bemanitools/src/main/launcher/avs.h
icex2 35ca49fe7e refactor(launcher): Major re-work of launcher
Kudos to Shiz for providing the groundwork for this.

Fundamentally re-think how launcher operates and
bootstrapping the games is managed and configured.

This brings it significantly closer to how the original
bootstrap is doing the job: launcher now utilizes the
data (structures) provided by the bootstrap.xml configuration
file. This creates compatibility with vanilla data dumps
and original stock images. Note that bemanitools does not
include any code or means to run DRM'd data, only decrypted.

But, this allows users to keep decrypted dumps as stock as
possible which means:

* No copying around of property files anymore
* Keep the modules/ folder with the binaries
* Have bemanitools binaries separate in the data
* No need to edit/customize the original configuration files

A list of key features of the "new" launcher:

* Boostrap games by following the configuration provided by
  stock game's bootstrap.xml files
* Custom launcher.xml configuration file that adds further
  launcher configurable features, composability of
  bootstrap.xml configuration(s) as well as configuration
  overriding/stacking of selected types of configurations,
  e.g. eamuse config, avs-config. The latter eliminates
  the need for modifying stock config files in the prop/
  folder
* Unified logging system: launcher and AVS logging uses
  the same logger, all output can now be in a single file
* Original features such as various hook types still
  available

Due to the significant architectural changes, this also
breaks with any backwards compatibility to existing
launcher setups. Thus, users need to migrate by re-applying
the new configuration format and migrating their config
parameters accordingly.

Further migration instructions and updated documentation
will be provided upon release.

Co-authored-by: Shiz <hi@shiz.me>
2024-08-14 17:53:51 +02:00

17 lines
450 B
C

#ifndef LAUNCHER_AVS_H
#define LAUNCHER_AVS_H
#include <stdint.h>
#include "imports/avs.h"
void avs_fs_assert_root_device_exists(struct property_node *node);
void avs_fs_mountpoints_fs_dirs_create(struct property_node *node);
void avs_init(
struct property_node *node, uint32_t avs_heap_size, uint32_t std_heap_size);
void avs_fs_file_copy(const char *src, const char *dst);
void avs_fs_dir_log(const char *path);
void avs_fini(void);
#endif