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Version 1.91.7 of the imgui library with the cimgui wrapper. imgui allows us to easily create minimal and powerful UI for use-cases like in-game overlays or separate tooling. The additional wrappers cimgui_impl_dx9 and cimgui_impl_win32 were added to provide a full C linkage integration for the rest of the code base. Tweaks to the makefile were kept to a minimum but enable compilation of C++ since imgui is C++ based. Remark: At this point bemanitools itself is still to be kept a pure C codebase. Due to the lack of proper module/library management with the current build system in bemanitools 5, proper separation of concerns and clean integration with external libraries isn’t possible with reasonable effort.
33 lines
637 B
C++
33 lines
637 B
C++
#include "imgui_impl_dx9.h"
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#include "imgui_internal.h"
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#include "cimgui.h"
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CIMGUI_API bool igImplDX9_Init(IDirect3DDevice9* device)
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{
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return ImGui_ImplDX9_Init(device);
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}
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CIMGUI_API void igImplDX9_Shutdown()
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{
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ImGui_ImplDX9_Shutdown();
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}
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CIMGUI_API void igImplDX9_NewFrame()
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{
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ImGui_ImplDX9_NewFrame();
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}
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CIMGUI_API void igImplDX9_RenderDrawData(ImDrawData* draw_data)
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{
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ImGui_ImplDX9_RenderDrawData(draw_data);
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}
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CIMGUI_API bool igImplDX9_CreateDeviceObjects()
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{
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return ImGui_ImplDX9_CreateDeviceObjects();
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}
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CIMGUI_API void igImplDX9_InvalidateDeviceObjects()
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{
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ImGui_ImplDX9_InvalidateDeviceObjects();
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} |