# Bemanitools 6 TODOs Lose list of TODOs/notes/thoughts that might or might not need to worked on. Some of these are already sorted and moved to separate sub-sections outlining some kind of "roadmap". ## Alpha 2 goal: fix inefficient logging causing stuttering and unify across launcher/inject new plan: * bt-log as its own async logging engine with ring buffer * log sink needs to be setup with a mutex to ensure log messages aren't split * since AVS and btools log engines are async then, this is fine * can also simplify the whole logging API stuff since there is only one API impl needed * avs log server in iidx-utils (and also for other games where needed?) move to bt-core and make it a generic and improved async log sink * replace inject logging through debug api with unified logging through bemanitools 6 api * also solves issue with blocking logging on OutputDebugStr that needs synchronized ## Alpha 3 goal: migrate and cleanup iidxhooks * use new bemanitools hook api in iidxhooks * iat hook impl in launcher not complete and working, yet ## Alpha 4 goal: configuration unification and cleanup, iidxhooks * deprecate cconfig and replace with core-config everywhere, e.g. in IO libs * command line tooling unification: command arg parsing, common command args like setting log level/enabling/disabling log file * Support config api, required implementation for modules such as IO once being used, see modules/io-ext -> TODOs next to api inits * command line overrides for hook (and other?) configurations managed in inject and launcher, transparent to hook which just gets the final config * improve command line tool/usage docs by following the man page style format with sections name, synopsis description, options etc. * improve config defaults, e.g. on old iidx games: have various gfx fixes enabled by default, cause disabling is rather the exception, e.g. running on actual old hardware that doesn't have these issues * have a library that provides global options for any command line tool such as setting log level, log file etc. and have a piece of code allowing for quick and simply usage everywhere -> unify command line args * support command lines with paths, i.e. -P launcher.hooks.bla.gfx.windowed as well as allowing hooks and other things to define arbitrary short versions e.g. -w for windowed ## TBD/unsorted * dynamically load AVS to get rid of all the static linking and different AVS version builds -> cleans up build process significantly and also makes switching to a new/different build system easier * document life cycle of hooks, when they happen, what gets called, what to do and what not to do -> document this in the API + overview with references from some sdk docs * dll load: DllMain * ... refer to hook API calls * documentation as a rendered page on bemanitools.github.io domain * Design and style like sapling documentation * think about splitting mono hooks into smaller ones. iidx is probably a good example because stuff is being re-used everywhere, e.g. gfx stuff? * group all hooks in its own subfolder -> name them all with a "hook" postfix? * procmon: lib avs monitor * make vtables for core thread and log * for io api * use structs with bit fields everywhere to avoid all the bit shifting etc * align several IO interfaces regarding separate polling (read/write) calls etc * make them work closer to the actual device IOs, e.g. ddr with different sensor modes polling vs individual * have all IO APIs in the style of * setters + getters: modify internal state, but don't transfer to hardware/device, yet * transactional functions: read/write (or send/recv) or update to execute a transaction to the hardware. this also can be a stubbed function that doesn't do anything if the backend is async driven but the API is not exposing that and looks like a sync API * split iidxio into vefx and control deck parts -> have this as a separate library that loads two libs and composes them to the iidxio one? * btapi design choice: have return types always be a status code and use parameter pointers to return actual data, e.g. for getting IO values * io/popn: doesn't have read/write (poll) calls to explicitly drive the hardware * have command in build script/justfile to create a package that can be used as a standalone project to develop for bemanitools using the sdk * Have a version.h/version.c for every dll/exe in bemanitools, see launcher. Print these at the first possible occasion when logging is available to console * have shim dlls in sdk (?) that create backward compatibility with BT5 equivalent DLLs but only support the api v1 of BT6 * make vefx.dll optional in iidxio.dll with geninput.dll * iidx io emulation is not getting values "atomic" from iidxio API see the various msg implementations which hook the API for example msg_resp.inverted_pad = ((iidx_io_ep2_get_keys() & 0x3FFF) << 16) | (iidx_io_ep2_get_panel() & 0x0F) | ((iidx_io_ep2_get_sys() & 0x07) << 4) | (((iidx_io_ep2_get_sys() >> 2) & 0x01) << 30); -> iidx_io_ep2_get_sys is called twice * notes for migration guide from bemanitools 5 to 6 * Delete config.exe configurations in appdata: C:\Users\\AppData\Roaming\DJHACKERS\iidx.bin * incompatibility list to BT5 * All IO libs * hooks? * configuration files .conf * previous setups with eapki data, keep stuff stock now and use bootstrap.xml provided by btools or stock bootstrap.xml * config tool broken -> various functions from geninput need to be loaded in addition to the input interface * rteffects stubs don't seem to work, iidxhook1+2 * split all games and versions for distribution files to distribution packages for each game version. avoids having a mixed bag of multiple versions with different startup scripts and sometimes oneofs, e.g. one specific lib for one version. * for iidx e,f settings folders (old games), have default configuration values allocate them outside of the revision dirs, e.g. under settings/save next to the bemanitools folder to keep revision folders clean * similar to trace wrapper for core api, have performance measuring around IO api * reverse engineer NvDisplayConfigLDJ and make bemanitools version of that * bemanitools performance monitoring of IO and rendering loops, measure and expose metrics alert on flaky performance * tool to easily read and change xml properties configs from command line, similar to jq, but a lot simpler. no query language, just simple get and put * moving build system to meson once AVS libs are dynamically loaded