('tbs_r', -1))

        # Rivals
        rival = Node.void('rival')
        pdata.add_child(rival)
        slotid = 0
        for link in links:
            if link.type != 'rival':
                continue

            rprofile = self.get_profile(link.other_userid)
            if rprofile is None:
                continue

            r = Node.void('r')
            rival.add_child(r)
            r.add_child(Node.s32('slot_id', slotid))
            r.add_child(Node.s32('id', rprofile.extid))
            r.add_child(Node.string('name', rprofile.get_str('name')))
            r.add_child(Node.bool('friend', True))
            r.add_child(Node.bool('locked', False))
            r.add_child(Node.s32('rc', 0))
            slotid = slotid + 1

        # Player customizations
        custom = Node.void('custom')
        customdict = profile.get_dict('custom')
        pdata.add_child(custom)
        custom.add_child(Node.u8('st_shot', customdict.get_int('st_shot')))
        custom.add_child(Node.u8('st_frame', customdict.get_int('st_frame')))
        custom.add_child(Node.u8('st_expl', customdict.get_int('st_expl')))
        custom.add_child(Node.u8('st_bg', customdict.get_int('st_bg')))
        custom.add_child(Node.u8('st_shot_vol', customdict.get_int('st_shot_vol')))
        custom.add_child(Node.u8('st_bg_bri', customdict.get_int('st_bg_bri')))
        custom.add_child(Node.u8('st_obj_size', customdict.get_int('st_obj_size')))
        custom.add_child(Node.u8('st_jr_gauge', customdict.get_int('st_jr_gauge')))
        custom.add_child(Node.u8('st_clr_gauge', customdict.get_int('st_clr_gauge')))
        custom.add_child(Node.u8('st_jdg_disp', customdict.get_int('st_jdg_disp')))
        custom.add_child(Node.u8('st_tm_disp', customdict.get_int('st_tm_disp')))
        custom.add_child(Node.u8('st_rnd', customdict.get_int('st_rnd')))
        custom.add_child(Node.s16_array('schat_0', customdict.get_int_array('schat_0', 9)))
        custom.add_child(Node.s16_array('schat_1', customdict.get_int_array('schat_1', 9)))
        custom.add_child(Node.s16_array('ichat_0', customdict.get_int_array('ichat_0', 6)))
        custom.add_child(Node.s16_array('ichat_1', customdict.get_int_array('ichat_1', 6)))

        # Player external config
        config = Node.void('config')
        configdict = profile.get_dict('config')
        pdata.add_child(config)
        config.add_child(Node.u8('msel_bgm', configdict.get_int('msel_bgm')))
        config.add_child(Node.u8('narrowdown_type', configdict.get_int('narrowdown_type')))
        config.add_child(Node.s16('icon_id', configdict.get_int('icon_id')))
        config.add_child(Node.s16('byword_0', configdict.get_int('byword_0')))
        config.add_child(Node.s16('byword_1', configdict.get_int('byword_1')))
        config.add_child(Node.bool('is_auto_byword_0', configdict.get_bool('is_auto_byword_0')))
        config.add_child(Node.bool('is_auto_byword_1', configdict.get_bool('is_auto_byword_1')))
        config.add_child(Node.u8('mrec_type', configdict.get_int('mrec_type')))
        config.add_child(Node.u8('tab_sel', configdict.get_int('tab_sel')))
        config.add_child(Node.u8('card_disp', configdict.get_int('card_disp')))
        config.add_child(Node.u8('score_tab_disp', configdict.get_int('score_tab_disp')))
        config.add_child(Node.s16('last_music_id', configdict.get_int('last_music_id', -1)))
        config.add_child(Node.u8('last_note_grade', configdict.get_int('last_note_grade')))
        config.add_child(Node.u8('sort_type', configdict.get_int('sort_type')))
        config.add_child(Node.u8('rival_panel_type', configdict.get_int('rival_panel_type')))
        config.add_child(Node.u64('random_entry_work', configdict.get_int('random_entry_work')))
        config.add_child(Node.u8('folder_lamp_type', configdict.get_int('folder_lamp_type')))
        config.add_child(Node.bool('is_tweet', configdict.get_bool('is_tweet')))
        config.add_child(Node.bool('is_link_twitter', configdict.get_bool('is_link_twitter')))

        # Stamps
        stamp = Node.void('stamp')
        stampdict = profile.get_dict('stamp')
        pdata.add_child(stamp)
        stamp.add_child(Node.s32_array('stmpcnt', stampdict.get_int_array('stmpcnt', 5)))
        stamp.add_child(Node.s32_array('tcktcnt', stampdict.get_int_array('tcktcnt', 5)))
        stamp.add_child(Node.s64('area', stampdict.get_int('area')))
        stamp.add_child(Node.s64('prfvst', stampdict.get_int('prfvst')))
        stamp.add_child(Node.s32('reserve', stampdict.get_int('reserve')))

        # Unlocks
        released = Node.void('released')
        pdata.add_child(released)

        for item in achievements:
            if item.type[:5] != 'item_':
                continue
            itemtype = int(item.type[5:])
            if game_config.get_bool('force_unlock_songs') and itemtype == 0:
                # Don't echo unlocks when we're force unlocking, we'll do it later
                continue

            info = Node.void('info')
            released.add_child(info)
            info.add_child(Node.u8('type', itemtype))
            info.add_child(Node.u16('id', item.id))
            info.add_child(Node.u16('param', item.data.get_int('param')))

        if game_config.get_bool('force_unlock_songs'):
            ids: Dict[int, int] = {}
            songs = self.data.local.music.get_all_songs(self.game, self.version)
            for song in songs:
                if song.id not in ids:
                    ids[song.id] = 0

                if song.data.get_int('difficulty') > 0:
                    ids[song.id] = ids[song.id] | (1 << song.chart)

            for songid in ids:
                if ids[songid] == 0:
                    continue

                info = Node.void('info')
                released.add_child(info)
                info.add_child(Node.u8('type', 0))
                info.add_child(Node.u16('id', songid))
                info.add_child(Node.u16('param', ids[songid]))

        # Favorite songs
        fav_music_slot = Node.void('fav_music_slot')
        pdata.add_child(fav_music_slot)

        for item in achievements:
            if item.type != 'music':
                continue

            slot = Node.void('slot')
            fav_music_slot.add_child(slot)
            slot.add_child(Node.u8('slot_id', item.id))
            slot.add_child(Node.s16('music_id', item.data.get_int('music_id')))

        # Event stuff
        order = Node.void('order')
        pdata.add_child(order)
        order.add_child(Node.s32('exp', profile.get_int('order_exp')))
        for item in achievements:
            if item.type != 'order':
                continue

            data = Node.void('d')
            order.add_child(data)
            data.add_child(Node.s16('order', item.id))
            data.add_child(Node.s16('slt', item.data.get_int('slt')))
            data.add_child(Node.s32('ccnt', item.data.get_int('ccnt')))
            data.add_child(Node.s32('fcnt', item.data.get_int('fcnt')))
            data.add_child(Node.s32('fcnt1', item.data.get_int('fcnt1')))
            data.add_child(Node.s32('prm', item.data.get_int('param')))

        seedpod = Node.void('seedpod')
        pdata.add_child(seedpod)
        for item in achievements:
            if item.type != 'seedpod':
                continue

            data = Node.void('data')
            seedpod.add_child(data)
            data.add_child(Node.s16('id', item.id))
            data.add_child(Node.s16('pod', item.data.get_int('pod')))

        eqpexp = Node.void('eqpexp')
        pdata.add_child(eqpexp)
        for item in achievements:
            if item.type[:7] != 'eqpexp_':
                continue
            stype = int(item.type[7:])

            data = Node.void('data')
            eqpexp.add_child(data)
            data.add_child(Node.s16('id', item.id))
            data.add_child(Node.s32('exp', item.data.get_int('exp')))
            data.add_child(Node.s16('stype', stype))

        eventexp = Node.void('evntexp')
        pdata.add_child(eventexp)
        for item in achievements:
            if item.type != 'eventexp':
                continue

            data = Node.void('data')
            eventexp.add_child(data)
            data.add_child(Node.s16('id', item.id))
            data.add_child(Node.s32('exp', item.data.get_int('exp')))

        # Scores
        record = Node.void('record')
        pdata.add_child(record)
        record_old = Node.void('record_old')
        pdata.add_child(record_old)

        for score in scores:
            rec = Node.void('rec')
            record.add_child(rec)
            rec.add_child(Node.s16('mid', score.id))
            rec.add_child(Node.s8('ntgrd', score.chart))
            rec.add_child(Node.s32('pc', score.plays))
            rec.add_child(Node.s8('ct', self.__db_to_game_clear_type(score.data.get_int('clear_type'), score.data.get_int('combo_type'))))
            rec.add_child(Node.s16('ar', score.data.get_int('achievement_rate')))
            rec.add_child(Node.s16('scr', score.points))
            rec.add_child(Node.s16('cmb', score.data.get_int('combo')))
            rec.add_child(Node.s16('ms', score.data.get_int('miss_count')))
            rec.add_child(Node.s32('bscrt', score.timestamp))
            rec.add_child(Node.s32('bart', score.data.get_int('best_achievement_rate_time')))
            rec.add_child(Node.s32('bctt', score.data.get_int('best_clear_type_time')))
            rec.add_child(Node.s32('bmst', score.data.get_int('best_miss_count_time')))
            rec.add_child(Node.s32('time', score.data.get_int('last_played_time')))

        return root

    def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
        game_config = self.get_game_config()
        newprofile = oldprofile.clone()

        newprofile.replace_int('lid', ID.parse_machine_id(request.child_value('pdata/account/lid')))
        newprofile.replace_str('name', request.child_value('pdata/base/name'))
        newprofile.replace_int('exp', request.child_value('pdata/base/exp'))
        newprofile.replace_int('lvl', request.child_value('pdata/base/lvl'))
        newprofile.replace_int('mg', request.child_value('pdata/base/mg'))
        newprofile.replace_int('ap', request.child_value('pdata/base/ap'))
        newprofile.replace_int_array('hidden_param', 50, request.child_value('pdata/base/hidden_param'))

        configdict = newprofile.get_dict('config')
        config = request.child('pdata/config')
        if config:
            configdict.replace_int('msel_bgm', config.child_value('msel_bgm'))
            configdict.replace_int('narrowdown_type', config.child_value('narrowdown_type'))
            configdict.replace_int('icon_id', config.child_value('icon_id'))
            configdict.replace_int('byword_0', config.child_value('byword_0'))
            configdict.replace_int('byword_1', config.child_value('byword_1'))
            configdict.replace_bool('is_auto_byword_0', config.child_value('is_auto_byword_0'))
            configdict.replace_bool('is_auto_byword_1', config.child_value('is_auto_byword_1'))
            configdict.replace_int('mrec_type', config.child_value('mrec_type'))
            configdict.replace_int('tab_sel', config.child_value('tab_sel'))
            configdict.replace_int('card_disp', config.child_value('card_disp'))
            configdict.replace_int('score_tab_disp', config.child_value('score_tab_disp'))
            configdict.replace_int('last_music_id', config.child_value('last_music_id'))
            configdict.replace_int('last_note_grade', config.child_value('last_note_grade'))
            configdict.replace_int('sort_type', config.child_value('sort_type'))
            configdict.replace_int('rival_panel_type', config.child_value('rival_panel_type'))
            configdict.replace_int('random_entry_work', config.child_value('random_entry_work'))
            configdict.replace_int('folder_lamp_type', config.child_value('folder_lamp_type'))
            configdict.replace_bool('is_tweet', config.child_value('is_tweet'))
            configdict.replace_bool('is_link_twitter', config.child_value('is_link_twitter'))
        newprofile.replace_dict('config', configdict)

        customdict = newprofile.get_dict('custom')
        custom = request.child('pdata/custom')
        if custom:
            customdict.replace_int('st_shot', custom.child_value('st_shot'))
            customdict.replace_int('st_frame', custom.child_value('st_frame'))
            customdict.replace_int('st_expl', custom.child_value('st_expl'))
            customdict.replace_int('st_bg', custom.child_value('st_bg'))
            customdict.replace_int('st_shot_vol', custom.child_value('st_shot_vol'))
            customdict.replace_int('st_bg_bri', custom.child_value('st_bg_bri'))
            customdict.replace_int('st_obj_size', custom.child_value('st_obj_size'))
            customdict.replace_int('st_jr_gauge', custom.child_value('st_jr_gauge'))
            customdict.replace_int('st_clr_gauge', custom.child_value('st_clr_gauge'))
            customdict.replace_int('st_jdg_disp', custom.child_value('st_jdg_disp'))
            customdict.replace_int('st_tm_disp', custom.child_value('st_tm_disp'))
            customdict.replace_int('st_rnd', custom.child_value('st_rnd'))
            customdict.replace_int_array('schat_0', 9, custom.child_value('schat_0'))
            customdict.replace_int_array('schat_1', 9, custom.child_value('schat_1'))
            customdict.replace_int_array('ichat_0', 6, custom.child_value('ichat_0'))
            customdict.replace_int_array('ichat_1', 6, custom.child_value('ichat_1'))
        newprofile.replace_dict('custom', customdict)

        # Stamps
        stampdict = newprofile.get_dict('stamp')
        stamp = request.child('pdata/stamp')
        if stamp:
            stampdict.replace_int_array('stmpcnt', 5, stamp.child_value('stmpcnt'))
            stampdict.replace_int_array('tcktcnt', 5, stamp.child_value('tcktcnt'))
            stampdict.replace_int('area', stamp.child_value('area'))
            stampdict.replace_int('prfvst', stamp.child_value('prfvst'))
            stampdict.replace_int('reserve', stamp.child_value('reserve'))
        newprofile.replace_dict('stamp', stampdict)

        # Unlockable orders
        newprofile.replace_int('order_exp', request.child_value('pdata/order/exp'))
        order = request.child('pdata/order')
        if order:
            for child in order.children:
                if child.name != 'd':
                    continue

                orderid = child.child_value('order')
                slt = child.child_value('slt')
                ccnt = child.child_value('ccnt')
                fcnt = child.child_value('fcnt')
                fcnt1 = child.child_value('fcnt1')
                param = child.child_value('prm')

                if slt == -1:
                    # The game doesn't return valid data for this selection
                    # type, so be sure not to accidentally overwrite the
                    # finished flags.
                    continue

                self.data.local.user.put_achievement(
                    self.game,
                    self.version,
                    userid,
                    orderid,
                    'order',
                    {
                        'slt': slt,
                        'ccnt': ccnt,
                        'fcnt': fcnt,
                        'fcnt1': fcnt1,
                        'param': param,
                    },
                )

        # Music unlocks and other stuff
        released = request.child('pdata/released')
        if released:
            for child in released.children:
                if child.name != 'info':
                    continue

                item_id = child.child_value('id')
                item_type = child.child_value('type')
                param = child.child_value('param')
                if game_config.get_bool('force_unlock_songs') and item_type == 0:
                    # Don't save unlocks when we're force unlocking
                    continue

                self.data.local.user.put_achievement(
                    self.game,
                    self.version,
                    userid,
                    item_id,
                    f'item_{item_type}',
                    {
                        'param': param,
                    },
                )

        # Favorite music
        fav_music_slot = request.child('pdata/fav_music_slot')
        if fav_music_slot:
            for child in fav_music_slot.children:
                if child.name != 'slot':
                    continue

                slot_id = child.child_value('slot_id')
                music_id = child.child_value('music_id')
                if music_id == -1:
                    # Delete this favorite
                    self.data.local.user.destroy_achievement(
                        self.game,
                        self.version,
                        userid,
                        slot_id,
                        'music',
                    )
                else:
                    # Add/update this favorite
                    self.data.local.user.put_achievement(
                        self.game,
                        self.version,
                        userid,
                        slot_id,
                        'music',
                        {
                            'music_id': music_id,
                        },
                    )

        # Event stuff
        seedpod = request.child('pdata/seedpod')
        if seedpod:
            for child in seedpod.children:
                if child.name != 'data':
                    continue

                seedpod_id = child.child_value('id')
                seedpod_pod = child.child_value('pod')
                self.data.local.user.put_achievement(
                    self.game,
                    self.version,
                    userid,
                    seedpod_id,
                    'seedpod',
                    {
                        'pod': seedpod_pod,
                    },
                )

        eventexp = request.child('pdata/evntexp')
        if eventexp:
            for child in eventexp.children:
                if child.name != 'data':
                    continue

                eventexp_id = child.child_value('id')
                eventexp_exp = child.child_value('exp')

                # Experience is additive, so load it first and add the updated amount
                data = self.data.local.user.get_achievement(
                    self.game,
                    self.version,
                    userid,
                    eventexp_id,
                    'eventexp',
                ) or ValidatedDict()

                self.data.local.user.put_achievement(
                    self.game,
                    self.version,
                    userid,
                    eventexp_id,
                    'eventexp',
                    {
                        'exp': data.get_int('exp') + eventexp_exp,
                    },
                )

        eqpexp = request.child('pdata/eqpexp')
        if eqpexp:
            for child in eqpexp.children:
                if child.name != 'data':
                    continue

                eqpexp_id = child.child_value('id')
                eqpexp_exp = child.child_value('exp')
                eqpexp_stype = child.child_value('stype')

                # Experience is additive, so load it first and add the updated amount
                data = self.data.local.user.get_achievement(
                    self.game,
                    self.version,
                    userid,
                    eqpexp_id,
                    f'eqpexp_{eqpexp_stype}',
                ) or ValidatedDict()

                self.data.local.user.put_achievement(
                    self.game,
                    self.version,
                    userid,
                    eqpexp_id,
                    f'eqpexp_{eqpexp_stype}',
                    {
                        'exp': data.get_int('exp') + eqpexp_exp,
                    },
                )

        # Grab any new records set during this play session
        songplays = request.child('pdata/stglog')
        if songplays:
            for child in songplays.children:
                if child.name != 'log':
                    continue

                songid = child.child_value('mid')
                chart = child.child_value('ng')
                clear_type = child.child_value('ct')
                if songid == 0 and chart == 0 and clear_type == -1:
                    # Dummy song save during profile create
                    continue

                points = child.child_value('sc')
                achievement_rate = child.child_value('ar')
                clear_type, combo_type = self.__game_to_db_clear_type(clear_type)
                combo = child.child_value('cmb')
                miss_count = child.child_value('jt_ms')
                self.update_score(
                    userid,
                    songid,
                    chart,
                    points,
                    achievement_rate,
                    clear_type,
                    combo_type,
                    miss_count,
                    combo=combo,
                )

        # Keep track of play statistics
        self.update_play_statistics(userid)

        return newprofile
