/** * @file round_end.h * * @brief Round end game state functions */ #ifndef GAME_ROUND_END_H #define GAME_ROUND_END_H /** * @brief Change to the round end background */ void game_round_end_change_background(void); /** * @brief Round end state initialization */ void game_round_end_on_init(void); /** * @brief Round end state update */ void game_round_end_on_update(void); /** * @brief Round end cleanup */ void game_round_end_on_exit(void); #endif // GAME_ROUND_END_H