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Apply clang-format code style to all source files
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@@ -21,39 +21,39 @@
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#define SECURITY_MCODE_GAME_LEN 3
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/* IIDX */
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#define SECURITY_MCODE_GAME_IIDX_1 "863"
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#define SECURITY_MCODE_GAME_IIDX_1_CLUB "896"
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#define SECURITY_MCODE_GAME_IIDX_SUB "983"
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#define SECURITY_MCODE_GAME_IIDX_CLUB_2 "984"
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#define SECURITY_MCODE_GAME_IIDX_2 "985"
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#define SECURITY_MCODE_GAME_IIDX_3 "992"
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#define SECURITY_MCODE_GAME_IIDX_4 "A03"
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#define SECURITY_MCODE_GAME_IIDX_5 "A17"
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#define SECURITY_MCODE_GAME_IIDX_6 "B4U"
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#define SECURITY_MCODE_GAME_IIDX_7 "B44"
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#define SECURITY_MCODE_GAME_IIDX_8 "C44"
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#define SECURITY_MCODE_GAME_IIDX_9 "C02"
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#define SECURITY_MCODE_GAME_IIDX_10 "D01"
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#define SECURITY_MCODE_GAME_IIDX_11 "E11"
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#define SECURITY_MCODE_GAME_IIDX_12 "ECO"
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#define SECURITY_MCODE_GAME_IIDX_13 "FDD"
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#define SECURITY_MCODE_GAME_IIDX_14 "GLD"
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#define SECURITY_MCODE_GAME_IIDX_15 "HDD"
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#define SECURITY_MCODE_GAME_IIDX_16 "I00"
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#define SECURITY_MCODE_GAME_IIDX_17 "JDJ"
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#define SECURITY_MCODE_GAME_IIDX_18 "JDZ"
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#define SECURITY_MCODE_GAME_IIDX_19 "KDZ"
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#define SECURITY_MCODE_GAME_IIDX_20 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_21 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_22 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_23 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_24 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_1 "863"
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#define SECURITY_MCODE_GAME_IIDX_1_CLUB "896"
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#define SECURITY_MCODE_GAME_IIDX_SUB "983"
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#define SECURITY_MCODE_GAME_IIDX_CLUB_2 "984"
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#define SECURITY_MCODE_GAME_IIDX_2 "985"
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#define SECURITY_MCODE_GAME_IIDX_3 "992"
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#define SECURITY_MCODE_GAME_IIDX_4 "A03"
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#define SECURITY_MCODE_GAME_IIDX_5 "A17"
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#define SECURITY_MCODE_GAME_IIDX_6 "B4U"
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#define SECURITY_MCODE_GAME_IIDX_7 "B44"
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#define SECURITY_MCODE_GAME_IIDX_8 "C44"
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#define SECURITY_MCODE_GAME_IIDX_9 "C02"
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#define SECURITY_MCODE_GAME_IIDX_10 "D01"
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#define SECURITY_MCODE_GAME_IIDX_11 "E11"
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#define SECURITY_MCODE_GAME_IIDX_12 "ECO"
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#define SECURITY_MCODE_GAME_IIDX_13 "FDD"
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#define SECURITY_MCODE_GAME_IIDX_14 "GLD"
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#define SECURITY_MCODE_GAME_IIDX_15 "HDD"
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#define SECURITY_MCODE_GAME_IIDX_16 "I00"
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#define SECURITY_MCODE_GAME_IIDX_17 "JDJ"
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#define SECURITY_MCODE_GAME_IIDX_18 "JDZ"
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#define SECURITY_MCODE_GAME_IIDX_19 "KDZ"
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#define SECURITY_MCODE_GAME_IIDX_20 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_21 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_22 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_23 "LDJ"
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#define SECURITY_MCODE_GAME_IIDX_24 "LDJ"
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/* Jubeat */
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#define SECURITY_MCODE_GAME_JB_1 "H44"
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#define SECURITY_MCODE_GAME_JB_1 "H44"
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/* Region */
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#define SECURITY_MCODE_REGION_ASIA 'A'
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#define SECURITY_MCODE_REGION_ASIA 'A'
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#define SECURITY_MCODE_REGION_JAPAN 'J'
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/* Cabinet */
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@@ -89,19 +89,19 @@ extern const struct security_mcode security_mcode_eamuse;
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/**
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* Parse an mcode from a string representation.
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*
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*
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* @param str String to parse.
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* @param mcode Pointer to a security_mcode struct to write the result to.
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* @return True on success, false on parsing error.
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*/
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bool security_mcode_parse(const char* str, struct security_mcode* mcode);
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bool security_mcode_parse(const char *str, struct security_mcode *mcode);
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/**
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* Stringify an mcode.
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*
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*
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* @param mcode Mcode to stringify.
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* @return String containing the stringified mcode. Caller has to manage memory.
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*/
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char* security_mcode_to_str(const struct security_mcode* mcode);
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char *security_mcode_to_str(const struct security_mcode *mcode);
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#endif
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