// clang-format off // (stateEnum, on_init, on_update, on_exit) DEF_STATE_INFO(GAME_STATE_SPLASH_SCREEN, splash_screen_on_init, splash_screen_on_update, splash_screen_on_exit ) DEF_STATE_INFO(GAME_STATE_MAIN_MENU, game_main_menu_on_init, game_main_menu_on_update, game_main_menu_on_exit ) DEF_STATE_INFO(GAME_STATE_OPTIONS_MENU, game_options_menu_on_init, game_options_menu_on_update, game_options_menu_on_exit) DEF_STATE_INFO(GAME_STATE_GAME_START, noop, game_start, noop ) DEF_STATE_INFO(GAME_STATE_PLAYING, game_round_on_init, game_playing_on_update, noop ) DEF_STATE_INFO(GAME_STATE_ROUND_END, game_round_end_on_init, game_round_end_on_update, game_round_end_on_exit ) DEF_STATE_INFO(GAME_STATE_SHOP, game_shop_on_init, game_shop_on_update, game_shop_on_exit ) DEF_STATE_INFO(GAME_STATE_BLIND_SELECT, game_blind_select_on_init, game_blind_select_on_update, game_blind_select_on_exit) DEF_STATE_INFO(GAME_STATE_LOSE, game_lose_on_init, game_over_on_update, game_over_on_exit ) DEF_STATE_INFO(GAME_STATE_WIN, game_win_on_init, game_over_on_update, game_over_on_exit ) // clang-format on