mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-08-08 03:13:57 -05:00
Kudos to Shiz for providing the groundwork for this. Fundamentally re-think how launcher operates and bootstrapping the games is managed and configured. This brings it significantly closer to how the original bootstrap is doing the job: launcher now utilizes the data (structures) provided by the bootstrap.xml configuration file. This creates compatibility with vanilla data dumps and original stock images. Note that bemanitools does not include any code or means to run DRM'd data, only decrypted. But, this allows users to keep decrypted dumps as stock as possible which means: * No copying around of property files anymore * Keep the modules/ folder with the binaries * Have bemanitools binaries separate in the data * No need to edit/customize the original configuration files A list of key features of the "new" launcher: * Boostrap games by following the configuration provided by stock game's bootstrap.xml files * Custom launcher.xml configuration file that adds further launcher configurable features, composability of bootstrap.xml configuration(s) as well as configuration overriding/stacking of selected types of configurations, e.g. eamuse config, avs-config. The latter eliminates the need for modifying stock config files in the prop/ folder * Unified logging system: launcher and AVS logging uses the same logger, all output can now be in a single file * Original features such as various hook types still available Due to the significant architectural changes, this also breaks with any backwards compatibility to existing launcher setups. Thus, users need to migrate by re-applying the new configuration format and migrating their config parameters accordingly. Further migration instructions and updated documentation will be provided upon release. Co-authored-by: Shiz <hi@shiz.me>
271 lines
5.9 KiB
C
271 lines
5.9 KiB
C
#define LOG_MODULE "avs"
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#include <windows.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include "core/log-bt.h"
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#include "core/log.h"
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#include "imports/avs.h"
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#include "launcher/avs-config.h"
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#include "launcher/avs.h"
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#include "launcher/property-util.h"
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#include "util/codepage.h"
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#include "util/fs.h"
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#include "util/mem.h"
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#include "util/str.h"
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#if AVS_VERSION < 1600
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#define AVS_HAS_STD_HEAP
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#endif
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static void *avs_heap;
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#ifdef AVS_HAS_STD_HEAP
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static void *std_heap;
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#endif
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/* Gratuitous API changes orz */
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static AVS_LOG_WRITER(_avs_context_log_writer, chars, nchars, ctx)
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{
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wchar_t *utf16;
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char *utf8;
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int utf16_len;
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int utf8_len;
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int result;
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/* Ignore existing NUL terminator */
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nchars--;
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/* Transcode shit_jis to UTF-8 */
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utf16_len = MultiByteToWideChar(CP_SHIFT_JIS, 0, chars, nchars, NULL, 0);
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if (utf16_len == 0) {
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abort();
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}
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utf16 = xmalloc(sizeof(*utf16) * utf16_len);
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result =
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MultiByteToWideChar(CP_SHIFT_JIS, 0, chars, nchars, utf16, utf16_len);
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if (result == 0) {
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abort();
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}
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utf8_len =
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WideCharToMultiByte(CP_UTF8, 0, utf16, utf16_len, NULL, 0, NULL, NULL);
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if (utf8_len == 0) {
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abort();
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}
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utf8 = xmalloc(utf8_len + 3);
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result = WideCharToMultiByte(
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CP_UTF8, 0, utf16, utf16_len, utf8, utf8_len, NULL, NULL);
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if (result == 0) {
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abort();
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}
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#if AVS_VERSION >= 1500
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utf8[utf8_len + 0] = '\r';
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utf8[utf8_len + 1] = '\n';
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utf8_len += 2;
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#endif
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// Clean string terminate
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utf8[utf8_len] = '\0';
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// Write to launcher's dedicated logging backend
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core_log_bt_direct_sink_write(utf8, utf8_len);
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/* Clean up */
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free(utf8);
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free(utf16);
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}
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static void _avs_switch_log_engine()
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{
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// Switch the logging backend now that AVS is booted to use a single logging
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// engine which avoids concurrency issues as AVS runs it's own async logger
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// thread
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core_log_impl_set(
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log_body_misc, log_body_info, log_body_warning, log_body_fatal);
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log_misc("Switched logging engine to AVS");
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}
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void avs_fs_assert_root_device_exists(struct property_node *node)
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{
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char root_device_path[PATH_MAX];
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char cwd_path[PATH_MAX];
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avs_config_fs_root_device_get(
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node, root_device_path, sizeof(root_device_path));
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getcwd(cwd_path, sizeof(cwd_path));
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if (!path_exists(root_device_path)) {
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log_fatal(
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"Root device path '%s' does not exist in current working dir '%s'",
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root_device_path,
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cwd_path);
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}
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}
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void avs_fs_mountpoints_fs_dirs_create(struct property_node *node)
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{
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struct avs_config_vfs_mounttable mounttable;
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uint8_t i;
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avs_config_vfs_mounttable_get(node, &mounttable);
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if (mounttable.num_entries == 0) {
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log_warning("No mountpoints found in mounttable");
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}
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for (i = 0; i < mounttable.num_entries; i++) {
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if (str_eq(mounttable.entry[i].fstype, "fs")) {
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log_misc(
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"Creating avs fs directory '%s' for destination/device '%s'...",
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mounttable.entry[i].src,
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mounttable.entry[i].dst);
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if (!path_exists(mounttable.entry[i].src)) {
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if (!path_mkdir(mounttable.entry[i].src)) {
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log_fatal(
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"Creating fs directory %s failed",
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mounttable.entry[i].src);
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}
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}
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}
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}
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}
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void avs_init(
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struct property_node *node, uint32_t avs_heap_size, uint32_t std_heap_size)
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{
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log_assert(node);
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log_assert(avs_heap_size > 0);
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// Modern games don't have a separate std heap anymore
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log_assert(std_heap_size >= 0);
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log_info("init");
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log_misc("Allocating avs heap: %d", avs_heap_size);
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avs_heap = VirtualAlloc(
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NULL, avs_heap_size, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
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if (avs_heap == NULL) {
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log_fatal(
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"Failed to VirtualAlloc %d byte AVS heap: %08x",
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avs_heap_size,
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(unsigned int) GetLastError());
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}
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#ifdef AVS_HAS_STD_HEAP
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log_misc("Allocating std heap: %d", std_heap_size);
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std_heap = VirtualAlloc(
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NULL, std_heap_size, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
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if (std_heap == NULL) {
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log_fatal(
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"Failed to VirtualAlloc %d byte \"std\" heap: %08x",
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std_heap_size,
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(unsigned int) GetLastError());
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}
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#endif
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log_info("Calling avs_boot");
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#ifdef AVS_HAS_STD_HEAP
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avs_boot(
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node,
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std_heap,
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std_heap_size,
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avs_heap,
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avs_heap_size,
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_avs_context_log_writer,
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NULL);
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#else
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/* AVS v2.16.xx and I suppose onward uses a unified heap */
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avs_boot(
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node, avs_heap, avs_heap_size, NULL, _avs_context_log_writer, NULL);
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#endif
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_avs_switch_log_engine();
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log_misc("init done");
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}
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void avs_fs_file_copy(const char *src, const char *dst)
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{
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struct avs_stat st;
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log_assert(src);
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log_assert(dst);
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log_misc("Copying %s to %s...", src, dst);
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if (!avs_fs_lstat(src, &st)) {
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log_fatal("File source %s does not exist or is not accessible", src);
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}
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if (avs_fs_copy(src, dst) < 0) {
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log_fatal("Failed copying file %s to %s", src, dst);
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}
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}
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void avs_fs_dir_log(const char *path)
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{
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const char *name;
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log_assert(path);
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avs_desc dir = avs_fs_opendir(path);
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if (dir < 0) {
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log_warning(
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"Opening avs dir %s failed, skipping logging contents", path);
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}
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log_misc("Contents of %s:", path);
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do {
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name = avs_fs_readdir(dir);
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if (name == NULL) {
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break;
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}
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log_misc("%s", name);
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} while (name != NULL);
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avs_fs_closedir(dir);
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}
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void avs_fini(void)
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{
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log_info("fini");
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avs_shutdown();
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#ifdef AVS_HAS_STD_HEAP
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VirtualFree(std_heap, 0, MEM_RELEASE);
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#endif
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VirtualFree(avs_heap, 0, MEM_RELEASE);
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log_misc("fini done");
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}
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