mirror of
https://github.com/djhackersdev/bemanitools.git
synced 2026-09-09 17:05:09 -05:00
Bemanitools v5.26 release
This commit is contained in:
1
dist/bst/config.bat
vendored
Normal file
1
dist/bst/config.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config bst
|
||||
10
dist/bst/gamestart1.bat
vendored
Normal file
10
dist/bst/gamestart1.bat
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K bsthook.dll -E prop/ea3-config-1.xml beatstream1.dll %*
|
||||
10
dist/bst/gamestart2.bat
vendored
Normal file
10
dist/bst/gamestart2.bat
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K bsthook.dll -E prop/ea3-config-2.xml beatstream2.dll %*
|
||||
1
dist/ddr/config.bat
vendored
Normal file
1
dist/ddr/config.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config ddr
|
||||
11
dist/ddr/gamestart-12.bat
vendored
Normal file
11
dist/ddr/gamestart-12.bat
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %*
|
||||
11
dist/ddr/gamestart-13.bat
vendored
Normal file
11
dist/ddr/gamestart-13.bat
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\ddr.dll %*
|
||||
14
dist/ddr/gamestart-14.bat
vendored
Normal file
14
dist/ddr/gamestart-14.bat
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %*
|
||||
14
dist/ddr/gamestart-15.bat
vendored
Normal file
14
dist/ddr/gamestart-15.bat
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\share-config.xml copy prop\share-config.xml conf\nvram\share-config.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s k-clvsd.dll
|
||||
regsvr32 /s xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -K .\ddrhook.dll .\mdxja_945.dll %*
|
||||
15
dist/ddr/gamestart-16.bat
vendored
Normal file
15
dist/ddr/gamestart-16.bat
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist conf\nvram mkdir conf\nvram
|
||||
if not exist conf\nvram\ea3-config.xml copy prop\eamuse-config.xml conf\nvram\ea3-config.xml
|
||||
if not exist conf\nvram\coin.xml copy prop\coin.xml conf\nvram\coin.xml
|
||||
if not exist conf\nvram\eacoin.xml copy prop\eacoin.xml conf\nvram\eacoin.xml
|
||||
if not exist conf\nvram\testmode-v.xml copy prop\testmode-v.xml conf\nvram\testmode-v.xml
|
||||
if not exist conf\raw mkdir conf\raw
|
||||
|
||||
regsvr32 /s com\k-clvsd.dll
|
||||
regsvr32 /s com\xactengine2_10.dll
|
||||
|
||||
.\launcher.exe -H 33554432 -K .\ddrhook.dll .\arkmdxp3.dll %*
|
||||
1
dist/iidx/config.bat
vendored
Normal file
1
dist/iidx/config.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config iidx
|
||||
28
dist/iidx/ezusb-boot.bat
vendored
Normal file
28
dist/iidx/ezusb-boot.bat
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
@echo off
|
||||
|
||||
if "%2"=="" goto USAGE
|
||||
|
||||
echo Flashing ezusb firmware (%1)...
|
||||
ezusb-tool.exe flash %1
|
||||
|
||||
if %ERRORLEVEL% neq 0 (
|
||||
exit 1
|
||||
)
|
||||
|
||||
:: Wait a moment for the ezusb to re-enumerate properly
|
||||
ping 127.0.0.1 -n 8 > nul
|
||||
echo Writing FPGA data (%2)...
|
||||
ezusb-iidx-fpga-flash.exe v1 %2
|
||||
|
||||
if %ERRORLEVEL% neq 0 (
|
||||
exit 1
|
||||
)
|
||||
|
||||
ping 127.0.0.1 -n 3 > nul
|
||||
|
||||
goto END
|
||||
|
||||
:USAGE
|
||||
echo Usage: ezusb-boot.bat ^<ezusb_v1.bin^> ^<fpga_v1.bin^>
|
||||
|
||||
:END
|
||||
30
dist/iidx/ezusb2-boot.bat
vendored
Executable file
30
dist/iidx/ezusb2-boot.bat
vendored
Executable file
@@ -0,0 +1,30 @@
|
||||
@echo off
|
||||
|
||||
if "%1"=="" goto USAGE
|
||||
|
||||
echo Scanning for ezusb2 board...
|
||||
|
||||
:: Yeah, this is one ugly way to pipe stdout to a variable...
|
||||
for /f %%i in ('ezusb2-tool.exe scan') do set EZUSBDEV=%%i
|
||||
|
||||
if %ERRORLEVEL% neq 0 (
|
||||
echo Error, could not find a connected ezusb2 device
|
||||
exit 1
|
||||
)
|
||||
|
||||
echo Found ezusb2 device at path: "%EZUSBDEV%"
|
||||
|
||||
echo Flashing ezusb2 firmware (%1)...
|
||||
ezusb2-tool.exe flash "%EZUSBDEV%" %1
|
||||
|
||||
if %ERRORLEVEL% neq 0 (
|
||||
echo Error, flashing ezusb2 board
|
||||
exit 1
|
||||
)
|
||||
|
||||
goto END
|
||||
|
||||
:USAGE
|
||||
echo Usage: ezusb2-boot.bat ^<ezusb2.bin^>
|
||||
|
||||
:END
|
||||
6
dist/iidx/gamestart-09.bat
vendored
Executable file
6
dist/iidx/gamestart-09.bat
vendored
Executable file
@@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-09.conf %*
|
||||
|
||||
6
dist/iidx/gamestart-10.bat
vendored
Executable file
6
dist/iidx/gamestart-10.bat
vendored
Executable file
@@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-10.conf %*
|
||||
|
||||
6
dist/iidx/gamestart-11.bat
vendored
Executable file
6
dist/iidx/gamestart-11.bat
vendored
Executable file
@@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-11.conf %*
|
||||
|
||||
5
dist/iidx/gamestart-12.bat
vendored
Executable file
5
dist/iidx/gamestart-12.bat
vendored
Executable file
@@ -0,0 +1,5 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
inject iidxhook1.dll bm2dx.exe -D --config iidxhook-12.conf %*
|
||||
15
dist/iidx/gamestart-13.bat
vendored
Executable file
15
dist/iidx/gamestart-13.bat
vendored
Executable file
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
inject iidxhook2.dll bm2dx.exe -D --config iidxhook-13.conf %*
|
||||
|
||||
15
dist/iidx/gamestart-14.bat
vendored
Executable file
15
dist/iidx/gamestart-14.bat
vendored
Executable file
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-14.conf %*
|
||||
|
||||
15
dist/iidx/gamestart-15.bat
vendored
Executable file
15
dist/iidx/gamestart-15.bat
vendored
Executable file
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-15.conf %*
|
||||
|
||||
15
dist/iidx/gamestart-16.bat
vendored
Executable file
15
dist/iidx/gamestart-16.bat
vendored
Executable file
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-16.conf %*
|
||||
|
||||
15
dist/iidx/gamestart-17.bat
vendored
Executable file
15
dist/iidx/gamestart-17.bat
vendored
Executable file
@@ -0,0 +1,15 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist e\avs_conf mkdir e\avs_conf
|
||||
if not exist e\avs_conf\CONF mkdir e\avs_conf\CONF
|
||||
if not exist e\avs_conf\CONF\NVRAM mkdir e\avs_conf\CONF\NVRAM
|
||||
if not exist e\avs_conf\CONF\RAW mkdir e\avs_conf\CONF\RAW
|
||||
|
||||
inject iidxhook3.dll bm2dx.exe -D --config iidxhook-17.conf %*
|
||||
|
||||
14
dist/iidx/gamestart-18.bat
vendored
Executable file
14
dist/iidx/gamestart-18.bat
vendored
Executable file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K iidxhook4.dll bm2dx.dll --config iidxhook-18.conf %*
|
||||
14
dist/iidx/gamestart-19.bat
vendored
Executable file
14
dist/iidx/gamestart-19.bat
vendored
Executable file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist d mkdir d
|
||||
if not exist e mkdir e
|
||||
if not exist f mkdir f
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K iidxhook5.dll bm2dx.dll --config iidxhook-19.conf %*
|
||||
10
dist/iidx/gamestart-20.bat
vendored
Executable file
10
dist/iidx/gamestart-20.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K iidxhook6.dll bm2dx.dll --config iidxhook-20.conf %*
|
||||
10
dist/iidx/gamestart-21.bat
vendored
Executable file
10
dist/iidx/gamestart-21.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-21.conf %*
|
||||
10
dist/iidx/gamestart-22.bat
vendored
Executable file
10
dist/iidx/gamestart-22.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-22.conf %*
|
||||
10
dist/iidx/gamestart-23.bat
vendored
Executable file
10
dist/iidx/gamestart-23.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-23.conf %*
|
||||
10
dist/iidx/gamestart-24.bat
vendored
Executable file
10
dist/iidx/gamestart-24.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K iidxhook7.dll bm2dx.dll --config iidxhook-24.conf %*
|
||||
16
dist/iidx/gamestart-25.bat
vendored
Normal file
16
dist/iidx/gamestart-25.bat
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
@echo off
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev mkdir dev
|
||||
if not exist dev\e mkdir dev\e
|
||||
if not exist dev\g mkdir dev\g
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
if not exist dev\raw\log mkdir dev\raw\log
|
||||
if not exist dev\raw\fscache mkdir dev\raw\fscache
|
||||
|
||||
for /R prop\defaults %%D in (*.*) do (
|
||||
if not exist dev\nvram\%%~nxD copy /y prop\defaults\%%~nxD dev\nvram
|
||||
)
|
||||
|
||||
launcher -H 134217728 -K iidxhook8.dll bm2dx.dll --config iidxhook-25.conf %*
|
||||
12
dist/iidx/iidx-irbeat-patch-09.bat
vendored
Executable file
12
dist/iidx/iidx-irbeat-patch-09.bat
vendored
Executable file
@@ -0,0 +1,12 @@
|
||||
@echo off
|
||||
|
||||
IF "%1"=="" GOTO USAGE
|
||||
|
||||
iidx-irbeat-patch.exe 9 %1 e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 9 %1 f\\settings.bin.1
|
||||
GOTO END
|
||||
|
||||
:USAGE
|
||||
ECHO "Usage: iidx-irbeat-patch.bat <beat phase>"
|
||||
|
||||
:END
|
||||
12
dist/iidx/iidx-irbeat-patch-10.bat
vendored
Executable file
12
dist/iidx/iidx-irbeat-patch-10.bat
vendored
Executable file
@@ -0,0 +1,12 @@
|
||||
@echo off
|
||||
|
||||
IF "%1"=="" GOTO USAGE
|
||||
|
||||
iidx-irbeat-patch.exe 10 %1 e\\settings.bin.0
|
||||
iidx-irbeat-patch.exe 10 %1 f\\settings.bin.1
|
||||
GOTO END
|
||||
|
||||
:USAGE
|
||||
ECHO "Usage: iidx-irbeat-patch.bat <beat phase>"
|
||||
|
||||
:END
|
||||
59
dist/iidx/iidxhook-09.conf
vendored
Executable file
59
dist/iidx/iidxhook-09.conf
vendored
Executable file
@@ -0,0 +1,59 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=C02
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Use d3d9 hooks instead of d3d8 to enable d3d9 hook features not available on d3d8 (e.g. upscaling). Requires d3d8to9 wrapper library to be used with this game.
|
||||
misc.use_d3d9_hooks=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:0:0
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQC02JAA
|
||||
59
dist/iidx/iidxhook-10.conf
vendored
Executable file
59
dist/iidx/iidxhook-10.conf
vendored
Executable file
@@ -0,0 +1,59 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=D01
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Use d3d9 hooks instead of d3d8 to enable d3d9 hook features not available on d3d8 (e.g. upscaling). Requires d3d8to9 wrapper library to be used with this game.
|
||||
misc.use_d3d9_hooks=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:1:1
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQD01JAA
|
||||
59
dist/iidx/iidxhook-11.conf
vendored
Executable file
59
dist/iidx/iidxhook-11.conf
vendored
Executable file
@@ -0,0 +1,59 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=E11
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Use d3d9 hooks instead of d3d8 to enable d3d9 hook features not available on d3d8 (e.g. upscaling). Requires d3d8to9 wrapper library to be used with this game.
|
||||
misc.use_d3d9_hooks=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:2:2
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQE11JAA
|
||||
62
dist/iidx/iidxhook-12.conf
vendored
Executable file
62
dist/iidx/iidxhook-12.conf
vendored
Executable file
@@ -0,0 +1,62 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=ECO
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Fix broken 3D background on Happy Sky's music select (if appearing completely white)
|
||||
misc.happy_sky_ms_bg_fix=false
|
||||
|
||||
# Use d3d9 hooks instead of d3d8 to enable d3d9 hook features not available on d3d8 (e.g. upscaling). Requires d3d8to9 wrapper library to be used with this game.
|
||||
misc.use_d3d9_hooks=false
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:3:3
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQECOJAA
|
||||
62
dist/iidx/iidxhook-13.conf
vendored
Executable file
62
dist/iidx/iidxhook-13.conf
vendored
Executable file
@@ -0,0 +1,62 @@
|
||||
# Magnetic card type, format XXX, 3 digit string (supports: C02, D01, E11, ECO)
|
||||
eamuse.card_type=C02
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Fix broken 3D background on DistorteD's music select (if appearing completely black)
|
||||
misc.distorted_ms_bg_fix=false
|
||||
|
||||
# Use d3d9 hooks instead of d3d8 to enable d3d9 hook features not available on d3d8 (e.g. upscaling). Requires d3d8to9 wrapper library to be used with this game.
|
||||
misc.use_d3d9_hooks=false
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Stub calls to rteffect.dll (10th to DistorteD)
|
||||
misc.rteffect_stub=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GEC02
|
||||
|
||||
# Security boot seeds for ezusb, format: X:X:X where X is a number of 0-9 (e.g. 0:0:0).
|
||||
sec.boot_seeds=0:4:4
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQFDDJAA
|
||||
47
dist/iidx/iidxhook-14.conf
vendored
Executable file
47
dist/iidx/iidxhook-14.conf
vendored
Executable file
@@ -0,0 +1,47 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQGLDJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQGLDJA
|
||||
47
dist/iidx/iidxhook-15.conf
vendored
Executable file
47
dist/iidx/iidxhook-15.conf
vendored
Executable file
@@ -0,0 +1,47 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQHDDJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQHDDJA
|
||||
50
dist/iidx/iidxhook-16.conf
vendored
Executable file
50
dist/iidx/iidxhook-16.conf
vendored
Executable file
@@ -0,0 +1,50 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GQI00JAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GQI00JA
|
||||
50
dist/iidx/iidxhook-17.conf
vendored
Executable file
50
dist/iidx/iidxhook-17.conf
vendored
Executable file
@@ -0,0 +1,50 @@
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disable operator clock setting system clock time
|
||||
misc.disable_clock_set=false
|
||||
|
||||
# Security boot version (e.g. GEC02).
|
||||
sec.boot_version=GCJDJJAA
|
||||
|
||||
# Security black plug mcode id string (e.g. GQC02JAA).
|
||||
sec.black_plug_mcode=GCJDJJA
|
||||
32
dist/iidx/iidxhook-18.conf
vendored
Executable file
32
dist/iidx/iidxhook-18.conf
vendored
Executable file
@@ -0,0 +1,32 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Enable/disable software monitor check/auto timebase or set a pre-determined refresh value. -1 disables this feature. 0 enables auto detecting the current refresh rate on startup. Setting any positive value > 0 allows you to set a pre-determined refresh rate (e.g. retrieved from the monitor check on newer IIDX games). Either the auto detected value or pre-determined value is used to patch any chart files in-memory to fix song synchronization issues. Requires constant refresh rate!!!
|
||||
gfx.monitor_check=-1.000000
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
29
dist/iidx/iidxhook-19.conf
vendored
Executable file
29
dist/iidx/iidxhook-19.conf
vendored
Executable file
@@ -0,0 +1,29 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
29
dist/iidx/iidxhook-20.conf
vendored
Executable file
29
dist/iidx/iidxhook-20.conf
vendored
Executable file
@@ -0,0 +1,29 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
29
dist/iidx/iidxhook-21.conf
vendored
Executable file
29
dist/iidx/iidxhook-21.conf
vendored
Executable file
@@ -0,0 +1,29 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
29
dist/iidx/iidxhook-22.conf
vendored
Executable file
29
dist/iidx/iidxhook-22.conf
vendored
Executable file
@@ -0,0 +1,29 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
29
dist/iidx/iidxhook-23.conf
vendored
Executable file
29
dist/iidx/iidxhook-23.conf
vendored
Executable file
@@ -0,0 +1,29 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
29
dist/iidx/iidxhook-24.conf
vendored
Executable file
29
dist/iidx/iidxhook-24.conf
vendored
Executable file
@@ -0,0 +1,29 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
47
dist/iidx/iidxhook-25.conf
vendored
Normal file
47
dist/iidx/iidxhook-25.conf
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
# Fix stretched BG videos on newer GPUs. Might appear on Red and newer
|
||||
gfx.bgvideo_uv_fix=false
|
||||
|
||||
# Run the game in a framed window (requires windowed option)
|
||||
gfx.framed=false
|
||||
|
||||
# Software limit the frame rate of the rendering loop in hz, e.g. 60 or 59.95 (0.0 = no software limit)
|
||||
gfx.frame_rate_limit=0.0
|
||||
|
||||
# Patch the GPU device ID detection (leave empty to disable), format XXXX:YYYY, two 4 digit hex numbers (vid:pid). Examples: 1002:7146 (RV515, Radeon X1300), 1002:95C5 (RV620 LE, Radeon HD3450)
|
||||
gfx.pci_id=1002:7146
|
||||
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# Windowed width, -1 for default size
|
||||
gfx.window_width=-1
|
||||
|
||||
# Windowed height, -1 for default size
|
||||
gfx.window_height=-1
|
||||
|
||||
# Up-/downscale the back buffer's width. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding height parameter.
|
||||
gfx.scale_back_buffer_width=0
|
||||
|
||||
# Up-/downscale the back buffer's height. This does not change the game's rendering resolution but scales the final frame. Use this to target the native resolution of your monitor/TV, e.g. to avoid over-/underscan, bad image quality or latency caused by the monitors internal upscaler. 0 to disable this feature. Must be set in combination with the corresponding width parameter.
|
||||
gfx.scale_back_buffer_height=0
|
||||
|
||||
# Filter type to use for up-/downscaling the back buffer. Only used if scaling feature was enabled by setting the scaling width and height parameters. Available types: none, linear, point (refer to D3DTEXTUREFILTERTYPE for explanation).
|
||||
gfx.scale_back_buffer_filter=none
|
||||
|
||||
# Disables the camera emulation
|
||||
cam.disable_emu=false
|
||||
|
||||
# Override camera device ID 1 detection (copy from device manager, do not escape)
|
||||
cam.device_id1=
|
||||
|
||||
# Override camera device ID 2 detection (copy from device manager, do not escape)
|
||||
cam.device_id2=
|
||||
|
||||
# Disable card reader emulation and enable usage of real card reader hardware on COM0 (for games supporting slotted readers)
|
||||
io.disable_card_reader_emu=false
|
||||
|
||||
# Disable BIO2 emulation and enable usage of real BIO2 hardware
|
||||
io.disable_bio2_emu=false
|
||||
|
||||
# Disables the poll limiter, warning very high CPU usage may arise
|
||||
io.disable_poll_limiter=false
|
||||
1
dist/iidx/vefx.txt
vendored
Normal file
1
dist/iidx/vefx.txt
vendored
Normal file
@@ -0,0 +1 @@
|
||||
-1 -1 -1 -1 -1
|
||||
1
dist/jb/config.bat
vendored
Normal file
1
dist/jb/config.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config jb
|
||||
5
dist/jb/gamestart-01.bat
vendored
Normal file
5
dist/jb/gamestart-01.bat
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
inject jbhook1.dll jubeat.exe --config jbhook-01.conf %*
|
||||
10
dist/jb/gamestart.bat
vendored
Normal file
10
dist/jb/gamestart.bat
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K jbhook.dll jubeat.dll
|
||||
15
dist/jb/jbhook-01.conf
vendored
Executable file
15
dist/jb/jbhook-01.conf
vendored
Executable file
@@ -0,0 +1,15 @@
|
||||
# Run the game windowed
|
||||
gfx.windowed=false
|
||||
|
||||
# URL (e.g. http://my.eamuse.server:80/whatever) or IPV4 (e.g. 127.0.0.1:80) of the target eamuse server. The port is optional but defaults to 80.
|
||||
eamuse.server=localhost:80
|
||||
|
||||
# PCBID
|
||||
eamuse.pcbid=0101020304050607086F
|
||||
|
||||
# EAMID
|
||||
eamuse.eamid=0101020304050607086F
|
||||
|
||||
# Mcode of the game to run.
|
||||
security.mcode=GCH44JAB
|
||||
|
||||
1
dist/old/config-dm.bat
vendored
Normal file
1
dist/old/config-dm.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config dm
|
||||
1
dist/old/config-gf.bat
vendored
Normal file
1
dist/old/config-gf.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config gf
|
||||
1
dist/old/config-pnm.bat
vendored
Executable file
1
dist/old/config-pnm.bat
vendored
Executable file
@@ -0,0 +1 @@
|
||||
@start config pnm
|
||||
1
dist/old/config-sdvx.bat
vendored
Normal file
1
dist/old/config-sdvx.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config sdvx
|
||||
8
dist/old/gamestart-JDXJAA.bat
vendored
Executable file
8
dist/old/gamestart-JDXJAA.bat
vendored
Executable file
@@ -0,0 +1,8 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -k ddrhook.dll ddr.dll %*
|
||||
8
dist/old/gamestart-JDXJBA.bat
vendored
Executable file
8
dist/old/gamestart-JDXJBA.bat
vendored
Executable file
@@ -0,0 +1,8 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -k ddrhook.dll ddr.dll -o %*
|
||||
14
dist/old/gamestart-JDZ.bat
vendored
Executable file
14
dist/old/gamestart-JDZ.bat
vendored
Executable file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
subst /D E:
|
||||
subst /D F:
|
||||
|
||||
subst E: dev\E
|
||||
subst F: dev\F
|
||||
|
||||
launcher -k iidxhook.dll bm2dx.dll -u -i 1002:7146 %*
|
||||
10
dist/old/gamestart-K39.bat
vendored
Executable file
10
dist/old/gamestart-K39.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw\bookkeeping mkdir dev\raw\bookkeeping
|
||||
if not exist dev\raw\ranking mkdir dev\raw\ranking
|
||||
if not exist dev\raw\settings mkdir dev\raw\settings
|
||||
|
||||
launcher popn19.dll
|
||||
8
dist/old/gamestart-KDXJAA.bat
vendored
Executable file
8
dist/old/gamestart-KDXJAA.bat
vendored
Executable file
@@ -0,0 +1,8 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -k ddrhook.dll ddr.dll %*
|
||||
8
dist/old/gamestart-KDXJBA.bat
vendored
Executable file
8
dist/old/gamestart-KDXJBA.bat
vendored
Executable file
@@ -0,0 +1,8 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -k ddrhook.dll ddr.dll -o %*
|
||||
14
dist/old/gamestart-KDZ.bat
vendored
Executable file
14
dist/old/gamestart-KDZ.bat
vendored
Executable file
@@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
subst /D E:
|
||||
subst /D F:
|
||||
|
||||
subst E: dev\E
|
||||
subst F: dev\F
|
||||
|
||||
launcher -k iidxhook.dll bm2dx.dll -u -i 1002:7146 %*
|
||||
1
dist/old/gamestart-KFC.bat
vendored
Normal file
1
dist/old/gamestart-KFC.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@launcher -k sdvxhook.dll soundvoltex.dll -w
|
||||
10
dist/old/gamestart-L39.bat
vendored
Executable file
10
dist/old/gamestart-L39.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw\bookkeeping mkdir dev\raw\bookkeeping
|
||||
if not exist dev\raw\ranking mkdir dev\raw\ranking
|
||||
if not exist dev\raw\settings mkdir dev\raw\settings
|
||||
|
||||
launcher popn20.dll
|
||||
8
dist/old/gamestart-L44.bat
vendored
Executable file
8
dist/old/gamestart-L44.bat
vendored
Executable file
@@ -0,0 +1,8 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher jubeat.dll
|
||||
10
dist/old/gamestart-M39.bat
vendored
Executable file
10
dist/old/gamestart-M39.bat
vendored
Executable file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw\bookkeeping mkdir dev\raw\bookkeeping
|
||||
if not exist dev\raw\ranking mkdir dev\raw\ranking
|
||||
if not exist dev\raw\settings mkdir dev\raw\settings
|
||||
|
||||
launcher popn21.dll
|
||||
3
dist/old/gamestart-dm.bat
vendored
Normal file
3
dist/old/gamestart-dm.bat
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
@echo off
|
||||
|
||||
for %%x in (gdv?.exe) do start %%x -d
|
||||
3
dist/old/gamestart-gf.bat
vendored
Normal file
3
dist/old/gamestart-gf.bat
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
@echo off
|
||||
|
||||
for %%x in (gdv?.exe) do start %%x -g
|
||||
8
dist/old/gamestart-ju.bat
vendored
Normal file
8
dist/old/gamestart-ju.bat
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher jubeat.dll
|
||||
8
dist/old/gamestart-refl.bat
vendored
Normal file
8
dist/old/gamestart-refl.bat
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher reflecbeat.dll
|
||||
1
dist/sdvx/config.bat
vendored
Normal file
1
dist/sdvx/config.bat
vendored
Normal file
@@ -0,0 +1 @@
|
||||
@start config sdvx
|
||||
10
dist/sdvx/gamestart.bat
vendored
Normal file
10
dist/sdvx/gamestart.bat
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
@echo off
|
||||
|
||||
cd /d %~dp0
|
||||
|
||||
if not exist dev\nvram mkdir dev\nvram
|
||||
if not exist dev\nvram\coin.xml copy prop\defaults\coin.xml dev\nvram\coin.xml
|
||||
if not exist dev\nvram\eacoin.xml copy prop\defaults\eacoin.xml dev\nvram\eacoin.xml
|
||||
if not exist dev\raw mkdir dev\raw
|
||||
|
||||
launcher -K sdvxhook.dll soundvoltex.dll %*
|
||||
28
dist/test/run-tests.sh
vendored
Normal file
28
dist/test/run-tests.sh
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
#!/bin/bash
|
||||
|
||||
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
|
||||
|
||||
set -e
|
||||
|
||||
cd $DIR
|
||||
|
||||
echo "Running tests..."
|
||||
|
||||
wine ./cconfig-test.exe
|
||||
wine ./cconfig-util-test.exe
|
||||
wine ./cconfig-cmd-test.exe
|
||||
wine ./iidxhook-util-config-eamuse-test.exe
|
||||
wine ./iidxhook-util-config-gfx-test.exe
|
||||
# wine ./iidxhook-config-iidxhook1-test.exe
|
||||
# wine ./iidxhook-config-iidxhook2-test.exe
|
||||
wine ./iidxhook-util-config-misc-test.exe
|
||||
wine ./iidxhook-util-config-sec-test.exe
|
||||
wine ./security-id-test.exe
|
||||
wine ./security-mcode-test.exe
|
||||
wine ./security-util-test.exe
|
||||
wine ./security-rp-test.exe
|
||||
wine ./security-rp2-test.exe
|
||||
wine ./security-rp3-test.exe
|
||||
wine ./util-net-test.exe
|
||||
|
||||
echo "All tests successful."
|
||||
Reference in New Issue
Block a user