* Created sprite bank for all blinds
* progress city, it's a beatiful city that progress city!
* Sprite appears in blind selection screen
* Added all blind colors
* fix magic numbers + disable boss reroll
* Fix boss blind token not moving after a reroll
* fix always rolling the Needle due to choosing too early for the rng seed to be set
* No need for affine sprite for blind tokens, regular is enough
* address Copilot's review 1/2
* address Copilot's review 2/2
* correct Blind Tokens/Types
* Index palette colors into the files instead of code
* Fix blind sprites (flip bug not solved)
* Fix magic number, tile index and Mark colors
* load boss blind palette only when changing spritesheet
* Adressing clang format and ease of modification of the blinds' list
* Removed some magic numbers
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>