diff --git a/example_config/chuni.yaml b/example_config/chuni.yaml index a4d7047..a2b602c 100644 --- a/example_config/chuni.yaml +++ b/example_config/chuni.yaml @@ -16,14 +16,13 @@ mods: # Allow use of all available customization items in frontend web ui # note: This effectively makes every available item appear to be in the user's inventory. It does _not_ override the "disableFlag" setting on individual items - # warning: This can result in pushing a lot of data, especially the userbox items. Recommended for local network use only. forced_item_unlocks: map_icons: False system_voices: False avatar_accessories: False nameplates: False trophies: False - character_icons: False + characters: False stages: False version: diff --git a/titles/chuni/frontend.py b/titles/chuni/frontend.py index 0172583..8c1c4a2 100644 --- a/titles/chuni/frontend.py +++ b/titles/chuni/frontend.py @@ -485,7 +485,7 @@ class ChuniFrontend(FE_Base): @note This is a bit of a bear to piece together as it requires data from several different tables """ # Figure out if we're force unlocked - force_unlocked = self.game_cfg.mods.forced_item_unlocks("character_icons") + force_unlocked = self.game_cfg.mods.forced_item_unlocks("characters") items = dict() all_characters = await self.data.static.get_characters(version) if all_characters is None: