balatro-gba/source
2025-08-30 02:15:00 +03:00
..
affine_background.c Main menu uses HBLANK and the game uses standard affine background 2025-08-28 23:00:27 -04:00
audio_utils.c Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead 2025-08-01 20:36:07 +03:00
blind.c Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers 2025-07-20 22:38:45 -04:00
card.c Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts. 2025-07-27 01:13:57 +03:00
game.c Small refactor for the joker lists to have wrapping functions to add and remove jokers 2025-08-30 02:15:00 +03:00
graphic_utils.c Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen 2025-08-24 13:47:41 -04:00
hand_analysis.c Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested. 2025-08-01 03:17:54 +03:00
joker_effects.c Added art for Scary Face and Smiley Face by @GreenNinja2525 and enabled them in code 2025-08-22 19:43:27 +03:00
joker.c Added art for Scary Face and Smiley Face by @GreenNinja2525 and enabled them in code 2025-08-22 19:43:27 +03:00
list.c Refactored jokers stack to be a list (AI used) 2025-08-16 13:18:44 +03:00
main.c Merge branch 'main' of https://github.com/cellos51/balatro-gba into hblank_affine_background_effects and changed parameters on affine source to be updated from experimental branch 2025-08-28 22:39:48 -04:00
selection_grid.c Added joker selling (still no animation) + fixed SpriteObject constructor focused bug 2025-08-16 15:38:34 +03:00
splash_screen.c Refactor countdown timer rectangle usage in splash screen for improved readability 2025-08-25 17:50:16 -04:00
sprite.c Added joker selling (still no animation) + fixed SpriteObject constructor focused bug 2025-08-16 15:38:34 +03:00
util.c Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525 2025-07-30 21:00:29 +03:00