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balatro-gba/source/selection_grid.c
Umut Paklacı 1e1394ec21
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Fix shop reroll button's horizontal movement (#316) (#425)
* Add optional exit indexes to selection grid rows & fix shop reroll button movement (#316)

- Added has_exit_idx and exit_idx to SelGridRowAttributes to simulate subgrid-like behavior that was desired in shop reroll button
- Add logic to use exit index if given inside selection_grid_move_selection_horz()
- Add joker focus logic to shop_reroll_row_on_selection_changed()

* clang-format fix

* clang format fix #2

errors due to version mismatch in local fixed (i hope)

* important fix: check x instead of y for next_roudn_btn_sel_x

was checking y against an X value

* changed commenting

* selection_grid.h clang-format fix

* changed commenting again

trying to make docs understandable

* set shop selection rows explicit

Co-authored-by: Rickey <ric@rf3.xyz>

* syntax fix

* clang format fix onceagain

* guard clause when moving down from jokers

---------

Co-authored-by: Rickey <ric@rf3.xyz>
2026-04-05 23:19:08 -07:00

131 lines
4.1 KiB
C

#include "selection_grid.h"
static void selection_grid_process_directional_input(SelectionGrid* selection_grid)
{
int horz_tri_input = bit_tribool(key_hit(KEY_ANY), KI_RIGHT, KI_LEFT);
if (horz_tri_input != 0)
{
selection_grid_move_selection_horz(selection_grid, horz_tri_input);
/* Avoid handling both vertical and horizontal input at the same time,
* it creates all sorts of difficult edge cases.
*/
return;
}
int vert_tri_input = bit_tribool(key_hit(KEY_ANY), KI_DOWN, KI_UP);
if (vert_tri_input != 0)
{
selection_grid_move_selection_vert(selection_grid, vert_tri_input);
}
}
void selection_grid_move_selection_horz(SelectionGrid* selection_grid, int direction_tribool)
{
if (selection_grid == NULL || selection_grid->selection.y < 0 ||
selection_grid->selection.y >= selection_grid->num_rows)
{
return;
}
SelectionGridRow current_row = selection_grid->rows[selection_grid->selection.y];
// Choose the horizontal exit index if it exists
Selection new_selection =
current_row.attributes.has_h_exit_idx
? (Selection){selection_grid->selection.x, current_row.attributes.h_exit_idx}
: selection_grid->selection;
new_selection.x += direction_tribool;
int row_size = selection_grid->rows[new_selection.y].get_size();
bool wrap_enabled = selection_grid->rows[new_selection.y].attributes.wrap;
if (wrap_enabled)
{
new_selection.x = wrap(new_selection.x, 0, row_size);
}
if (wrap_enabled || (new_selection.x >= 0 && new_selection.x < row_size))
{
bool proceed_selection =
selection_grid->rows[selection_grid->selection.y].on_selection_changed(
selection_grid,
current_row.row_idx,
&selection_grid->selection,
&new_selection
);
if (proceed_selection)
{
selection_grid->selection = new_selection;
}
}
}
void selection_grid_move_selection_vert(SelectionGrid* selection_grid, int direction_tribool)
{
if (selection_grid == NULL)
return;
Selection selection = selection_grid->selection;
Selection new_selection = selection;
new_selection.y += direction_tribool;
if (new_selection.y >= 0 && new_selection.y < selection_grid->num_rows)
{
int new_row_size = selection_grid->rows[new_selection.y].get_size();
if (new_row_size <= 0)
return;
int old_row_size = selection_grid->rows[selection.y].get_size();
// Branchless set to 1 if 0 to avoid division by 0
old_row_size += (old_row_size == 0);
// Maintain relative horizontal position
// The operations are equivalent to fixed point if all the numbers were converted
new_selection.x = fx2int(selection.x * ((int2fx(new_row_size) / old_row_size)));
bool proceed_selection = true;
if (selection.y >= 0 && selection.y < selection_grid->num_rows)
{
proceed_selection =
selection_grid->rows[selection.y]
.on_selection_changed(selection_grid, selection.y, &selection, &new_selection);
}
if (proceed_selection)
{
proceed_selection = selection_grid->rows[new_selection.y].on_selection_changed(
selection_grid,
new_selection.y,
&selection,
&new_selection
);
}
if (proceed_selection)
{
selection_grid->selection = new_selection;
}
}
}
void selection_grid_process_input(SelectionGrid* selection_grid)
{
if (selection_grid == NULL || selection_grid->rows == NULL)
return;
selection_grid_process_directional_input(selection_grid);
u32 non_directional_key = KEY_ANY & ~KEY_DIR;
if (key_transit(non_directional_key))
{
// To make the next line shorter and more readable
Selection* selection = &selection_grid->selection;
selection_grid->rows[selection->y].on_key_transit(selection_grid, selection);
}
}