#include #include #include #include #include #include "bemanitools/eamio.h" #include "bemanitools/jbio.h" #include "cconfig/cconfig-hook.h" #include "hook/table.h" #include "hooklib/acp.h" #include "hooklib/adapter.h" #include "hooklib/rs232.h" #include "jbhook1/avs-boot.h" #include "jbhook1/config-eamuse.h" #include "jbhook1/config-gfx.h" #include "jbhook1/config-security.h" #include "jbhook1/log-gftools.h" #include "jbhook-util/acio.h" #include "jbhook-util/eamuse.h" #include "jbhook-util-p3io/gfx.h" #include "jbhook-util-p3io/mixer.h" #include "jbhook-util-p3io/p3io.h" #include "p3ioemu/devmgr.h" #include "p3ioemu/emu.h" #include "util/defs.h" #include "util/log.h" #include "util/thread.h" #define JBHOOK1_INFO_HEADER \ "jbhook1 for jubeat" \ ", build " __DATE__ " " __TIME__ ", gitrev " STRINGIFY(GITREV) #define JBHOOK1_CMD_USAGE \ "Usage: inject.exe jbhook1.dll [options...]" static HWND CDECL my_mwindow_create(HINSTANCE, void *, const char *, DWORD, DWORD, BOOL); static HWND(CDECL *real_mwindow_create)( HINSTANCE, void *, const char *, DWORD, DWORD, BOOL); static BOOL STDCALL my_CreateProcessA( LPCSTR lpApplicationName, LPSTR lpCommandLine, LPSECURITY_ATTRIBUTES lpProcessAttributes, LPSECURITY_ATTRIBUTES lpThreadAttributes, BOOL bInheritHandles, DWORD dwCreationFlags, LPVOID lpEnvironment, LPCSTR lpCurrentDirectory, LPSTARTUPINFOA lpStartupInfo, LPPROCESS_INFORMATION lpProcessInformation); static BOOL(STDCALL *real_CreateProcessA)( LPCSTR lpApplicationName, LPSTR lpCommandLine, LPSECURITY_ATTRIBUTES lpProcessAttributes, LPSECURITY_ATTRIBUTES lpThreadAttributes, BOOL bInheritHandles, DWORD dwCreationFlags, LPVOID lpEnvironment, LPCSTR lpCurrentDirectory, LPSTARTUPINFOA lpStartupInfo, LPPROCESS_INFORMATION lpProcessInformation); static const struct hook_symbol init_hook_syms[] = { { .name = "mwindow_create", .patch = my_mwindow_create, .link = (void **) &real_mwindow_create, }, }; static const struct hook_symbol kernel32_hook_syms[] = { { .name = "CreateProcessA", .patch = my_CreateProcessA, .link = (void **) &real_CreateProcessA, }, }; // so our CreateProcessA hook can check static bool vertical; /** * This seems to be a good entry point to intercept before the game calls * anything important (very close to the start of WinMain). */ static HWND CDECL my_mwindow_create( HINSTANCE hinstance, void *callback, const char *window_title, DWORD window_width, DWORD window_height, BOOL fullscreen) { struct cconfig *config; struct jbhook1_config_gfx config_gfx; struct jbhook1_config_eamuse config_eamuse; struct jbhook1_config_security config_security; log_info("-------------------------------------------------------------"); log_info("---------------- Begin jbhook mwindow_create ----------------"); log_info("-------------------------------------------------------------"); jbhook_util_mixer_hook_init(); config = cconfig_init(); jbhook1_config_gfx_init(config); jbhook1_config_eamuse_init(config); jbhook1_config_security_init(config); if (!cconfig_hook_config_init( config, JBHOOK1_INFO_HEADER "\n" JBHOOK1_CMD_USAGE, CCONFIG_CMD_USAGE_OUT_DBG)) { cconfig_finit(config); exit(EXIT_FAILURE); } jbhook1_config_gfx_get(&config_gfx, config); jbhook1_config_eamuse_get(&config_eamuse, config); jbhook1_config_security_get(&config_security, config); cconfig_finit(config); log_info(JBHOOK1_INFO_HEADER); log_info("Initializing jbhook..."); jbhook1_avs_boot_init(); jbhook1_avs_boot_set_eamuse_addr(&config_eamuse.server); jbhook1_log_gftools_init(); fullscreen = !config_gfx.windowed; vertical = config_gfx.vertical; if (config_gfx.vertical) { DWORD tmp = window_width; window_width = window_height; window_height = tmp; jbhook_util_gfx_install_vertical_hooks(); } log_info("Starting up jubeat IO backend"); jb_io_set_loggers( log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal); if (!jb_io_init(thread_create, thread_join, thread_destroy)) { log_fatal("Initializing jb IO backend failed"); } log_info("Starting up card reader backend"); eam_io_set_loggers( log_impl_misc, log_impl_info, log_impl_warning, log_impl_fatal); if (!eam_io_init(thread_create, thread_join, thread_destroy)) { log_fatal("Initializing card reader backend failed"); } jbhook_util_eamuse_hook_init(); iohook_push_handler(p3io_emu_dispatch_irp); iohook_push_handler(jbhook_util_ac_io_port_dispatch_irp); rs232_hook_init(); jbhook_util_ac_io_port_init(L"COM1"); jbhook_util_ac_io_set_iccb(); p3io_setupapi_insert_hooks(NULL); jbhook_util_p3io_init( &config_security.mcode, &config_eamuse.pcbid, &config_eamuse.eamid); log_info("-------------------------------------------------------------"); log_info("----------------- End jbhook mwindow_create -----------------"); log_info("-------------------------------------------------------------"); return real_mwindow_create( hinstance, callback, window_title, window_width, window_height, fullscreen); } /** * Hook library for jubeat (1) */ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx) { if (reason == DLL_PROCESS_ATTACH) { log_to_writer(log_writer_debug, NULL); /* Bootstrap hook for further init tasks (see above) */ hook_table_apply( NULL, "mwindow.dll", init_hook_syms, lengthof(init_hook_syms)); /* Actual hooks for game specific stuff */ hook_table_apply( NULL, "kernel32.dll", kernel32_hook_syms, lengthof(kernel32_hook_syms)); acp_hook_init(); adapter_hook_init(); } return TRUE; } static BOOL STDCALL my_CreateProcessA( LPCSTR lpApplicationName, LPSTR lpCommandLine, LPSECURITY_ATTRIBUTES lpProcessAttributes, LPSECURITY_ATTRIBUTES lpThreadAttributes, BOOL bInheritHandles, DWORD dwCreationFlags, LPVOID lpEnvironment, LPCSTR lpCurrentDirectory, LPSTARTUPINFOA lpStartupInfo, LPPROCESS_INFORMATION lpProcessInformation) { LPSTR rot_arg; // de-rotate the error window if needed. In theory this should parse the // commandline properly, in practice this works on all the .exe jubeats. if (vertical && lpCommandLine) { if ((rot_arg = strstr(lpCommandLine, " -R90 "))) { // jubeat 01 memcpy(rot_arg, " -R0 ", strlen(" -R0 ")); } else if ((rot_arg = strstr(lpCommandLine, " -rot:90 "))) { // jubeat 02 memcpy(rot_arg, " -rot:0 ", strlen(" -rot:0 ")); } } return real_CreateProcessA( lpApplicationName, lpCommandLine, lpProcessAttributes, lpThreadAttributes, bInheritHandles, dwCreationFlags, lpEnvironment, lpCurrentDirectory, lpStartupInfo, lpProcessInformation); }