#include "audio_utils.h" #include "game_variables.h" #include void play_sfx(mm_word id, mm_word rate, mm_byte volume) { mm_sound_effect sfx = { {id}, rate, 0, (volume * g_game_vars.sound_volume) / VOLUME_OPTION_MAX, SFX_DEFAULT_PAN, }; mmEffectEx(&sfx); }