Rickey Fehr
3c2dd0edba
Rename blind enums to represent their type
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This commit prefixes the enums `BlindType` and `BlindState` with their
types for clarity
2025-10-13 23:36:27 -07:00
Rickey Fehr
7ee07bb34c
Refactor blind into a map
2025-10-13 23:36:27 -07:00
alex
767e21d5fa
made the lerped temp score expression clearer
2025-10-13 20:26:20 -07:00
MeirGavish
71de180871
Merge branch 'main' into implement_joker_testing
2025-10-13 20:59:17 +03:00
MeirGavish
8c25089966
Allow defining an ID for a joker to always appear in shop and be tested
2025-10-13 20:58:44 +03:00
MeirGavish
9d1a51884f
Added art for Jokers Bootstraps by @MathisMartin31 and @noctowlhoot and Pareidolia by @NoWhammies10 and @MeirGavish (jokers rearranged for palette optimization)
2025-10-09 23:42:07 +03:00
Geralt
ce6d2049f8
Update game.h
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Fix missing `is_joker_present` rename into `is_joker_owned`
2025-10-09 14:52:41 +02:00
Geralt
c4f22be9b9
Update joker.h
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Restoring the Brainstorm Joker ID, deleted by mistake while adding the Pareidolia Joker ID
2025-10-09 14:46:57 +02:00
Geralt
6787fab0c2
Merge branch 'main' into main
2025-10-08 23:25:24 +02:00
MeirGavish
4b35b2f7d8
Added art for jokers Blueprint and Brainstorm by @NoWhammies10 and @GreenNinja2525
2025-10-08 22:40:15 +03:00
Nan
7e17419811
Merge branch 'main' into pr-fix
2025-10-08 18:11:20 +02:00
Nan
bc44de0493
Update include/joker.h
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2025-10-08 17:57:20 +02:00
MonteCrysto
aa5ebd13fc
Add suggestions from @MeirGavish
2025-10-08 08:14:54 +02:00
MeirGavish
a0f1ef7780
Added art for xmult hand jokers The Duo The Trio, The Family, The Order, and The Tribe by @MathisMartin31
2025-10-07 23:52:49 +03:00
MeirGavish
c529c4be69
Added art for jokers Abstract Joker by @MathisMartin31 and Bull by @NoWhammies10 and @GreenNinja2525
2025-10-07 21:26:43 +03:00
MeirGavish
46936c1878
Added art for jokers Raised Fist by @MathisMartin31 and Reserved Parking by @NoWhammies10
2025-10-07 21:13:31 +03:00
MonteCrysto
b7a94fa085
Fix some issues (I actually forgot to compile)
2025-09-30 23:34:11 +02:00
MonteCrysto
de7c9d4d60
Add a "get_num_hands_remaining" function and implement the Acrobat Joker
2025-09-30 23:06:13 +02:00
MonteCrysto
c781ee9666
Add a "is_card_face" function to take into account if Pareidolia is present
2025-09-30 22:47:00 +02:00
alex
7bafc260dd
fixed game_speed, now using fixed point and keeping game_speed static
2025-09-22 22:04:51 -07:00
Drew
e620697917
Renamed joker_table.h to def_joker_gfx_table.h. Removed an unnecessary constant
2025-09-22 16:06:45 -05:00
alex
301f5a2a53
kind of fixed how game_speed behaves
2025-09-21 23:49:24 -07:00
alex
6e60cf5970
kind of fixed how game_speed behaves
2025-09-21 23:16:50 -07:00
Drew
2c5bc3b5dd
Adding an x macro to cut down on some boilerplate.
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This should make adding additional jokers require a little less
typing. Additional jokers will need an entry in /include/joker_table.h
2025-09-15 21:36:20 -05:00
Nan
35c0d383c5
Add blueprint and brainstorm jokers
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Implements blueprint and brainstorm to the game, but leaves the implementations commented out as they are still missing assets.
2025-09-13 22:18:31 +02:00
cellos51
f4d8fc9097
Merge branch 'main' of https://github.com/cellos51/balatro-gba into hblank_affine_background_effects and changed parameters on affine source to be updated from experimental branch
2025-08-28 22:39:48 -04:00
cellos51
c41fcd1a24
Remove unused definition for maximum background palette size
2025-08-28 19:04:51 -04:00
cellos51
bc32707126
replaced magic numbers for background palette size
2025-08-28 16:09:46 -04:00
cellos51
6e2d3ee499
Merge branch 'main' of https://github.com/cellos51/balatro-gba into hblank_affine_background_effects
2025-08-25 19:34:25 -04:00
cellos51
4f1f7cb347
Add splash screen functionality and update game state management
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- Introduced GAME_SPLASH_SCREEN state in game.h
- Implemented splash_screen_init and splash_screen_update functions in splash_screen.c
- Updated game.c to initialize with GAME_SPLASH_SCREEN and handle splash screen updates
- Removed old splash screen code from main.c
2025-08-24 15:44:45 -04:00
cellos51
53e6156397
Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen
2025-08-24 13:47:41 -04:00
MeirGavish
2d50005e30
Added art for Scary Face and Smiley Face by @GreenNinja2525 and enabled them in code
2025-08-22 19:43:27 +03:00
MeirGavish
7f5ed5433f
Win screen + Game over animation with hand discard
2025-08-21 23:33:51 +03:00
MeirGavish
c4b538c009
Basic game over screen + added main_bg_se_copy_expand_3x3_rect()
2025-08-19 21:40:40 +03:00
MeirGavish
5a70b002a9
graphic_utils refactors - renamed functions, optimized some code, used Tonc defines
2025-08-19 18:33:47 +03:00
MeirGavish
42a0e94afd
Refactor - Added defines for text colors and used them in all usses of tte_printf
2025-08-19 17:47:24 +03:00
MeirGavish
6d6bb39c97
Affine background now turns red on game over + other WIP changes for game over screen
2025-08-19 16:31:32 +03:00
MeirGavish
46141090a0
Added joker sprites by @GreenNinja2525 for Blue Joker, Even Steven, Odd Todd, Scholar and Business Card. Disabled jokers with no sprites.
2025-08-17 12:36:20 +03:00
MeirGavish
2539954dea
Fixed build error from previous merge and applied review comments
2025-08-17 11:10:00 +03:00
MeirGavish
04515839dc
(Manual conflict res) merged main into ttm/joker-scope-joker-1
2025-08-17 11:03:27 +03:00
MeirGavish
376309a9ef
(Manual conflict res on game.c) Merged main into ttm/joker-scop-1
2025-08-17 10:37:03 +03:00
MeirGavish
64274ae465
Added joker selling (still no animation) + fixed SpriteObject constructor focused bug
2025-08-16 15:38:34 +03:00
MeirGavish
92fa279059
Refactored jokers stack to be a list (AI used)
2025-08-16 13:18:44 +03:00
MeirGavish
2a4f045db6
Refactored list code to be generic void* list
2025-08-15 20:03:17 +03:00
MeirGavish
d1677e82d2
Added Selection Grid system and refactored shop code to use it
2025-08-15 19:30:07 +03:00
MeirGavish
b218d4ac3e
(Manual conflict res) Merge branch 'main' into ttm/joker-scope-joker-1
2025-08-15 10:56:41 +03:00
MeirGavish
06dc4f9c62
Extracted focus to SpriteObject for joker selling - WIP
2025-08-15 10:38:20 +03:00
MeirGavish
f66e296989
Merge branch 'main' into hblank_affine_background_effects
2025-08-12 17:24:14 +03:00
MeirGavish
5ba0b1034b
Comment clarification
2025-08-12 01:07:20 +03:00
MeirGavish
b043b82d3f
Optimized affine background HBLANK effect - improved but still not good enough
2025-08-12 00:06:04 +03:00