#include "graphic_utils.h" #include "layout.h" #include #include #include #include #include static const Rect FULL_SCREENBLOCK_RECT = {0, 0, SE_ROW_LEN - 1, SE_COL_LEN - 1}; static void clip_se_rect_to_screenblock(Rect* rect); static void bg_se_copy_or_move_rect_1_tile_vert( u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move ); static void main_bg_se_copy_or_move_rect_1_tile_vert( Rect se_rect, enum ScreenVertDir direction, bool move ); // Clips a rect of screenblock entries to a specified rect // The bounding rect is not required to be within screenblock boundaries static inline void clip_se_rect_to_bounding_rect(Rect* rect, const Rect* bounding_rect) { rect->right = min(rect->right, bounding_rect->right); rect->bottom = min(rect->bottom, bounding_rect->bottom); rect->left = max(rect->left, bounding_rect->left); rect->top = max(rect->top, bounding_rect->top); } // Can be unstaticed if needed // Clips a rect of screenblock entries to screenblock boundaries static void clip_se_rect_to_screenblock(Rect* rect) { clip_se_rect_to_bounding_rect(rect, &FULL_SCREENBLOCK_RECT); } // Clips a rect of screenblock entries to be within one step of // screenblock boundaries vertically depending on direction. static inline void clip_se_rect_within_step_of_full_screen_vert( Rect* se_rect, enum ScreenVertDir direction ) { Rect bounding_rect = FULL_SCREENBLOCK_RECT; if (direction == SCREEN_UP) { bounding_rect.top += 1; } else if (direction == SCREEN_DOWN) { bounding_rect.bottom -= 1; } clip_se_rect_to_bounding_rect(se_rect, &bounding_rect); } // Internal static function to merge implementation of move/copy functions. static void bg_se_copy_or_move_rect_1_tile_vert( u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction, bool move ) { if (se_rect.left > se_rect.right || (direction != SCREEN_UP && direction != SCREEN_DOWN)) return; // Clip to avoid read/write overflow of the screenblock clip_se_rect_within_step_of_full_screen_vert(&se_rect, direction); int start = (direction == SCREEN_UP) ? se_rect.top : se_rect.bottom; int end = (direction == SCREEN_UP) ? se_rect.bottom : se_rect.top; for (int y = start; y != end - direction; y -= direction) { memcpy16( &(se_mat[bg_sbb][y + direction][se_rect.left]), &se_mat[bg_sbb][y][se_rect.left], rect_width(&se_rect) ); } if (move) { memset16(&se_mat[bg_sbb][end][se_rect.left], 0x0000, rect_width(&se_rect)); } } static void main_bg_se_copy_or_move_rect_1_tile_vert( Rect se_rect, enum ScreenVertDir direction, bool move ) { bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, move); } void bg_se_copy_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction) { bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, false); } void bg_se_move_rect_1_tile_vert(u16 bg_sbb, Rect se_rect, enum ScreenVertDir direction) { bg_se_copy_or_move_rect_1_tile_vert(MAIN_BG_SBB, se_rect, direction, true); } void main_bg_se_copy_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction) { main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, false); } void main_bg_se_move_rect_1_tile_vert(Rect se_rect, enum ScreenVertDir direction) { main_bg_se_copy_or_move_rect_1_tile_vert(se_rect, direction, true); } void main_bg_se_copy_rect(Rect se_rect, BG_POINT dest_pos) { if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom) return; // Clip to avoid screenblock overflow clip_se_rect_to_screenblock(&se_rect); int width = rect_width(&se_rect); int height = rect_height(&se_rect); SE tile_map[height][width]; // Copy the rect to the tile map for (int sy = 0; sy < height; sy++) { memcpy16(&tile_map[sy][0], &se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], width); } // TODO: Avoid overflow // Copy the tilemap to the new rect position for (int sy = 0; sy < height; sy++) { memcpy16(&se_mat[MAIN_BG_SBB][dest_pos.y + sy][dest_pos.x], &tile_map[sy][0], width); } } static inline void main_bg_se_fill_rect_with_se(SE se, Rect se_rect) { if (se_rect.left > se_rect.right || se_rect.top > se_rect.bottom) return; // Clip to avoid screenblock overflow clip_se_rect_to_screenblock(&se_rect); int width = rect_width(&se_rect); int height = rect_height(&se_rect); for (int sy = 0; sy < height; sy++) { memset16(&se_mat[MAIN_BG_SBB][se_rect.top + sy][se_rect.left], se, width); } } void main_bg_se_copy_expand_tile(Rect se_rect_dest, BG_POINT se_tile_src) { main_bg_se_fill_rect_with_se(se_mat[MAIN_BG_SBB][se_tile_src.y][se_tile_src.x], se_rect_dest); } void main_bg_se_copy_expand_3x3_rect(Rect se_dest_rect, BG_POINT src_top_left_pnt) { // New implementation: uses a 9-patch to factorize as much code as we can // clang-format off NinePatchRect src_9_ptch = { .patch_rect = { src_top_left_pnt.x, src_top_left_pnt.y, src_top_left_pnt.x + 2, src_top_left_pnt.y + 2 }, .margins = {1, 1, 1, 1} }; // clang-format on main_bg_se_copy_expand_9_patch(se_dest_rect, &src_9_ptch); } // Helper: Copy the left and right sides of a 3x3 tile block static inline void main_bg_se_3w_copy_expand_left_right_sides( const Rect* se_dest_rect, const BG_POINT* src_left_pnt ) { SE middle_left_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x]; // Assuming width 3 so the right side is + 2 SE middle_right_se = se_mat[MAIN_BG_SBB][src_left_pnt->y][src_left_pnt->x + 2]; int dest_rect_width = rect_width(se_dest_rect); int dest_rect_height = rect_height(se_dest_rect); for (int y = 0; y < dest_rect_height; y++) { se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left] = middle_left_se; se_mat[MAIN_BG_SBB][se_dest_rect->top + y][se_dest_rect->left + dest_rect_width - 1] = middle_right_se; } } void main_bg_se_copy_expand_3w_row(Rect se_dest_rect, BG_POINT src_row_left_pnt) { clip_se_rect_to_screenblock(&se_dest_rect); int dest_rect_width = rect_width(&se_dest_rect); if (dest_rect_width < 2) return; // Copy left and right sides main_bg_se_3w_copy_expand_left_right_sides(&se_dest_rect, &src_row_left_pnt); if (dest_rect_width > 2) { SE middle_fill_se = se_mat[MAIN_BG_SBB][src_row_left_pnt.y][src_row_left_pnt.x + 1]; Rect dest_inner_fill_rect = se_dest_rect; // Avoid copying the sides when filling the rect. dest_inner_fill_rect.left += 1; dest_inner_fill_rect.right -= 1; main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect); } } // Helper: Copy the four corners of a 9-patch static inline void main_bg_se_expand_9_patch_copy_corners( Rect se_dest_rect, const NinePatchRect* src_9_ptch ) { BG_POINT top_left_dest_pos = {se_dest_rect.left, se_dest_rect.top}; Rect top_left_src = { src_9_ptch->patch_rect.left, src_9_ptch->patch_rect.top, src_9_ptch->patch_rect.left + src_9_ptch->margins.left - 1, src_9_ptch->patch_rect.top + src_9_ptch->margins.top - 1 }; BG_POINT top_right_dest_pos = { se_dest_rect.right - src_9_ptch->margins.right + 1, se_dest_rect.top }; Rect top_right_src = { src_9_ptch->patch_rect.right - src_9_ptch->margins.right + 1, src_9_ptch->patch_rect.top, src_9_ptch->patch_rect.right, src_9_ptch->patch_rect.top + src_9_ptch->margins.top - 1 }; BG_POINT bottom_right_dest_pos = { se_dest_rect.right - src_9_ptch->margins.right + 1, se_dest_rect.bottom - src_9_ptch->margins.bottom + 1 }; Rect bottom_right_src = { src_9_ptch->patch_rect.right - src_9_ptch->margins.right + 1, src_9_ptch->patch_rect.bottom - src_9_ptch->margins.bottom + 1, src_9_ptch->patch_rect.right, src_9_ptch->patch_rect.bottom }; BG_POINT bottom_left_dest_pos = { se_dest_rect.left, se_dest_rect.bottom - src_9_ptch->margins.bottom + 1 }; Rect bottom_left_src = { src_9_ptch->patch_rect.left, src_9_ptch->patch_rect.bottom - src_9_ptch->margins.bottom + 1, src_9_ptch->patch_rect.left + src_9_ptch->margins.left - 1, src_9_ptch->patch_rect.bottom }; main_bg_se_copy_rect(top_left_src, top_left_dest_pos); main_bg_se_copy_rect(top_right_src, top_right_dest_pos); main_bg_se_copy_rect(bottom_right_src, bottom_right_dest_pos); main_bg_se_copy_rect(bottom_left_src, bottom_left_dest_pos); } // Helper: Copy the four sides of a 9-patch static inline void main_bg_se_expand_9_patch_stretch_sides( Rect se_dest_rect, const NinePatchRect* src_9_ptch, int top_bottom_width, int left_right_height ) { // We can take the Top and Bottom sides' tiles 1 by 1 and stretch them horizontally // Top side for (int i = 0; i < src_9_ptch->margins.top; i++) { SE top_side_tile = se_mat[MAIN_BG_SBB][src_9_ptch->patch_rect.top + i] [src_9_ptch->patch_rect.left + src_9_ptch->margins.left]; memset16( &se_mat[MAIN_BG_SBB][se_dest_rect.top + i] [se_dest_rect.left + src_9_ptch->margins.left], top_side_tile, top_bottom_width ); } // Bottom side side for (int i = 0; i < src_9_ptch->margins.bottom; i++) { SE bottom_side_tile = se_mat[MAIN_BG_SBB][src_9_ptch->patch_rect.bottom - i] [src_9_ptch->patch_rect.left + src_9_ptch->margins.left]; memset16( &se_mat[MAIN_BG_SBB][se_dest_rect.bottom - i] [se_dest_rect.left + src_9_ptch->margins.left], bottom_side_tile, top_bottom_width ); } // Can't stretch the Left and Right sides with a wide memset16, and // main_bg_se_fill_rect_with_se` does it rows-wise too. We'll have to copy rects by hand. Rect left_side_tiles_src = { src_9_ptch->patch_rect.left, src_9_ptch->patch_rect.top + src_9_ptch->margins.top, src_9_ptch->patch_rect.left + src_9_ptch->margins.left - 1, src_9_ptch->patch_rect.top + src_9_ptch->margins.top }; BG_POINT left_side_tiles_dest_pos = { se_dest_rect.left, se_dest_rect.top + src_9_ptch->margins.top }; Rect right_side_tiles_src = { src_9_ptch->patch_rect.right - src_9_ptch->margins.right + 1, src_9_ptch->patch_rect.top + src_9_ptch->margins.top, src_9_ptch->patch_rect.right, src_9_ptch->patch_rect.top + src_9_ptch->margins.top }; BG_POINT right_side_tiles_dest_pos = { se_dest_rect.right - src_9_ptch->margins.right + 1, se_dest_rect.top + src_9_ptch->margins.top }; for (int i = 0; i < left_right_height; i++) { main_bg_se_copy_rect(left_side_tiles_src, left_side_tiles_dest_pos); left_side_tiles_dest_pos.y++; main_bg_se_copy_rect(right_side_tiles_src, right_side_tiles_dest_pos); right_side_tiles_dest_pos.y++; } } void main_bg_se_copy_expand_9_patch(Rect se_dest_rect, const NinePatchRect* src_9_ptch) { clip_se_rect_to_screenblock(&se_dest_rect); int dest_rect_width = rect_width(&se_dest_rect); int dest_rect_height = rect_height(&se_dest_rect); int src_9ptch_min_width = src_9_ptch->margins.left + src_9_ptch->margins.right; int src_9ptch_min_height = src_9_ptch->margins.top + src_9_ptch->margins.bottom; // Verify the dest rect is big enough to fit at least the 9-patch's corners if (dest_rect_width < src_9ptch_min_width || dest_rect_height < src_9ptch_min_height) return; // Copy the corners main_bg_se_expand_9_patch_copy_corners(se_dest_rect, src_9_ptch); // Fill the sides and center if needed if (dest_rect_width > src_9ptch_min_width && dest_rect_height > src_9ptch_min_height) { // Stretch sides main_bg_se_expand_9_patch_stretch_sides( se_dest_rect, src_9_ptch, dest_rect_width - src_9ptch_min_width, dest_rect_height - src_9ptch_min_height ); // Fill center SE middle_fill_se = se_mat[MAIN_BG_SBB][src_9_ptch->patch_rect.top + src_9_ptch->margins.top] [src_9_ptch->patch_rect.left + src_9_ptch->margins.left]; Rect dest_inner_fill_rect = { se_dest_rect.left + src_9_ptch->margins.left, se_dest_rect.top + src_9_ptch->margins.top, se_dest_rect.right - src_9_ptch->margins.right, se_dest_rect.bottom - src_9_ptch->margins.bottom }; main_bg_se_fill_rect_with_se(middle_fill_se, dest_inner_fill_rect); } } void tte_erase_rect_wrapper(Rect rect) { tte_erase_rect(rect.left, rect.top, rect.right, rect.bottom); } void update_text_rect_to_right_align_str( Rect* rect, const char* str, enum OverflowDir overflow_direction ) { // TODO: Allow passing string length to avoid calling strlen()? int str_len = strlen(str); if (overflow_direction == OVERFLOW_LEFT) { rect->left = max(0, rect->right - str_len * TTE_CHAR_SIZE); } else if (overflow_direction == OVERFLOW_RIGHT) { int num_fitting_chars = rect_width(rect) / TTE_CHAR_SIZE; if (str_len < num_fitting_chars) rect->left += (num_fitting_chars - str_len) * TTE_CHAR_SIZE; // else nothing is to be updated, entire rect is filled and may overflow } } void update_text_rect_to_center_str(Rect* rect, const char* str, enum ScreenHorzDir bias_direction) { if (rect == NULL || str == NULL) return; int text_width_chars = strlen(str); int rect_width_chars = rect_width(rect) / TTE_CHAR_SIZE; bool bias_right = (bias_direction == SCREEN_RIGHT); /* Adding bias_right makes sure that we round up when biased right * but round down when biased left. */ rect->left += max(0, (rect_width_chars - text_width_chars + bias_right) / 2) * TTE_CHAR_SIZE; } void memcpy16_tile8_with_palette_offset(u16* dst, const u16* src, uint hwcount, u8 palette_offset) { const u16 offset = (((palette_offset) << 8) | (palette_offset)); for (int i = 0; i < hwcount; i++) { // Copying u8 data twice across u16 data dst[i] = src[i] + offset; } } void memcpy32_tile8_with_palette_offset(u32* dst, const u32* src, uint wcount, u8 palette_offset) { const u32 offset = (palette_offset << 24) | (palette_offset << 16) | (palette_offset << 8) | palette_offset; for (int i = 0; i < wcount; i++) { // Copying u8 data 4 times across u32 data dst[i] = src[i] + offset; } } void toggle_windows(bool win0, bool win1) { if (win0) { REG_DISPCNT |= DCNT_WIN0; } else { REG_DISPCNT &= ~DCNT_WIN0; } if (win1) { REG_DISPCNT |= DCNT_WIN1; } else { REG_DISPCNT &= ~DCNT_WIN1; } if (win0 || win1) { REG_BLDCNT = BLD_BUILD(BLD_BG1, BLD_BG2, 1); } else { REG_BLDCNT = 0; } } void main_bg_se_clear_rect(Rect se_rect) { if (se_rect.left > se_rect.right) return; // Clip to avoid screenblock overflow clip_se_rect_to_screenblock(&se_rect); for (int y = se_rect.top; y < se_rect.bottom; y++) { memset16(&(se_mat[MAIN_BG_SBB][y][se_rect.left]), 0x0000, rect_width(&se_rect)); } } // Width of the screen, in nb of tiles #define MAX_LINE_TEXT_LENGTH 30 int tte_printf_justified_in_rect( const char* raw_text, Rect dst_rect, enum TextJustifyFlag justify_direction, enum ScreenHorzDir bias_direction, bool do_print ) { // These are the actual lengths of the line/token, which take the {TAGS} into account int raw_text_len = strlen(raw_text); int line_start = 0; int token_start = 0; int token_len = 0; // These lengths correspond to what will be visible on screen int max_line_text_len = rect_width(&dst_rect); int line_text_len = 0; int token_text_len = 0; int line_x = 0; int line_y = 0; // Will exit when there are no more words while (line_start < raw_text_len) { // Need to do everything by hand, as it seems tte_printf does NOT stop at \0 token_len = 0; token_text_len = 0; // Parse the `raw_text` and while (line_text_len <= max_line_text_len && token_start < raw_text_len) { int current_char = token_start + token_len; // Handle tags if (raw_text[current_char] == '#' && (current_char + 1) < raw_text_len && raw_text[current_char + 1] == '{') { while (current_char < raw_text_len && raw_text[current_char] != '}') { token_len++; current_char++; } if (current_char < raw_text_len) { token_len++; current_char++; } } // Handle special cases // End of word/text detected if (raw_text[current_char] == ' ' || raw_text[current_char] == '\0') { token_start = current_char + 1; // Set these to -1 so that it becomes 0 when incremented for the // next iteration since we need to continue. token_len = -1; token_text_len = -1; } // Early end of line detected, interrupt parsing immediately else if (raw_text[current_char] == '\n') { token_start = current_char + 1; // Set to 0, no need to compensate for continuing the loops since // we're breaking early from it. token_len = 0; token_text_len = 0; line_text_len++; break; } token_len++; token_text_len++; line_text_len++; }; // Do not print anything if we only need to compute the paragraph's total height if (do_print) { // Length of the raw slice for this line (includes formatting tags) int line_len = token_start - line_start; // Trim trailing whitespace/newlines from the raw slice while (line_len > 0) { char c = raw_text[line_start + line_len - 1]; if (c == ' ' || c == '\n' || c == '\0') line_len--; else break; } // Remove the overflowing token's visible length from this line line_text_len = line_text_len - token_text_len - 1; if (line_text_len < 0) line_text_len = 0; // useful DEBUG // tte_printf("#{P:0,%d}line %d - %d", 40 + (dst_rect.top + line_y) * TILE_SIZE, line_y, // line_text_len); // Now, we can print the chars from line_start to token_start line_x = 0; if (justify_direction == JUSTIFY_CENTER) { line_x = (max_line_text_len - line_text_len) / 2; } tte_printf( "#{P:%d,%d}%.*s", (dst_rect.left + line_x) * TILE_SIZE, (dst_rect.top + line_y) * TILE_SIZE, line_len, raw_text + line_start ); } line_start = token_start; line_text_len = 0; line_y++; } return line_y; }