Apply clang-format code style to all source files

This commit is contained in:
icex2
2019-10-19 23:47:45 +02:00
parent c600e1a423
commit c3bc8782f4
401 changed files with 13844 additions and 11361 deletions

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@@ -21,39 +21,39 @@
#define SECURITY_MCODE_GAME_LEN 3
/* IIDX */
#define SECURITY_MCODE_GAME_IIDX_1 "863"
#define SECURITY_MCODE_GAME_IIDX_1_CLUB "896"
#define SECURITY_MCODE_GAME_IIDX_SUB "983"
#define SECURITY_MCODE_GAME_IIDX_CLUB_2 "984"
#define SECURITY_MCODE_GAME_IIDX_2 "985"
#define SECURITY_MCODE_GAME_IIDX_3 "992"
#define SECURITY_MCODE_GAME_IIDX_4 "A03"
#define SECURITY_MCODE_GAME_IIDX_5 "A17"
#define SECURITY_MCODE_GAME_IIDX_6 "B4U"
#define SECURITY_MCODE_GAME_IIDX_7 "B44"
#define SECURITY_MCODE_GAME_IIDX_8 "C44"
#define SECURITY_MCODE_GAME_IIDX_9 "C02"
#define SECURITY_MCODE_GAME_IIDX_10 "D01"
#define SECURITY_MCODE_GAME_IIDX_11 "E11"
#define SECURITY_MCODE_GAME_IIDX_12 "ECO"
#define SECURITY_MCODE_GAME_IIDX_13 "FDD"
#define SECURITY_MCODE_GAME_IIDX_14 "GLD"
#define SECURITY_MCODE_GAME_IIDX_15 "HDD"
#define SECURITY_MCODE_GAME_IIDX_16 "I00"
#define SECURITY_MCODE_GAME_IIDX_17 "JDJ"
#define SECURITY_MCODE_GAME_IIDX_18 "JDZ"
#define SECURITY_MCODE_GAME_IIDX_19 "KDZ"
#define SECURITY_MCODE_GAME_IIDX_20 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_21 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_22 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_23 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_24 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_1 "863"
#define SECURITY_MCODE_GAME_IIDX_1_CLUB "896"
#define SECURITY_MCODE_GAME_IIDX_SUB "983"
#define SECURITY_MCODE_GAME_IIDX_CLUB_2 "984"
#define SECURITY_MCODE_GAME_IIDX_2 "985"
#define SECURITY_MCODE_GAME_IIDX_3 "992"
#define SECURITY_MCODE_GAME_IIDX_4 "A03"
#define SECURITY_MCODE_GAME_IIDX_5 "A17"
#define SECURITY_MCODE_GAME_IIDX_6 "B4U"
#define SECURITY_MCODE_GAME_IIDX_7 "B44"
#define SECURITY_MCODE_GAME_IIDX_8 "C44"
#define SECURITY_MCODE_GAME_IIDX_9 "C02"
#define SECURITY_MCODE_GAME_IIDX_10 "D01"
#define SECURITY_MCODE_GAME_IIDX_11 "E11"
#define SECURITY_MCODE_GAME_IIDX_12 "ECO"
#define SECURITY_MCODE_GAME_IIDX_13 "FDD"
#define SECURITY_MCODE_GAME_IIDX_14 "GLD"
#define SECURITY_MCODE_GAME_IIDX_15 "HDD"
#define SECURITY_MCODE_GAME_IIDX_16 "I00"
#define SECURITY_MCODE_GAME_IIDX_17 "JDJ"
#define SECURITY_MCODE_GAME_IIDX_18 "JDZ"
#define SECURITY_MCODE_GAME_IIDX_19 "KDZ"
#define SECURITY_MCODE_GAME_IIDX_20 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_21 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_22 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_23 "LDJ"
#define SECURITY_MCODE_GAME_IIDX_24 "LDJ"
/* Jubeat */
#define SECURITY_MCODE_GAME_JB_1 "H44"
#define SECURITY_MCODE_GAME_JB_1 "H44"
/* Region */
#define SECURITY_MCODE_REGION_ASIA 'A'
#define SECURITY_MCODE_REGION_ASIA 'A'
#define SECURITY_MCODE_REGION_JAPAN 'J'
/* Cabinet */
@@ -89,19 +89,19 @@ extern const struct security_mcode security_mcode_eamuse;
/**
* Parse an mcode from a string representation.
*
*
* @param str String to parse.
* @param mcode Pointer to a security_mcode struct to write the result to.
* @return True on success, false on parsing error.
*/
bool security_mcode_parse(const char* str, struct security_mcode* mcode);
bool security_mcode_parse(const char *str, struct security_mcode *mcode);
/**
* Stringify an mcode.
*
*
* @param mcode Mcode to stringify.
* @return String containing the stringified mcode. Caller has to manage memory.
*/
char* security_mcode_to_str(const struct security_mcode* mcode);
char *security_mcode_to_str(const struct security_mcode *mcode);
#endif