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balatro-gba/include/card.h
MeirGavish 451f4bd073
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Add mode field to Sprite (#563)
* Added sprite_hide and sprite_object_hide functions

* Changed calls to obj_unhide to sprite_unhide

* Fix embarrasing errors

* clang-format...?

* Imported renames from #557

* Removed last uses of obj_hide in round

* Added documentation

* Changed Sprite.idx from int to s16

* Added proper NULL-check macro usage in sprite.c
2026-08-02 13:29:20 +03:00

90 lines
2.1 KiB
C

#ifndef CARD_H
#define CARD_H
#include "deck_types.h"
#include "item.h"
#include <maxmod.h>
#include <tonc.h>
#define MAX_CARDS 128 // Arbitrary high value so we don't have issues
#define MAX_CARDS_ON_SCREEN 16
#define CARD_TID 0
#define CARD_SPRITE_OFFSET 16
#define CARD_PB 0
#define CARD_STARTING_LAYER 0
// Card suits
#define DIAMONDS 0
#define CLUBS 1
#define HEARTS 2
#define SPADES 3
#define NUM_SUITS 4
// Card ranks
#define TWO 0
#define THREE 1
#define FOUR 2
#define FIVE 3
#define SIX 4
#define SEVEN 5
#define EIGHT 6
#define NINE 7
#define TEN 8
#define JACK 9
#define QUEEN 10
#define KING 11
#define ACE 12
#define NUM_RANKS 13
#define RANK_OFFSET 2 // Because the first rank is 2 and ranks start at 0
#define IMPOSSIBLY_HIGH_CARD_VALUE 100
// Card sprites
#define DEFAULT_HIGH_CONTRAST false
#define DEFAULT_MORE_READABLE false
// Card types
typedef struct Card
{
u8 suit;
u8 rank;
} Card;
typedef struct CardObject
{
Item; // First member struct inheritance
Card* card;
bool selected;
} CardObject;
void card_init(void);
// Card sprites accessibility functions
void set_cards_high_contrast(bool enable);
void set_cards_more_readable(bool enable);
bool get_cards_high_contrast(void);
bool get_cards_more_readable(void);
// Card methods
Card* card_new(u8 suit, u8 rank);
void card_destroy(Card** card);
u8 card_get_value(Card* card);
// CardObject methods
CardObject* card_object_new(Card* card);
void card_object_destroy(CardObject** card_object);
void card_object_set_sprite(CardObject* card_object, s16 layer);
void card_object_set_sprite_face_down(CardObject* card_object, enum DeckType deck, s16 layer);
void card_object_shake(CardObject* card_object, mm_word sound_id);
void card_object_set_selected(CardObject* card_object, bool selected);
bool card_object_is_selected(CardObject* card_object);
Sprite* card_object_get_sprite(CardObject* card_object);
int card_object_get_buy_price(Item* card_object);
void card_object_dispose(Item** card_object);
#endif // CARD_H