#ifndef ROMPROCESSOR_H #define ROMPROCESSOR_H #include #include #include #include #include #include #include #include #include "pokedatastructure.h" #include "util.h" // For PokeID.bin: each pokemon entry is 28 bytes long // from: https://github.com/SunakazeKun/AlmiaE/blob/6af31527f579037b71fe3461309820f481c42be9/src/com/aurum/almia/game/param/PokeID.java #define ENTRY_SIZE 0x1C #define UNIQUE_SIZE 24 class RomProcessor { public: RomProcessor(const char *in_path, const char *out_path); ~RomProcessor(); void randomize_rom(); private: std::ifstream rom_file; std::fstream out_file; std::map file_locations; PokeDataStructure pds; uint32_t fat_offset; char UNIQUE[24] = { 0x07, 0x03, 0x01, 0x07, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x01, 0x02, 0x02, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x05 }; void get_file_locations(); void read_pokeID_rom (uint32_t offset); void process_map_files (); void explore_subtable (uint32_t subtable_offset, uint32_t fnt_offset, std::string path, uint16_t *file_id); }; #endif