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This replaces the scaling feature of iidxhook-util/d3d9 as the game engine changed significantly that the old one is incompatible. Create a new module because the logic to implement a scaling feature is very different now. This also avoids further cluttering the already badly overloaded old module. The new module is light weight and "plugable" on a hooking level. Further modules will follow to de-clutter the iidxhook-util/d3d9 module |
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| .. | ||
| bb-scale-hd.c | ||
| bb-scale-hd.h | ||
| Module.mk | ||
| util.h | ||