#include "splash_screen.h" #include "font.h" #include "game.h" #include "graphic_utils.h" #include "maxmod.h" #include "soundbank.h" #include static const Rect COUNTDOWN_TIMER_RECT = {208, 144, 240, 152}; static uint s_timer = 0; void splash_screen_on_init(void) { s_timer = 0; tte_printf("#{P:72,8; cx:0x%X000}DISCLAIMER", TTE_WHITE_PB); tte_printf( "#{P:8,24; cx:0x%X000}This project is NOT endorsed \n by or affiliated with \n Playstack " "or " "LocalThunk.\n\n If you have paid for this, \n you have been scammed \n and should request " "a refund \n IMMEDIATELY. \n\n The only official place \n to obtain this is from: \n\n " "'github.com/\n GBALATRO/balatro-gba'", TTE_WHITE_PB ); tte_printf("#{P:8,144; cx:0x%X000}(Press any key to skip)", TTE_WHITE_PB); } void splash_screen_on_update(void) { s_timer++; if (s_timer < SPLASH_DURATION_FRAMES) { tte_erase_rect_wrapper(COUNTDOWN_TIMER_RECT); tte_printf( "#{P:%d,%d; cx:0x%X000}%d", COUNTDOWN_TIMER_RECT.left, COUNTDOWN_TIMER_RECT.top, TTE_WHITE_PB, 1 + (SPLASH_DURATION_FRAMES - s_timer) / SPLASH_FPS ); if (!key_hit(KEY_ANY)) { return; } } game_change_state(GAME_STATE_MAIN_MENU); tte_erase_screen(); } void splash_screen_on_exit(void) { mmStart(MOD_MAIN_THEME, MM_PLAY_LOOP); }