Commit Graph

8 Commits

Author SHA1 Message Date
icex2
359ab5a541 refactor(inject): Use new core thread and log modules
Keep this a separate commit because this also removes
inject's own logging engine and replaces it with the
streamlined core API. The core API provides all the
features of inject's own logging engine which also
performed horribly. The entire logging operation
was locked which included expensive operations
that formatted the log messages and required
memory allocations and copying around data.

The core API's implementation at least only
synchronizes the actual IO operations
(though this can be improved further with an
actual async logging sink, TBD)
2024-02-23 18:48:21 +01:00
icex2
031836ef0e chore: Apply code formatting on entire codebase for consistent style 2023-04-06 15:39:53 +02:00
icex2
f2678539c3 Bugfix inject: Handle process exit event correctly
When the process requests to exit, the debugger thread attached
from inject swallowed that event simply without taking action
of actually terminating the process. Handle this accordingly
when the debugger loop is running and terminate the process
2023-03-06 00:08:06 +01:00
QCDLZCLW3K
f8a09580ea Support pop'n music 15-18
* popnhook1 for pop'n 15 - 18 has been added
* popnio has been added
* inject.exe has new syntax for loading hook DLLs, `real.dll=hook.dll`. This will trigger an early IAT hook where it will load the EXE suspended without resolving imports, replace the reference to real.dll in the import table with hook.dll, and then resolve everything before launching. This allows for ezusb.dll to be hooked properly.
* launcher.exe also has a new early IAT hook feature now. Use `-I real.dll=hook.dll`. The idea is the same as described above for inject.exe.
* Updated ezusb constant namings based on what is visible in ezusb.dll's debug statements.

The launcher.exe implementation of early IAT hooking means that someone can implement popnhook2.dll for 19 and above. I have tried pop'n music Sunny Park using a modified version of popnhook1 and it seems to work to some degree: the I/O check and security check returns OK which means the ezusb hooking used in popnhook1 is also working for the later games using `launcher.exe -I ezusb.dll=ezusb2-popn-shim.dll ...`. The process is rather invasive (manually resolving all imports means more chances to fail) so it has been implemented in such a way that the launcher will work the same as it has before as long as `-I` isn't specified.

One questionable thing I am not confident about is the `texture_usage_fix` hack flag I added in the conf. As the comment says, pop'n music 16 will work in Windows XP without the flag being set, but the game will immediately crash on later OSes without the flag being set in my experience. No other games had this issue in my experience. Enabling it in other games doesn't seem to have any negative effects.
2022-06-10 22:46:59 +00:00
icex2
87ee37d059 Fix typo in log message 2021-05-02 10:39:55 +00:00
icex2
917dc88826 util/log: Remove log_error, replace occurances with log_warning
log_error was using the log_writer_fatal impl which conflicts with
how this is used on AVS. Therefore, achieve a visible "error"
message in inject by using log_warning + ERROR string in the message
2020-09-02 19:53:07 +00:00
icex2
475d438ec7 inject/debugger: Avoid code dupe 2020-09-02 19:53:07 +00:00
icex2
54b321c7d9 inject: Major refactoring
This addresses one major issue and multiple minor ones:
Major:
Inject's debugger is not attached to the process before
injecting DLL files. This misses out on OutputDebugString
calls by anything logging in the DllMain functions of the hook
dlls.

Minor:
- Fix coloring of log entries
- Add ASCII header to easily determine start
- Fix file logging, log _everything_ to a single log file
- Enhance inject's debugger: log further debug events to incrase
visibility on issues, proper exception handling for inject
- Re-iterated code structure of inject
2020-09-02 19:53:06 +00:00