Files
bemanitools/dist/sdvx5/launcher.xml
icex2 ee85ad4447 refact(sdvxhook2) Use new config api
Summary:

Test Plan:
Summary:

Test Plan:
2024-08-17 12:50:15 +02:00

138 lines
6.0 KiB
XML

<?xml version="1.0" encoding="Shift-JIS"?>
<launcher version="1">
<bootstrap>
<selector __type="str">bemanitools_local_fs</selector>
<config kind="inline">
<config>
<startup>
<bemanitools_local_fs>
<default>
<file dst="/dev/nvram/ea3-config.xml" src="/prop/eamuse-config.xml" />
<file dst="/dev/nvram/coin.xml" src="/prop/coin.xml" />
<file dst="/dev/nvram/eacoin.xml" src="/prop/eacoin.xml" />
</default>
<boot>
<file>prop/avs-config.xml</file>
<heap_avs __type="u32">268435456</heap_avs>
</boot>
<log>
<level>info</level>
</log>
<eamuse>
<file>/dev/nvram/ea3-config.xml</file>
</eamuse>
<component>
<file>soundvoltex.dll</file>
<param></param>
</component>
</bemanitools_local_fs>
</startup>
</config>
</config>
</bootstrap>
<ea3_ident>
<config kind="file">bemanitools/ea3-ident.xml</config>
<config kind="file">bemanitools/ea3-license.xml</config>
</ea3_ident>
<avs>
<config kind="inline">
<config>
<fs>
<root>
<device __type="str">.</device>
</root>
<nvram>
<device __type="str">dev/nvram</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</nvram>
<raw>
<device __type="str">dev/raw</device>
<fstype __type="str">fs</fstype>
<option __type="str">vf=1,posix=1</option>
</raw>
</fs>
</config>
</config>
</avs>
<eamuse>
<config kind="file">bemanitools/ea3-service.xml</config>
</eamuse>
<hooks>
<hook>
<enable __type="bool">1</enable>
<path __type="str">sdvxhook2.dll</path>
<config kind="inline">
<hook>
<adapter>
<!-- IP of adapter to force override with -->
<override_ip __type="str"></override_ip>
</adapter>
<gfx>
<device>
<!-- D3D9ex device adapter (monitor), -1 to use default, 0, 1, 2 etc. to use specified adapter -->
<adapter __type="s32">-1</adapter>
<!-- Forced refresh rate, -1 to not force any (try 59 or 60 if monitor check fails to lock on high refresh rate monitors) -->
<forced_refresh_rate __type="s32">-1</forced_refresh_rate>
<!-- Orientation to force monitor into, -1 to use default, 0, 1, 2, 3 to do 0, 90, 180, 270 degrees -->
<force_orientation __type="s32">-1</force_orientation>
<!-- Force a screen resolution (width), -1 to disable. Use this if the game does not auto detect your monitor's resolution properly, e.g. 1368x768 instead of 1280x720. -->
<force_screen_res>
<width __type="s32">-1</width>
<height __type="s32">-1</height>
</force_screen_res>
</device>
<window>
<!-- Run the game windowed -->
<windowed __type="bool">0</windowed>
<!-- Run the game in a framed window (requires windowed option) -->
<framed __type="bool">1</framed>
<!-- Confine mouse cursor to window -->
<confined __type="bool">0</confined>
<!-- Windowed width, -1 for default size -->
<width __type="s32">1080</width>
<!-- Windowed height, -1 for default size -->
<height __type="s32">1920</height>
<!-- Windowed X, -1 for default X position -->
<x __type="s32">-1</x>
<!-- Windowed Y, -1 for default Y position -->
<y __type="s32">-1</y>
</window>
</gfx>
<camera>
<!-- Disables the camera emulation -->
<disable_emu __type="bool">0</disable_emu>
<device_1>
<!-- Disable camera 1. Use, i.e., if you only have one camera and want it to be mapped to camera 2 ingame. -->
<disable __type="bool">1</disable>
<!-- Override camera device ID 1 detection (copy from device manager, do not escape) Leave blank to automatically detect -->
<id __type="str"></id>
</device_1>
</camera>
<io>
<!-- Disable card reader emulation and enable usage of real card reader hardware on COM2 -->
<disable_card_reader_emu __type="bool">0</disable_card_reader_emu>
<!-- Disable BIO2 emulation and enable usage of real BIO2 hardware -->
<disable_bio2_emu __type="bool">0</disable_bio2_emu>
<!-- Disables the poll limiter, warning very high CPU usage may arise -->
<disable_poll_limiter __type="bool">0</disable_poll_limiter>
<!-- Forces game to think headphones are attached -->
<force_headphones __type="bool">0</force_headphones>
<!-- Disables the built in file hooks, requiring manual file creation (/dev/raw/j.dest) -->
<disable_file_hooks __type="bool">0</disable_file_hooks>
<!-- Disables the built in power control hooks, allowing game to modify system power settings -->
<disable_power_hooks __type="bool">0</disable_power_hooks>
<!-- Disables the built in NVAPI control hooks, allowing game to modify system monitor settings -->
<disable_nvapi_hooks __type="bool">0</disable_nvapi_hooks>
<!-- Emulates the card reader on COM1 instead of COM2 -->
<com1_card_reader __type="bool">0</com1_card_reader>
</io>
</hook>
</config>
</hook>
</hooks>
<debug>
<remote_debugger __type="bool">0</remote_debugger>
<log_property_configs __type="bool">0</log_property_configs>
</debug>
</launcher>