mirror of
https://github.com/cellos51/balatro-gba.git
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* Introduce a ContainedHandTypes type * Separate computing of hand_type and _contained_hand_types variables --------- Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
1743 lines
46 KiB
C
1743 lines
46 KiB
C
#include "game.h"
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#include "hand_analysis.h"
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#include "joker.h"
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#include "list.h"
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#include "pool.h"
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#include "util.h"
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#include <stdlib.h>
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#define MISPRINT_MAX_MULT 23
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#define SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, restricted_event, checked_event) \
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if (checked_event != restricted_event || scored_card == NULL) \
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{ \
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return JOKER_EFFECT_FLAG_NONE; \
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}
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#define SCORE_ON_EVENT_ONLY(restricted_event, checked_event) \
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if (checked_event != restricted_event) \
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{ \
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return JOKER_EFFECT_FLAG_NONE; \
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}
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static JokerEffect shared_joker_effect = {0};
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// Joker Effect functions
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static u32 joker_effect_noop(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 default_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 sinful_joker_effect(
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Card* scored_card,
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u8 sinful_suit,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 greedy_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 lusty_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 wrathful_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 gluttonous_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 jolly_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 zany_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 mad_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 crazy_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 droll_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 sly_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 wily_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 clever_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 devious_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 crafty_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 half_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 joker_stencil_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 misprint_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 walkie_talkie_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 fibonnaci_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 banner_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 mystic_summit_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 blackboard_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 blue_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 raised_fist_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 reserved_parking_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 business_card_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 scholar_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 scary_face_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 abstract_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 bull_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 smiley_face_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 even_steven_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 odd_todd_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 acrobat_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 hanging_chad_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 the_duo_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 the_trio_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 the_family_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 the_order_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 the_tribe_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 bootstraps_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 shoot_the_moon_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 photograph_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 dusk_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 blueprint_brainstorm_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 hack_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 seltzer_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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static u32 sock_and_buskin_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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);
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// clang-format off
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/* The index of a joker in the registry matches its ID.
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* The joker sprites are matched by ID so the position in the registry
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* determines the joker's sprite.
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* Each consecutive NUM_JOKERS_PER_SPRITESHEET (defined in joker.c) jokers
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* share a spritesheet and thus a color palette.
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* To make better use of color palettes jokers may be rearranged here
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* (and put together in the matching spritesheet) to share a color palette.
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* Otherwise the order is similar to the wiki.
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*/
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const JokerInfo joker_registry[] =
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{
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{ COMMON_JOKER, 2, default_joker_effect }, // DEFAULT_JOKER_ID = 0
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{ COMMON_JOKER, 5, greedy_joker_effect }, // GREEDY_JOKER_ID = 1
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{ COMMON_JOKER, 5, lusty_joker_effect }, // etc... 2
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{ COMMON_JOKER, 5, wrathful_joker_effect }, // 3
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{ COMMON_JOKER, 5, gluttonous_joker_effect }, // 4
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{ COMMON_JOKER, 3, jolly_joker_effect }, // 5
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{ COMMON_JOKER, 4, zany_joker_effect }, // 6
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{ COMMON_JOKER, 4, mad_joker_effect }, // 7
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{ COMMON_JOKER, 4, crazy_joker_effect }, // 8
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{ COMMON_JOKER, 4, droll_joker_effect }, // 9
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{ COMMON_JOKER, 3, sly_joker_effect }, // 10
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{ COMMON_JOKER, 4, wily_joker_effect }, // 11
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{ COMMON_JOKER, 4, clever_joker_effect }, // 12
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{ COMMON_JOKER, 4, devious_joker_effect }, // 13
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{ COMMON_JOKER, 4, crafty_joker_effect }, // 14
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{ COMMON_JOKER, 5, half_joker_effect }, // 15
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{ UNCOMMON_JOKER, 8, joker_stencil_effect }, // 16
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{ COMMON_JOKER, 5, photograph_joker_effect, }, // 17
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{ COMMON_JOKER, 4, walkie_talkie_joker_effect }, // 18
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{ COMMON_JOKER, 5, banner_joker_effect }, // 19
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{ UNCOMMON_JOKER, 6, blackboard_joker_effect }, // 20
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{ COMMON_JOKER, 5, mystic_summit_joker_effect }, // 21
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{ COMMON_JOKER, 4, misprint_joker_effect }, // 22
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{ COMMON_JOKER, 4, even_steven_joker_effect }, // 23
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{ COMMON_JOKER, 5, blue_joker_effect }, // 24
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{ COMMON_JOKER, 4, odd_todd_joker_effect }, // 25
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{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 26 Shortcut
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{ COMMON_JOKER, 4, business_card_joker_effect }, // 27
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{ COMMON_JOKER, 4, scary_face_joker_effect }, // 28
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{ UNCOMMON_JOKER, 7, bootstraps_joker_effect }, // 29
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{ UNCOMMON_JOKER, 5, joker_effect_noop }, // 30 Pareidolia
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{ COMMON_JOKER, 6, reserved_parking_joker_effect }, // 31
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{ COMMON_JOKER, 4, abstract_joker_effect }, // 32
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{ UNCOMMON_JOKER, 6, bull_joker_effect }, // 33
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{ RARE_JOKER, 8, the_duo_joker_effect }, // 34
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{ RARE_JOKER, 8, the_trio_joker_effect }, // 35
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{ RARE_JOKER, 8, the_family_joker_effect }, // 36
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{ RARE_JOKER, 8, the_order_joker_effect }, // 37
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{ RARE_JOKER, 8, the_tribe_joker_effect }, // 38
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{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 39 Blueprint
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{ RARE_JOKER, 10, blueprint_brainstorm_joker_effect }, // 40 Brainstorm
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{ COMMON_JOKER, 5, raised_fist_joker_effect }, // 41
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{ COMMON_JOKER, 4, smiley_face_joker_effect }, // 42
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{ UNCOMMON_JOKER, 6, acrobat_joker_effect }, // 43
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{ UNCOMMON_JOKER, 5, dusk_joker_effect }, // 44
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{ UNCOMMON_JOKER, 6, sock_and_buskin_joker_effect }, // 45
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{ UNCOMMON_JOKER, 6, hack_joker_effect }, // 46
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{ COMMON_JOKER, 4, hanging_chad_joker_effect }, // 47
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{ UNCOMMON_JOKER, 7, joker_effect_noop, }, // 48 Four Fingers
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{ COMMON_JOKER, 4, scholar_joker_effect }, // 49
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{ UNCOMMON_JOKER, 8, fibonnaci_joker_effect }, // 50
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{ UNCOMMON_JOKER, 6, seltzer_joker_effect, }, // 51
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// The following jokers don't have sprites yet,
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// uncomment them when their sprites are added.
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#if 0
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{ COMMON_JOKER, 5, shoot_the_moon_joker_effect, },
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#endif
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};
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// clang-format on
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static const size_t joker_registry_size = NUM_ELEM_IN_ARR(joker_registry);
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const JokerInfo* get_joker_registry_entry(int joker_id)
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{
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if (joker_id < 0 || (size_t)joker_id >= joker_registry_size)
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{
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return NULL;
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}
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return &joker_registry[joker_id];
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}
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size_t get_joker_registry_size(void)
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{
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return joker_registry_size;
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}
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static u32 joker_effect_noop(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
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JokerEffect** joker_effect
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)
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{
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return JOKER_EFFECT_FLAG_NONE;
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}
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static u32 default_joker_effect(
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Joker* joker,
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Card* scored_card,
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enum JokerEvent joker_event,
|
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JokerEffect** joker_effect
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)
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{
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SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
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*joker_effect = &shared_joker_effect;
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(*joker_effect)->mult = 4;
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return JOKER_EFFECT_FLAG_MULT;
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}
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static u32 sinful_joker_effect(
|
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Card* scored_card,
|
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u8 sinful_suit,
|
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enum JokerEvent joker_event,
|
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JokerEffect** joker_effect
|
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)
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{
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SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
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u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
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if (scored_card->suit == sinful_suit)
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{
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*joker_effect = &shared_joker_effect;
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(*joker_effect)->mult = 3;
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effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
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}
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return effect_flags_ret;
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}
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static u32 greedy_joker_effect(
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Joker* joker,
|
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Card* scored_card,
|
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enum JokerEvent joker_event,
|
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JokerEffect** joker_effect
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)
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{
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return sinful_joker_effect(scored_card, DIAMONDS, joker_event, joker_effect);
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}
|
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static u32 lusty_joker_effect(
|
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Joker* joker,
|
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Card* scored_card,
|
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enum JokerEvent joker_event,
|
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JokerEffect** joker_effect
|
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)
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{
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return sinful_joker_effect(scored_card, HEARTS, joker_event, joker_effect);
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}
|
|
|
|
static u32 wrathful_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
return sinful_joker_effect(scored_card, SPADES, joker_event, joker_effect);
|
|
}
|
|
|
|
static u32 gluttonous_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
return sinful_joker_effect(scored_card, CLUBS, joker_event, joker_effect);
|
|
}
|
|
|
|
static u32 jolly_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->PAIR)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 8;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 zany_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->THREE_OF_A_KIND)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 12;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 mad_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->TWO_PAIR)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 10;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 crazy_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->STRAIGHT)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 12;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 droll_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->FLUSH)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 10;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 sly_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->PAIR)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 50;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 wily_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->THREE_OF_A_KIND)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 100;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 clever_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->TWO_PAIR)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 80;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 devious_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->STRAIGHT)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 100;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 crafty_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->FLUSH)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 80;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 half_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
int played_size = get_played_top() + 1;
|
|
if (played_size <= 3)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 20;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 joker_stencil_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
List* jokers = get_jokers_list();
|
|
|
|
// +1 xmult per empty joker slot...
|
|
int num_jokers = list_get_len(jokers);
|
|
|
|
(*joker_effect)->xmult = (MAX_JOKERS_HELD_SIZE)-num_jokers;
|
|
|
|
// ...and also each stencil_joker adds +1 xmult
|
|
ListItr itr = list_itr_create(jokers);
|
|
JokerObject* joker_object;
|
|
|
|
while ((joker_object = list_itr_next(&itr)))
|
|
{
|
|
if (joker_object->joker->id == STENCIL_JOKER_ID)
|
|
(*joker_effect)->xmult++;
|
|
}
|
|
|
|
return JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
#define MISPRINT_MAX_MULT 23
|
|
static u32 misprint_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = random() % (MISPRINT_MAX_MULT + 1);
|
|
|
|
return JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
static u32 walkie_talkie_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (scored_card->rank == TEN || scored_card->rank == FOUR)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 10;
|
|
(*joker_effect)->mult = 4;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 fibonnaci_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
switch (scored_card->rank)
|
|
{
|
|
case ACE:
|
|
case TWO:
|
|
case THREE:
|
|
case FIVE:
|
|
case EIGHT:
|
|
*joker_effect = &shared_joker_effect;
|
|
(*joker_effect)->mult = 8;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 banner_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_num_discards_remaining() > 0)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 30 * get_num_discards_remaining();
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 mystic_summit_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_num_discards_remaining() == 0)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 15;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 blackboard_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
bool all_cards_are_spades_or_clubs = true;
|
|
CardObject** hand = get_hand_array();
|
|
int hand_size = hand_get_size();
|
|
for (int i = 0; i < hand_size; i++)
|
|
{
|
|
u8 suit = hand[i]->card->suit;
|
|
if (suit == HEARTS || suit == DIAMONDS)
|
|
{
|
|
all_cards_are_spades_or_clubs = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (all_cards_are_spades_or_clubs)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 3;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 blue_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = (get_deck_top() + 1) * 2;
|
|
|
|
return JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
static u32 raised_fist_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
s32* p_lowest_value_index = &(joker->scoring_state);
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
switch (joker_event)
|
|
{
|
|
// Use this event to compute the index of the lowest value card only once.
|
|
// Aces are always considered high value, even in an ace-low straight
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
// index initialized at 0 but accessed only if
|
|
// hand_size > 0 so we're never out of bounds
|
|
*p_lowest_value_index = 0;
|
|
u8 lowest_value = IMPOSSIBLY_HIGH_CARD_VALUE;
|
|
CardObject** hand = get_hand_array();
|
|
int hand_size = hand_get_size();
|
|
for (int i = 0; i < hand_size; i++)
|
|
{
|
|
u8 value = card_get_value(hand[i]->card);
|
|
if (lowest_value > value)
|
|
{
|
|
*p_lowest_value_index = i;
|
|
lowest_value = value;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_HELD:
|
|
if (get_scored_card_index() == *p_lowest_value_index)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 2 * card_get_value(scored_card);
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 reserved_parking_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if ((random() % 2 == 0) && card_is_face(scored_card))
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->money = 1;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MONEY;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
};
|
|
|
|
static u32 business_card_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if ((random() % 2 == 0) && card_is_face(scored_card))
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->money = 2;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MONEY;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 scholar_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (scored_card->rank == ACE)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 20;
|
|
(*joker_effect)->mult = 4;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS | JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 scary_face_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (card_is_face(scored_card))
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 30;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 abstract_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
// +1 xmult per occupied joker slot
|
|
int num_jokers = list_get_len(get_jokers_list());
|
|
|
|
(*joker_effect)->mult = num_jokers * 3;
|
|
|
|
return JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
static u32 bull_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
// The wiki says it does nothing if money is 0 or below
|
|
// This allows us to avoid scoring negative Chips
|
|
if (get_money() > 0)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = get_money() * 2;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 smiley_face_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (card_is_face(scored_card))
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 5;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 even_steven_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
switch (scored_card->rank)
|
|
{
|
|
case KING:
|
|
case QUEEN:
|
|
case JACK:
|
|
break;
|
|
default:
|
|
if (card_get_value(scored_card) % 2 == 0)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 4;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 odd_todd_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY_WITH_CARD(scored_card, JOKER_EVENT_ON_CARD_SCORED, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (card_get_value(scored_card) % 2 == 1) // todo test ace
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->chips = 31;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_CHIPS;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 acrobat_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
// 0 remaining hands mean we're scoring the last hand
|
|
if (get_num_hands_remaining() == 0)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 3;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 hanging_chad_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
s32* p_remaining_retriggers = &(joker->scoring_state);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_remaining_retriggers = 2;
|
|
break;
|
|
|
|
// No need to check if this is the first card scored or not
|
|
// p_remaining_retriggers will always reach 0 on the first card, then retrigger
|
|
// will be false and scoring will go onto the next card
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->retrigger = (*p_remaining_retriggers > 0);
|
|
if ((*joker_effect)->retrigger)
|
|
{
|
|
*p_remaining_retriggers -= 1;
|
|
(*joker_effect)->message = "Again!";
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 the_duo_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->PAIR)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 2;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 the_trio_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->THREE_OF_A_KIND)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 3;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 the_family_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->FOUR_OF_A_KIND)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 4;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 the_order_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->STRAIGHT)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 3;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 the_tribe_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (get_contained_hands()->FLUSH)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 2;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 bootstraps_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_INDEPENDENT, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
// Same protection as the Bull Joker
|
|
if (get_money() > 0)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = (get_money() / 5) * 2;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
// Using GBAL_UNUSED, aka __attribute__((unused)), for jokers with no sprites yet to avoid warning
|
|
// Remove the attribute once they have sprites
|
|
// no graphics available but ready to be used if wanted when graphics available
|
|
GBAL_UNUSED
|
|
static u32 shoot_the_moon_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
SCORE_ON_EVENT_ONLY(JOKER_EVENT_ON_CARD_HELD, joker_event)
|
|
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
if (scored_card->rank == QUEEN)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->mult = 13;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MULT;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
GBAL_UNUSED
|
|
static u32 photograph_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
s32* p_first_face_index = &(joker->scoring_state);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_first_face_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED:
|
|
// has a face card been encountered already, and if not, is the current scoring card a
|
|
// face card?
|
|
if (*p_first_face_index == UNDEFINED && card_is_face(scored_card))
|
|
{
|
|
*p_first_face_index = get_scored_card_index();
|
|
}
|
|
// if we have a face card index saved, check against it and give mult accordingly
|
|
// Doing this now will trigger the effect the first time we encounter the face card,
|
|
// and we will catch potential retriggers
|
|
if (*p_first_face_index == get_scored_card_index())
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->xmult = 2;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_XMULT;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 dusk_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
s32* p_last_retriggered_index = &(joker->scoring_state);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
// start at -1 so that a first index of 0 can satisfy the retrigger condition below
|
|
*p_last_retriggered_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
// Only retrigger current card if it's strictly after the last one we retriggered
|
|
if (get_num_hands_remaining() == 0)
|
|
{
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->retrigger = (*p_last_retriggered_index < get_scored_card_index());
|
|
if ((*joker_effect)->retrigger)
|
|
{
|
|
*p_last_retriggered_index = get_scored_card_index();
|
|
(*joker_effect)->message = "Again!";
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 blueprint_brainstorm_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
// No need for this kind of init since these Jokers
|
|
// will have their data copied when needed
|
|
if (joker_event == JOKER_EVENT_ON_JOKER_CREATED ||
|
|
joker_event == JOKER_EVENT_ON_HAND_SCORED_END || joker_event == JOKER_EVENT_ON_ROUND_END)
|
|
{
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
// find ourselves in the Jokers list
|
|
List* jokers = get_jokers_list();
|
|
ListItr itr = list_itr_create(jokers);
|
|
JokerObject* copied_joker_object;
|
|
while ((copied_joker_object = list_itr_next(&itr)))
|
|
{
|
|
if (copied_joker_object->joker == joker)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This shouldn't happen since if we are a scoring Joker, we should always
|
|
// be part of the Jokers list, but being extra careful doesn't cost much
|
|
if (copied_joker_object == NULL)
|
|
{
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
// find the copied Joker, may need to bounce around Blueprints and a Brainstorm
|
|
// If we encounter NULL, we have a Blueprint at the end of the list that can't copy anything.
|
|
// If we go through a Brainstorms twice, we will be in a loop and need to exit
|
|
u8 brainstorm_counter = 0;
|
|
do
|
|
{
|
|
switch (copied_joker_object->joker->id)
|
|
{
|
|
// get the next Joker for Blueprint
|
|
case BLUEPRINT_JOKER_ID:
|
|
copied_joker_object = list_itr_next(&itr);
|
|
break;
|
|
|
|
// Get the first (leftmost) Joker for Brainstorm
|
|
case BRAINSTORM_JOKER_ID:
|
|
brainstorm_counter++;
|
|
itr = list_itr_create(jokers);
|
|
copied_joker_object = list_itr_next(&itr);
|
|
break;
|
|
|
|
// We encountered a Joker that isn't a Copying Joker and copy it now
|
|
// but how we copy it depends on this Joker's ID because they don't
|
|
// all handle data the same way.
|
|
default:
|
|
u8 copied_joker_id = copied_joker_object->joker->id;
|
|
const JokerInfo* copied_joker_info = get_joker_registry_entry(copied_joker_id);
|
|
|
|
// Copy the persistent data
|
|
joker->persistent_state = copied_joker_object->joker->persistent_state;
|
|
|
|
// Then regardless of if we copied the data above, apply the
|
|
// copied JokerEffect function to the local data
|
|
effect_flags_ret =
|
|
copied_joker_info
|
|
->joker_effect_func(joker, scored_card, joker_event, joker_effect);
|
|
|
|
// make also sure we don't expire
|
|
effect_flags_ret &= ~JOKER_EFFECT_FLAG_EXPIRE;
|
|
|
|
// exit the loop
|
|
copied_joker_object = NULL;
|
|
|
|
break;
|
|
}
|
|
} while (copied_joker_object != NULL && brainstorm_counter < 2);
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 hack_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
s32* p_last_retriggered_index = &(joker->scoring_state);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_last_retriggered_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
// Works the same way as Dusk, but check what rank the card is
|
|
switch (scored_card->rank)
|
|
{
|
|
case TWO:
|
|
case THREE:
|
|
case FOUR:
|
|
case FIVE:
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->retrigger =
|
|
(*p_last_retriggered_index < get_scored_card_index());
|
|
if ((*joker_effect)->retrigger)
|
|
{
|
|
*p_last_retriggered_index = get_scored_card_index();
|
|
(*joker_effect)->message = "Again!";
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 seltzer_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
s32* p_last_retriggered_idx = &(joker->scoring_state);
|
|
s32* p_hands_left_until_exp = &(joker->persistent_state);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_JOKER_CREATED:
|
|
*p_hands_left_until_exp = 10; // remaining retriggered hands
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_last_retriggered_idx = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
// Works the same way as Dusk
|
|
// No need to check for p_hands_left_until_exp because the Joker
|
|
// will be destroyed the moment we hit 0
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
(*joker_effect)->retrigger = ((*p_last_retriggered_idx) < get_scored_card_index());
|
|
if ((*joker_effect)->retrigger)
|
|
{
|
|
*p_last_retriggered_idx = get_scored_card_index();
|
|
(*joker_effect)->message = "Again!";
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
|
|
}
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_HAND_SCORED_END:
|
|
*joker_effect = &shared_joker_effect;
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_MESSAGE;
|
|
|
|
(*p_hands_left_until_exp)--;
|
|
if (*p_hands_left_until_exp > 0)
|
|
{
|
|
// Need to do this for now because the message's memory can't really be allocated
|
|
// So we can't use snprintf to craft a message depending on the number of hands left
|
|
static const char* seltzer_messages[] =
|
|
{"1", "2", "3", "4", "5", "6", "7", "8", "9"};
|
|
(*joker_effect)->message = (char*)seltzer_messages[(*p_hands_left_until_exp) - 1];
|
|
}
|
|
else
|
|
{
|
|
(*joker_effect)->message = "Drank!";
|
|
(*joker_effect)->expire = true;
|
|
effect_flags_ret |= JOKER_EFFECT_FLAG_EXPIRE;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|
|
|
|
static u32 sock_and_buskin_joker_effect(
|
|
Joker* joker,
|
|
Card* scored_card,
|
|
enum JokerEvent joker_event,
|
|
JokerEffect** joker_effect
|
|
)
|
|
{
|
|
u32 effect_flags_ret = JOKER_EFFECT_FLAG_NONE;
|
|
|
|
s32* p_last_retriggered_face_index = &(joker->scoring_state);
|
|
|
|
switch (joker_event)
|
|
{
|
|
case JOKER_EVENT_ON_HAND_PLAYED:
|
|
*p_last_retriggered_face_index = UNDEFINED;
|
|
break;
|
|
|
|
case JOKER_EVENT_ON_CARD_SCORED_END:
|
|
*joker_effect = &shared_joker_effect;
|
|
|
|
// Works the same way as Dusk, but for face cards
|
|
(*joker_effect)->retrigger =
|
|
((*p_last_retriggered_face_index < get_scored_card_index()) &&
|
|
card_is_face(scored_card));
|
|
if ((*joker_effect)->retrigger)
|
|
{
|
|
*p_last_retriggered_face_index = get_scored_card_index();
|
|
(*joker_effect)->message = "Again!";
|
|
effect_flags_ret = JOKER_EFFECT_FLAG_RETRIGGER | JOKER_EFFECT_FLAG_MESSAGE;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return effect_flags_ret;
|
|
}
|