chore: Documentation consolidation and cleanup

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# D3D9 Monitor Check
A separate application to run the infamous IIDX “monitor check” without having to run the actual
game. The tool can be used to test measure the current avg. monitor refresh rate or debug/check if
that value is fluctuating for some reason.
The final avg. value that is provided at the end of the test can be used as input for other tooling
or settings (e.g. patching charts to a different refresh rate on older games with bemanitools).
A separate application providing various music game relevant tests, e.g. the infamous IIDX “monitor
check” without having to run the actual game. The tool can be used to debug and test your monitor
regarding refresh rate calibration (custom monitor timings), v-sync issues or ghosting issues.
Simply run the tool without any arguments to get a full synopsis with usage instructions.
## "Accuracy" remarks
## "Accuracy" remarks refresh rate test/monitor check
The tool has been tested on an actual cabinet with `nvgpu` setting different custom timings. The
accuracy seems to be even higher than what IIDXs monitor check is actually showing. For example,
with a custom timing of 59.900 hz, this tool yields fairly accurate and stable avg. 59.902 hz.
The monitor check of IIDX 29 shows results of 59.8981 hz to 59.8997 hz on screen. As these are the
The monitor check of IIDX 29 showed results of 59.8981 hz to 59.8997 hz on screen. As these are the
only visible values to the user, determining a specific (avg.) value that can be used as input for
other tooling or settings (e.g. patching charts to a different refresh rate on older games with
bemanitools) is difficult. This doesn't mean that the game's monitor checks are actually
inaccurate or wrong. Modern games with a built-in monitor check (starting IIDX 20) are syncing up
inaccurate or wrong. Once the check is finished it uses the
[avg. value it determined](../dev/journal/2025-02-09-iidx-engine.md) to patch the chart data
correctly. The value displayed to the user is just the floating value.
Thus, modern games with a built-in monitor check (starting IIDX 20) are syncing up
fine and don't need any further patching or modifications.
For older games, picking a value that is not as close as possible to an accurate avg. value can

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Simply run the tool without any arguments to get a full synopsis of available commands.
## Example usage for modern IIDX
## Example usage for IIDX
### Custom GPU profile
The following creates a custom profile to address potential performance concerns such as not 100% smooth scrolling and
micro stuttering.
* Create a custom profile: `nvgpu profile create launcher`
* Add the launcher application to the profile: `nvgpu profile application-add launcher launcher.exe`
* This will apply to any (IIDX) game running with `launcher.exe`
* Set GPU power state to maximum for the profile: `nvgpu profile gpu-power-state-max launcher`
### Custom timing
* Run the game and observe the monitor check screen (requires IIDX 20+)
* Take note of the refresh rate of the monitor that is determined by the game
* Exit the game
* Run `nvgpu display list` to get the display ID of the monitor you want to change use that ID in the following commands
* Run `nvgpu display custom-resolution-test` with your display ID and monitor settings to test the custom configuration
first
* For example, for IIDX 31 which runs in native 1920x1080 with a monitor also having that as its native resolution,
having the monitor id `0x12345678` and the monitor check yielding a value of ~`59.9345`, run
`nvgpu display custom-resolution-test 1920 1080 59.9345`
* Observe if the test is successful and the display doesn't turn blank or displays a glitched image for ~10 seconds
* Run `nvgpu display custom-resolution-set` with the previously tested settings to apply the custom display mode
* For example, `nvgpu display custom-resolution-set 0x12345678 1920 1080 59.9345`
## Example usage for legacy IIDX
Legacy IIDX concerns any game prior to IIDX 20 that introduced the monitor check screen. The game engine was expecting
a the display/GPU/driver to perform at specific refresh rate timings in order to provide correct timing and audio
playback for the game. To this date (i.e. IIDX 31), the game engine never re-syncs audio playback during gameplay.
Therefore any flaky and incorrect timing will result in audio desynchronization either early on or throughout a song.
### Custom GPU profile
The following creates a custom profile to address potential performance concerns such as not 100% smooth scrolling and
micro stuttering.
* Create a custom profile: `nvgpu profile create bm2dx`
* Add the launcher application to the profile: `nvgpu profile application-add bm2dx bm2dx.exe`
* This will apply to any (IIDX) game running with an executable named `bm2fx.exe`
* Set GPU power state to maximum for the profile: `nvgpu profile gpu-power-state-max bm2dx`
### Custom timing
* Use a modern game and it to observe the monitor check screen (requires IIDX 20+)
* Take note of the refresh rate of the monitor that is determined by the game
* Exit the game
* Run `nvgpu display list` to get the display ID of the monitor you want to change use that ID in the following commands
* Run `nvgpu display custom-resolution-test` with your display ID and monitor settings to test the custom configuration
first
* For example, for IIDX 31 which runs in native 1920x1080 with a monitor also having that as its native resolution,
having the monitor id `0x12345678` and the monitor check yielding a value of ~`59.9345`, run
`nvgpu display custom-resolution-test 1920 1080 59.9345`
* Observe if the test is successful and the display doesn't turn blank or displays a glitched image for ~10 seconds
* Run `nvgpu display custom-resolution-set` with the previously tested settings to apply the custom display mode
* For example, `nvgpu display custom-resolution-set 0x12345678 1920 1080 59.9345`
Refer to the dedicated [iidx-syncbook](../iidxhook/iidx-syncbook.md) documentation for details on
how to use `nvgpu` to configure your system to run IIDX versions with proper display timings, smooth
frame rates and sync game-play.