mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-09-30 10:46:23 -05:00
d3d9exhook: refactor d3d9ex hook from sdvxhook2 to shared library
This commit is contained in:
@@ -15,6 +15,7 @@ libs_sdvxhook2 := \
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acioemu \
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bio2emu \
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camhook \
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d3d9exhook \
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sdvxio \
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hook \
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hooklib \
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@@ -26,6 +27,4 @@ src_sdvxhook2 := \
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acio.c \
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bi2a.c \
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dllmain.c \
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d3d9.c \
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config-gfx.c \
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config-io.c \
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@@ -1,96 +0,0 @@
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#include <string.h>
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#include "cconfig/cconfig-util.h"
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#include "sdvxhook2/config-gfx.h"
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#include "util/log.h"
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#define SDVXHOOK2_CONFIG_GFX_FRAMED_KEY "gfx.framed"
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#define SDVXHOOK2_CONFIG_GFX_WINDOWED_KEY "gfx.windowed"
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#define SDVXHOOK2_CONFIG_GFX_WINDOW_WIDTH_KEY "gfx.window_width"
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#define SDVXHOOK2_CONFIG_GFX_WINDOW_HEIGHT_KEY "gfx.window_height"
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#define SDVXHOOK2_CONFIG_GFX_DEFAULT_FRAMED_VALUE false
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#define SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOWED_VALUE false
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#define SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_WIDTH_VALUE -1
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#define SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_HEIGHT_VALUE -1
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void sdvxhook2_config_gfx_init(struct cconfig *config)
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{
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cconfig_util_set_bool(
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config,
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SDVXHOOK2_CONFIG_GFX_FRAMED_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_FRAMED_VALUE,
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"Run the game in a framed window (requires windowed option)");
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cconfig_util_set_bool(
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config,
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SDVXHOOK2_CONFIG_GFX_WINDOWED_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOWED_VALUE,
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"Run the game windowed");
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cconfig_util_set_int(
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config,
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SDVXHOOK2_CONFIG_GFX_WINDOW_WIDTH_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_WIDTH_VALUE,
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"Windowed width, -1 for default size");
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cconfig_util_set_int(
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config,
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SDVXHOOK2_CONFIG_GFX_WINDOW_HEIGHT_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_HEIGHT_VALUE,
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"Windowed height, -1 for default size");
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}
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void sdvxhook2_config_gfx_get(
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struct sdvxhook2_config_gfx *config_gfx, struct cconfig *config)
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{
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if (!cconfig_util_get_bool(
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config,
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SDVXHOOK2_CONFIG_GFX_FRAMED_KEY,
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&config_gfx->framed,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_FRAMED_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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SDVXHOOK2_CONFIG_GFX_FRAMED_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_FRAMED_VALUE);
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}
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if (!cconfig_util_get_bool(
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config,
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SDVXHOOK2_CONFIG_GFX_WINDOWED_KEY,
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&config_gfx->windowed,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOWED_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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SDVXHOOK2_CONFIG_GFX_WINDOWED_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOWED_VALUE);
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}
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if (!cconfig_util_get_int(
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config,
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SDVXHOOK2_CONFIG_GFX_WINDOW_WIDTH_KEY,
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&config_gfx->window_width,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_WIDTH_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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SDVXHOOK2_CONFIG_GFX_WINDOW_WIDTH_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_WIDTH_VALUE);
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}
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if (!cconfig_util_get_int(
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config,
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SDVXHOOK2_CONFIG_GFX_WINDOW_HEIGHT_KEY,
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&config_gfx->window_height,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_HEIGHT_VALUE)) {
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log_warning(
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"Invalid value for key '%s' specified, fallback "
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"to default '%d'",
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SDVXHOOK2_CONFIG_GFX_WINDOW_HEIGHT_KEY,
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SDVXHOOK2_CONFIG_GFX_DEFAULT_WINDOW_HEIGHT_VALUE);
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}
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}
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@@ -1,18 +0,0 @@
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#ifndef SDVXHOOK2_CONFIG_GFX_H
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#define SDVXHOOK2_CONFIG_GFX_H
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#include "cconfig/cconfig.h"
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struct sdvxhook2_config_gfx {
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bool framed;
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bool windowed;
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int32_t window_width;
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int32_t window_height;
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};
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void sdvxhook2_config_gfx_init(struct cconfig *config);
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void sdvxhook2_config_gfx_get(
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struct sdvxhook2_config_gfx *config_gfx, struct cconfig *config);
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#endif
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@@ -1,314 +0,0 @@
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#define LOG_MODULE "d3d9-hook"
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#include <d3d9.h>
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#include <d3dx9core.h>
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#include <windows.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include "hook/com-proxy.h"
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#include "hook/table.h"
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#include "sdvxhook2/d3d9.h"
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#include "util/defs.h"
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#include "util/log.h"
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#include "util/str.h"
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#include "util/time.h"
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/* ------------------------------------------------------------------------- */
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// thanks to Felix for reminding Xyen to hook 9Ex instead of 9
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static HWND STDCALL my_CreateWindowExA(
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DWORD dwExStyle,
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LPCSTR lpClassName,
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LPCSTR lpWindowName,
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DWORD dwStyle,
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int X,
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int Y,
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int nWidth,
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int nHeight,
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HWND hWndParent,
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HMENU hMenu,
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HINSTANCE hInstance,
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LPVOID lpParam);
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static HRESULT STDCALL my_CreateDeviceEx(
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IDirect3D9Ex *self,
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UINT adapter,
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D3DDEVTYPE type,
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HWND hwnd,
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DWORD flags,
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D3DPRESENT_PARAMETERS *pp,
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D3DDISPLAYMODEEX *fdm,
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IDirect3DDevice9Ex **pdev);
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static HRESULT STDCALL my_Direct3DCreate9Ex(UINT sdk_ver, IDirect3D9Ex **api);
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static BOOL STDCALL my_EnumDisplayDevicesA(
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const char *dev_name, DWORD dev_num, DISPLAY_DEVICEA *info, DWORD flags);
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static BOOL STDCALL
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my_MoveWindow(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint);
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static void calc_win_size_with_framed(
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HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp);
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static HWND(STDCALL *real_CreateWindowExA)(
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DWORD dwExStyle,
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LPCSTR lpClassName,
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LPCSTR lpWindowName,
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DWORD dwStyle,
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int X,
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int Y,
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int nWidth,
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int nHeight,
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HWND hWndParent,
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HMENU hMenu,
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HINSTANCE hInstance,
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LPVOID lpParam);
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static HRESULT(STDCALL *real_Direct3DCreate9Ex)(
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UINT sdk_ver, IDirect3D9Ex **api);
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static BOOL(STDCALL *real_EnumDisplayDevicesA)(
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const char *dev_name, DWORD dev_num, DISPLAY_DEVICEA *info, DWORD flags);
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static BOOL(STDCALL *real_MoveWindow)(
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HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint);
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/* ------------------------------------------------------------------------- */
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static char d3d9_pci_id[32];
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static bool d3d9_windowed;
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static int32_t d3d9_window_width = -1;
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static int32_t d3d9_window_height = -1;
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static bool d3d9_window_framed;
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/* ------------------------------------------------------------------------- */
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static const struct hook_symbol d3d9_hook_syms[] = {
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{.name = "Direct3DCreate9Ex",
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.patch = my_Direct3DCreate9Ex,
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.link = (void **) &real_Direct3DCreate9Ex},
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};
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static const struct hook_symbol d3d9_hook_user32_syms[] = {
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{.name = "EnumDisplayDevicesA",
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.patch = my_EnumDisplayDevicesA,
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.link = (void **) &real_EnumDisplayDevicesA},
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{.name = "CreateWindowExA",
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.patch = my_CreateWindowExA,
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.link = (void **) &real_CreateWindowExA},
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{.name = "MoveWindow",
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.patch = my_MoveWindow,
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.link = (void **) &real_MoveWindow},
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};
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/* ------------------------------------------------------------------------- */
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static HWND STDCALL my_CreateWindowExA(
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DWORD dwExStyle,
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LPCSTR lpClassName,
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LPCSTR lpWindowName,
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DWORD dwStyle,
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int X,
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int Y,
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int nWidth,
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int nHeight,
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HWND hWndParent,
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HMENU hMenu,
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HINSTANCE hInstance,
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LPVOID lpParam)
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{
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if (d3d9_windowed && d3d9_window_framed) {
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/* use a different style */
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dwStyle |= WS_OVERLAPPEDWINDOW;
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/* also show mouse cursor */
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ShowCursor(TRUE);
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}
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HWND hwnd = real_CreateWindowExA(
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dwExStyle,
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lpClassName,
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lpWindowName,
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dwStyle,
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X,
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Y,
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nWidth,
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nHeight,
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hWndParent,
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hMenu,
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hInstance,
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lpParam);
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return hwnd;
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}
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static BOOL STDCALL
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my_MoveWindow(HWND hWnd, int X, int Y, int nWidth, int nHeight, BOOL bRepaint)
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{
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if (d3d9_windowed && d3d9_window_framed) {
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/* we have to adjust the window size, because the window needs to be a
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slightly bigger than the rendering resolution (window caption and
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stuff is included in the window size) */
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if (d3d9_window_width != -1 && d3d9_window_height != -1) {
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log_misc(
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"Overriding window size from %dx%d with %dx%d",
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nWidth,
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nHeight,
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d3d9_window_width,
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d3d9_window_height);
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nWidth = d3d9_window_width;
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nHeight = d3d9_window_height;
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}
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WINDOWPOS wp;
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calc_win_size_with_framed(hWnd, X, Y, nWidth, nHeight, &wp);
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SetWindowPos(hWnd, 0, wp.x, wp.y, wp.cx, wp.cy, 0);
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X = wp.x;
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Y = wp.y;
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nWidth = wp.cx;
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nHeight = wp.cy;
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}
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BOOL result = real_MoveWindow(hWnd, X, Y, nWidth, nHeight, bRepaint);
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return result;
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}
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static HRESULT STDCALL my_CreateDeviceEx(
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IDirect3D9Ex *self,
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UINT adapter,
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D3DDEVTYPE type,
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HWND hwnd,
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DWORD flags,
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D3DPRESENT_PARAMETERS *pp,
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D3DDISPLAYMODEEX *fdm,
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IDirect3DDevice9Ex **pdev)
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{
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IDirect3D9Ex *real = COM_PROXY_UNWRAP(self);
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HRESULT hr;
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if (d3d9_windowed) {
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fdm = NULL;
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pp->Windowed = TRUE;
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pp->FullScreen_RefreshRateInHz = 0;
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}
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hr = IDirect3D9Ex_CreateDeviceEx(
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real, adapter, type, hwnd, flags, pp, fdm, pdev);
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// TODO stuff
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return hr;
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}
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static HRESULT STDCALL my_Direct3DCreate9Ex(UINT sdk_ver, IDirect3D9Ex **api)
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{
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HRESULT hr;
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IDirect3D9ExVtbl *api_vtbl;
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struct com_proxy *api_proxy;
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IDirect3D9Ex *api_;
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log_info("Direct3DCreate9Ex hook hit");
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hr = real_Direct3DCreate9Ex(sdk_ver, api);
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api_ = *api;
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api_proxy = com_proxy_wrap(api_, sizeof(*api_->lpVtbl));
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api_vtbl = api_proxy->vptr;
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api_vtbl->CreateDeviceEx = my_CreateDeviceEx;
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*api = (IDirect3D9Ex *) api_proxy;
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return hr;
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}
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static BOOL STDCALL my_EnumDisplayDevicesA(
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const char *dev_name, DWORD dev_num, DISPLAY_DEVICEA *info, DWORD flags)
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{
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BOOL ok;
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ok = real_EnumDisplayDevicesA(dev_name, dev_num, info, flags);
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if (ok && d3d9_pci_id[0] != '\0') {
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/* Apparently Konami didn't read the "Not Used" message in the MSDN
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docs for DISPLAY_DEVICE */
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log_misc("Replacing device ID %s with %s", info->DeviceID, d3d9_pci_id);
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str_cpy(info->DeviceID, sizeof(info->DeviceID), d3d9_pci_id);
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}
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return ok;
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}
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void d3d9_hook_init(void)
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{
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hook_table_apply(
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NULL, "d3d9.dll", d3d9_hook_syms, lengthof(d3d9_hook_syms));
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hook_table_apply(
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NULL,
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"user32.dll",
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d3d9_hook_user32_syms,
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lengthof(d3d9_hook_user32_syms));
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log_info("Inserted graphics hooks");
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}
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void d3d9_set_windowed(bool framed, int32_t width, int32_t height)
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{
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d3d9_windowed = true;
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d3d9_window_framed = framed;
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d3d9_window_width = width;
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d3d9_window_height = height;
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}
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/* ------------------------------------------------------------------------- */
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static void calc_win_size_with_framed(
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HWND hwnd, DWORD x, DWORD y, DWORD width, DWORD height, LPWINDOWPOS wp)
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{
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/* taken from dxwnd */
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RECT rect;
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DWORD style;
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int max_x, max_y;
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HMENU menu;
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rect.left = x;
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rect.top = y;
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max_x = width;
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max_y = height;
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rect.right = x + max_x;
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rect.bottom = y + max_y;
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style = GetWindowLong(hwnd, GWL_STYLE);
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menu = GetMenu(hwnd);
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AdjustWindowRect(&rect, style, (menu != NULL));
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/* shift down-right so that the border is visible
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and also update the iPosX,iPosY upper-left coordinates
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of the client area */
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if (rect.left < 0) {
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rect.right -= rect.left;
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rect.left = 0;
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}
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if (rect.top < 0) {
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rect.bottom -= rect.top;
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rect.top = 0;
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}
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wp->x = rect.left;
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wp->y = rect.top;
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wp->cx = rect.right - rect.left;
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wp->cy = rect.bottom - rect.top;
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}
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@@ -1,29 +0,0 @@
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#ifndef SDVXHOOK2_D3D9_H
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#define SDVXHOOK2_D3D9_H
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#include <stdint.h>
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/**
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* Hook some d3d9 functions to patch gfx related stuff
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* like enabling window mode.
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*/
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void d3d9_hook_init(void);
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/**
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* Set the game to window mode.
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*
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* @param framed True to add a window frame and make the window
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* movable, resizable, minizable. False for no frame.
|
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*/
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void d3d9_set_windowed(bool framed, int32_t width, int32_t height);
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/**
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* Set a framerate limit for the rendering loop.
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*
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||||
* Use this if the game won't sync up properly with vsync enabled.
|
||||
*
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||||
* @limit Number of frames to limit the rendering loop to
|
||||
*/
|
||||
void d3d9_set_frame_rate_limit(int limit);
|
||||
|
||||
#endif
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||||
@@ -19,13 +19,14 @@
|
||||
|
||||
#include "sdvxhook2/acio.h"
|
||||
#include "sdvxhook2/bi2a.h"
|
||||
#include "sdvxhook2/config-gfx.h"
|
||||
#include "sdvxhook2/config-io.h"
|
||||
#include "sdvxhook2/d3d9.h"
|
||||
|
||||
#include "camhook/cam.h"
|
||||
#include "camhook/config-cam.h"
|
||||
|
||||
#include "d3d9exhook/config-gfx.h"
|
||||
#include "d3d9exhook/d3d9ex.h"
|
||||
|
||||
#include "imports/avs.h"
|
||||
|
||||
#include "util/log.h"
|
||||
@@ -45,7 +46,7 @@ static const irp_handler_t sdvxhook_handlers[] = {
|
||||
|
||||
struct sdvxhook2_config_io config_io;
|
||||
struct camhook_config_cam config_cam;
|
||||
struct sdvxhook2_config_gfx config_gfx;
|
||||
struct d3d9exhook_config_gfx config_gfx;
|
||||
|
||||
static struct bio2emu_port bio2_emu = {
|
||||
.port = "COM4",
|
||||
@@ -62,7 +63,7 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
|
||||
config = cconfig_init();
|
||||
|
||||
sdvxhook2_config_io_init(config);
|
||||
sdvxhook2_config_gfx_init(config);
|
||||
d3d9exhook_config_gfx_init(config);
|
||||
camhook_config_cam_init(config, 1);
|
||||
|
||||
if (!cconfig_hook_config_init(
|
||||
@@ -74,20 +75,15 @@ static bool my_dll_entry_init(char *sidcode, struct property_node *param)
|
||||
}
|
||||
|
||||
sdvxhook2_config_io_get(&config_io, config);
|
||||
sdvxhook2_config_gfx_get(&config_gfx, config);
|
||||
camhook_config_cam_get(&config_cam, config, 1);
|
||||
d3d9exhook_config_gfx_get(&config_gfx, config);
|
||||
|
||||
cconfig_finit(config);
|
||||
|
||||
log_info(SDVXHOOK2_INFO_HEADER);
|
||||
log_info("Initializing sdvxhook2...");
|
||||
|
||||
if (config_gfx.windowed) {
|
||||
d3d9_set_windowed(
|
||||
config_gfx.framed,
|
||||
config_gfx.window_width,
|
||||
config_gfx.window_height);
|
||||
}
|
||||
d3d9ex_configure(&config_gfx);
|
||||
|
||||
/* Start up sdvxio.DLL */
|
||||
if (!config_io.disable_bio2_emu) {
|
||||
@@ -173,7 +169,7 @@ BOOL WINAPI DllMain(HMODULE mod, DWORD reason, void *ctx)
|
||||
|
||||
acp_hook_init();
|
||||
adapter_hook_init();
|
||||
d3d9_hook_init();
|
||||
d3d9ex_hook_init();
|
||||
|
||||
end:
|
||||
return TRUE;
|
||||
|
||||
Reference in New Issue
Block a user