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affine_background.c
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Format and document utility files (#246)
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2025-12-07 12:56:39 -08:00 |
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audio_utils.c
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Button sound effect (#312)
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2025-12-13 16:10:15 +02:00 |
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bitset.c
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Clang format and refactor game.h/c + update Bracket Alignment to BlockIndent (#259)
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2025-12-03 13:49:31 +02:00 |
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blind.c
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Renamed GBLA_UNUSED -> GBAL_UNUSED and updated RowOnKeyTransitFunc documentation (#292)
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2025-12-10 17:17:28 -08:00 |
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button.c
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Refactored to use selection grid during round (#348)
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2026-01-15 20:32:09 +02:00 |
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card.c
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Refactor - remove selected from SpriteObject (#305)
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2025-12-12 18:44:26 -08:00 |
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font.c
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Update the truncate number function to use decimal point (#333)
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2025-12-23 07:52:30 +02:00 |
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game.c
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Reset selection_y after blind skip (#362)
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2026-01-16 08:11:47 +02:00 |
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graphic_utils.c
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Format and document utility files (#246)
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2025-12-07 12:56:39 -08:00 |
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hand_analysis.c
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Added documentation to get_played/hand_distribution (#343)
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2025-12-28 11:20:30 -08:00 |
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joker_effects.c
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Renamed GBLA_UNUSED -> GBAL_UNUSED and updated RowOnKeyTransitFunc documentation (#292)
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2025-12-10 17:17:28 -08:00 |
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joker.c
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Refactor - remove selected from SpriteObject (#305)
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2025-12-12 18:44:26 -08:00 |
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list.c
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Clang format list (#254)
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2025-11-25 11:32:50 +02:00 |
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main.c
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Update the truncate number function to use decimal point (#333)
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2025-12-23 07:52:30 +02:00 |
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pool.c
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Clang format pool (#255)
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2025-11-27 10:41:13 -08:00 |
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selection_grid.c
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Refactored to use selection grid during round (#348)
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2026-01-15 20:32:09 +02:00 |
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splash_screen.c
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Introduce decimal point font (#314)
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2025-12-18 18:19:01 -08:00 |
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sprite.c
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Button sound effect (#312)
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2025-12-13 16:10:15 +02:00 |
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util.c
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Update the truncate number function to use decimal point (#333)
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2025-12-23 07:52:30 +02:00 |
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version.c
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Clang format joker files and def files (#257)
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2025-12-10 09:41:24 +02:00 |