Files
balatro-gba/include/game_variables.h
Geralt 1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00

76 lines
1.7 KiB
C

/**
* @file game_variables.h
*
* @brief Game global game variables struct definition
*/
#ifndef GAME_VARIABLES_H
#define GAME_VARIABLES_H
#include "blind.h"
#include "random.h"
#include <tonc.h>
#define GAME_SPEED_MIN 1
#define GAME_SPEED_MAX 4
// Volume is stored from 0 to 5 but is an increment of 20 so 0 to 100 will be displayed
#define VOLUME_OPTION_MIN 0
#define VOLUME_OPTION_MAX 5
#define VOLUME_OPTION_INCREMENT 20
#define DEFAULT_GAME_SPEED 1
#define DEFAULT_MUSIC_VOLUME VOLUME_OPTION_MAX
#define DEFAULT_SOUND_VOLUME VOLUME_OPTION_MAX
#define MAX_HANDS 4
#define MAX_DISCARDS 4
#define DEFAULT_HAND_SIZE 8
/**
* @brief A central location for all game variables.
*
* **NOTE**: This is currently WIP and will be populated with a refactor effort.
* NOT ALL VARIABLES ARE LOCATED HERE YET
*/
typedef struct
{
// Internal variables
s32 timer; // This might already exist in libtonc but idk so i'm just making my own
RngInfo rng_info;
// Variables visible by the player
s32 round;
s32 ante;
s32 money;
s32 hand_size;
s32 deck;
// Blind variables
enum BlindType current_blind;
enum BlindType next_boss_blind;
enum BlindState blinds_states[NUM_BLINDS_PER_ANTE];
s32 hands;
s32 discards;
u32 score;
Sprite* playing_blind_token;
Sprite* round_end_blind_token;
// Options variables
// BY DEFAULT IS SET TO 1, but if changed to 2 or more, should speed up all (or most) of the
// game aspects that should be sped up by speed, as in the original game.
u8 game_speed;
u8 music_volume;
u8 sound_volume;
} GameVariables;
extern GameVariables g_game_vars;
#endif // GAME_VARIABLES_H