mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-08-23 00:44:02 -05:00
138 lines
6.0 KiB
XML
138 lines
6.0 KiB
XML
<?xml version="1.0" encoding="Shift-JIS"?>
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<launcher version="1">
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<bootstrap>
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<selector __type="str">bemanitools_local_fs</selector>
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<config kind="inline">
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<config>
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<startup>
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<bemanitools_local_fs>
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<default>
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<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
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<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
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<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
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</default>
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<boot>
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<file>prop/avs-config.xml</file>
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<heap_avs __type="u32">268435456</heap_avs>
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</boot>
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<log>
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<level>info</level>
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</log>
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<eamuse>
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<file>/dev/nvram/ea3-config.xml</file>
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</eamuse>
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<component>
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<file>soundvoltex.dll</file>
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<param></param>
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</component>
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</bemanitools_local_fs>
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</startup>
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</config>
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</config>
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</bootstrap>
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<ea3_ident>
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<config kind="file">bemanitools/ea3-ident.xml</config>
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<config kind="file">bemanitools/ea3-license.xml</config>
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</ea3_ident>
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<avs>
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<config kind="inline">
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<config>
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<fs>
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<root>
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<device __type="str">.</device>
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</root>
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<nvram>
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<device __type="str">dev/nvram</device>
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<fstype __type="str">fs</fstype>
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<option __type="str">vf=1,posix=1</option>
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</nvram>
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<raw>
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<device __type="str">dev/raw</device>
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<fstype __type="str">fs</fstype>
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<option __type="str">vf=1,posix=1</option>
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</raw>
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</fs>
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</config>
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</config>
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</avs>
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<eamuse>
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<config kind="file">bemanitools/ea3-service.xml</config>
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</eamuse>
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<hooks>
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<hook>
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<enable __type="bool">1</enable>
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<path __type="str">sdvxhook2.dll</path>
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<config kind="inline">
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<hook>
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<adapter>
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<!-- IP of adapter to force override with -->
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<override_ip __type="str"></override_ip>
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</adapter>
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<gfx>
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<device>
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<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
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<adapter __type="s32">-1</adapter>
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<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
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<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
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<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
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<force_orientation __type="s32">-1</force_orientation>
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<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
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<force_screen_res>
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<width __type="s32">-1</width>
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<height __type="s32">-1</height>
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</force_screen_res>
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</device>
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<window>
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<!-- Run the game windowed -->
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<windowed __type="bool">0</windowed>
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<!-- Run the game in a framed window (requires windowed option) -->
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<framed __type="bool">1</framed>
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<!-- Confine mouse cursor to window -->
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<confined __type="bool">0</confined>
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<!-- Windowed width, -1 for default size -->
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<width __type="s32">1080</width>
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<!-- Windowed height, -1 for default size -->
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<height __type="s32">1920</height>
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<!-- Windowed X, -1 for default X position -->
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<x __type="s32">-1</x>
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<!-- Windowed Y, -1 for default Y position -->
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<y __type="s32">-1</y>
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</window>
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</gfx>
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<camera>
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<!-- Disables the camera emulation -->
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<disable_emu __type="bool">0</disable_emu>
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<device_1>
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<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
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<disable __type="bool">1</disable>
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<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
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<id __type="str"></id>
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</device_1>
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</camera>
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<io>
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<!-- Disable card reader emulation and enable usage of real card reader hardware on COM2 -->
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<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
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<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
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<disable_bio2_emu __type="bool">0</disable_bio2_emu>
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<!-- Disables the poll limiter, warning very high CPU usage may arise -->
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<disable_poll_limiter __type="bool">0</disable_poll_limiter>
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<!-- Forces game to think headphones are attached -->
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<force_headphones __type="bool">0</force_headphones>
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<!-- Disables the built in file hooks, requiring manual file creation (/dev/raw/j.dest) -->
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<disable_file_hooks __type="bool">0</disable_file_hooks>
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<!-- Disables the built in power control hooks, allowing game to modify system power settings -->
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<disable_power_hooks __type="bool">0</disable_power_hooks>
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<!-- Disables the built in NVAPI control hooks, allowing game to modify system monitor settings -->
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<disable_nvapi_hooks __type="bool">0</disable_nvapi_hooks>
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<!-- Emulates the card reader on COM1 instead of COM2 -->
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<com1_card_reader __type="bool">0</com1_card_reader>
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</io>
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</hook>
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</config>
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</hook>
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</hooks>
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<debug>
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<remote_debugger __type="bool">0</remote_debugger>
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<log_property_configs __type="bool">0</log_property_configs>
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</debug>
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</launcher> |