/** * @file blind_select.h * * @brief Blind select state functions */ #ifndef GAME_BLIND_SELECT_H #define GAME_BLIND_SELECT_H #include "blind.h" /** * @brief Change to the blind select background */ void game_blind_select_change_background(void); /** * @brief Blind select state initialization */ void game_blind_select_on_init(void); /** * @brief Blind select state update */ void game_blind_select_on_update(void); /** * @brief Blind select cleanup */ void game_blind_select_on_exit(void); void increment_blind(enum BlindState increment_reason); #endif // GAME_BLIND_SELECT_H