Patch get_run_time and add arm compiler to install.sh

This commit is contained in:
PikalaxALT 2020-01-31 21:21:14 -05:00
parent 3397016bff
commit 3fcbcaebae
4 changed files with 10 additions and 983 deletions

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@ -1,586 +1 @@
/* obstack.c - subroutines used implicitly by object stack macros
Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
NOTE: The canonical source of this file is maintained with the GNU C Library.
Bugs can be reported to bug-glibc@gnu.org.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
USA. */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "obstack.h"
/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
incremented whenever callers compiled using an old obstack.h can no
longer properly call the functions in this obstack.c. */
#define OBSTACK_INTERFACE_VERSION 1
/* Comment out all this code if we are using the GNU C Library, and are not
actually compiling the library itself, and the installed library
supports the same library interface we do. This code is part of the GNU
C Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
program understand `configure --with-gnu-libc' and omit the object
files, it is simpler to just do this in the source for each such file. */
#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
#include <gnu-versions.h>
#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
#define ELIDE_CODE
#endif
#endif
#ifndef ELIDE_CODE
#if defined (__STDC__) && __STDC__
#define POINTER void *
#else
#define POINTER char *
#endif
/* Determine default alignment. */
struct fooalign {char x; double d;};
#define DEFAULT_ALIGNMENT \
((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
But in fact it might be less smart and round addresses to as much as
DEFAULT_ROUNDING. So we prepare for it to do that. */
union fooround {long x; double d;};
#define DEFAULT_ROUNDING (sizeof (union fooround))
/* When we copy a long block of data, this is the unit to do it with.
On some machines, copying successive ints does not work;
in such a case, redefine COPYING_UNIT to `long' (if that works)
or `char' as a last resort. */
#ifndef COPYING_UNIT
#define COPYING_UNIT int
#endif
/* The functions allocating more room by calling `obstack_chunk_alloc'
jump to the handler pointed to by `obstack_alloc_failed_handler'.
This variable by default points to the internal function
`print_and_abort'. */
#if defined (__STDC__) && __STDC__
static void print_and_abort (void);
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
#else
static void print_and_abort ();
void (*obstack_alloc_failed_handler) () = print_and_abort;
#endif
/* Exit value used when `print_and_abort' is used. */
#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifndef EXIT_FAILURE
#define EXIT_FAILURE 1
#endif
int obstack_exit_failure = EXIT_FAILURE;
/* The non-GNU-C macros copy the obstack into this global variable
to avoid multiple evaluation. */
struct obstack *_obstack;
/* Define a macro that either calls functions with the traditional malloc/free
calling interface, or calls functions with the mmalloc/mfree interface
(that adds an extra first argument), based on the state of use_extra_arg.
For free, do not use ?:, since some compilers, like the MIPS compilers,
do not allow (expr) ? void : void. */
#if defined (__STDC__) && __STDC__
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
} while (0)
#else
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) ()) (h)->freefun) ((old_chunk)); \
} while (0)
#endif
/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
Objects start on multiples of ALIGNMENT (0 means use default).
CHUNKFUN is the function to use to allocate chunks,
and FREEFUN the function to free them.
Return nonzero if successful, zero if out of memory.
To recover from an out of memory error,
free up some memory, then call this again. */
int
_obstack_begin (h, size, alignment, chunkfun, freefun)
struct obstack *h;
int size;
int alignment;
#if defined (__STDC__) && __STDC__
POINTER (*chunkfun) (long);
void (*freefun) (void *);
#else
POINTER (*chunkfun) ();
void (*freefun) ();
#endif
{
register struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
alignment = (int) DEFAULT_ALIGNMENT;
if (size == 0)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ 4 + DEFAULT_ROUNDING - 1)
& ~(DEFAULT_ROUNDING - 1));
size = 4096 - extra;
}
#if defined (__STDC__) && __STDC__
h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
#else
h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
h->freefun = freefun;
#endif
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->use_extra_arg = 0;
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = chunk->contents;
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
chunk->prev = 0;
/* The initial chunk now contains no empty object. */
h->maybe_empty_object = 0;
h->alloc_failed = 0;
return 1;
}
int
_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
struct obstack *h;
int size;
int alignment;
#if defined (__STDC__) && __STDC__
POINTER (*chunkfun) (POINTER, long);
void (*freefun) (POINTER, POINTER);
#else
POINTER (*chunkfun) ();
void (*freefun) ();
#endif
POINTER arg;
{
register struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
alignment = (int) DEFAULT_ALIGNMENT;
if (size == 0)
/* Default size is what GNU malloc can fit in a 4096-byte block. */
{
/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ 4 + DEFAULT_ROUNDING - 1)
& ~(DEFAULT_ROUNDING - 1));
size = 4096 - extra;
}
#if defined(__STDC__) && __STDC__
h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
#else
h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
h->freefun = freefun;
#endif
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->extra_arg = arg;
h->use_extra_arg = 1;
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = chunk->contents;
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
chunk->prev = 0;
/* The initial chunk now contains no empty object. */
h->maybe_empty_object = 0;
h->alloc_failed = 0;
return 1;
}
/* Allocate a new current chunk for the obstack *H
on the assumption that LENGTH bytes need to be added
to the current object, or a new object of length LENGTH allocated.
Copies any partial object from the end of the old chunk
to the beginning of the new one. */
void
_obstack_newchunk (h, length)
struct obstack *h;
int length;
{
register struct _obstack_chunk *old_chunk = h->chunk;
register struct _obstack_chunk *new_chunk;
register long new_size;
register long obj_size = h->next_free - h->object_base;
register long i;
long already;
/* Compute size for new chunk. */
new_size = (obj_size + length) + (obj_size >> 3) + 100;
if (new_size < h->chunk_size)
new_size = h->chunk_size;
/* Allocate and initialize the new chunk. */
new_chunk = CALL_CHUNKFUN (h, new_size);
if (!new_chunk)
(*obstack_alloc_failed_handler) ();
h->chunk = new_chunk;
new_chunk->prev = old_chunk;
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
/* Move the existing object to the new chunk.
Word at a time is fast and is safe if the object
is sufficiently aligned. */
if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
{
for (i = obj_size / sizeof (COPYING_UNIT) - 1;
i >= 0; i--)
((COPYING_UNIT *)new_chunk->contents)[i]
= ((COPYING_UNIT *)h->object_base)[i];
/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
but that can cross a page boundary on a machine
which does not do strict alignment for COPYING_UNITS. */
already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
}
else
already = 0;
/* Copy remaining bytes one by one. */
for (i = already; i < obj_size; i++)
new_chunk->contents[i] = h->object_base[i];
/* If the object just copied was the only data in OLD_CHUNK,
free that chunk and remove it from the chain.
But not if that chunk might contain an empty object. */
if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
{
new_chunk->prev = old_chunk->prev;
CALL_FREEFUN (h, old_chunk);
}
h->object_base = new_chunk->contents;
h->next_free = h->object_base + obj_size;
/* The new chunk certainly contains no empty object yet. */
h->maybe_empty_object = 0;
}
/* Return nonzero if object OBJ has been allocated from obstack H.
This is here for debugging.
If you use it in a program, you are probably losing. */
#if defined (__STDC__) && __STDC__
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
obstack.h because it is just for debugging. */
int _obstack_allocated_p (struct obstack *h, POINTER obj);
#endif
int
_obstack_allocated_p (h, obj)
struct obstack *h;
POINTER obj;
{
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
register struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = (h)->chunk;
/* We use >= rather than > since the object cannot be exactly at
the beginning of the chunk but might be an empty object exactly
at the end of an adjacent chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
{
plp = lp->prev;
lp = plp;
}
return lp != 0;
}
/* Free objects in obstack H, including OBJ and everything allocate
more recently than OBJ. If OBJ is zero, free everything in H. */
#undef obstack_free
/* This function has two names with identical definitions.
This is the first one, called from non-ANSI code. */
void
_obstack_free (h, obj)
struct obstack *h;
POINTER obj;
{
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
register struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = h->chunk;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
{
plp = lp->prev;
CALL_FREEFUN (h, lp);
lp = plp;
/* If we switch chunks, we can't tell whether the new current
chunk contains an empty object, so assume that it may. */
h->maybe_empty_object = 1;
}
if (lp)
{
h->object_base = h->next_free = (char *) (obj);
h->chunk_limit = lp->limit;
h->chunk = lp;
}
else if (obj != 0)
/* obj is not in any of the chunks! */
abort ();
}
/* This function is used from ANSI code. */
void
obstack_free (h, obj)
struct obstack *h;
POINTER obj;
{
register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
register struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = h->chunk;
/* We use >= because there cannot be an object at the beginning of a chunk.
But there can be an empty object at that address
at the end of another chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
{
plp = lp->prev;
CALL_FREEFUN (h, lp);
lp = plp;
/* If we switch chunks, we can't tell whether the new current
chunk contains an empty object, so assume that it may. */
h->maybe_empty_object = 1;
}
if (lp)
{
h->object_base = h->next_free = (char *) (obj);
h->chunk_limit = lp->limit;
h->chunk = lp;
}
else if (obj != 0)
/* obj is not in any of the chunks! */
abort ();
}
int
_obstack_memory_used (h)
struct obstack *h;
{
register struct _obstack_chunk* lp;
register int nbytes = 0;
for (lp = h->chunk; lp != 0; lp = lp->prev)
{
nbytes += lp->limit - (char *) lp;
}
return nbytes;
}
/* Define the error handler. */
#ifndef _
#define _(Str) (Str)
#endif
static void
print_and_abort ()
{
fputs (_("memory exhausted\n"), stderr);
exit (obstack_exit_failure);
}
#if 0
/* These are now turned off because the applications do not use it
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
/* Now define the functional versions of the obstack macros.
Define them to simply use the corresponding macros to do the job. */
#if defined (__STDC__) && __STDC__
/* These function definitions do not work with non-ANSI preprocessors;
they won't pass through the macro names in parentheses. */
/* The function names appear in parentheses in order to prevent
the macro-definitions of the names from being expanded there. */
POINTER (obstack_base) (obstack)
struct obstack *obstack;
{
return obstack_base (obstack);
}
POINTER (obstack_next_free) (obstack)
struct obstack *obstack;
{
return obstack_next_free (obstack);
}
int (obstack_object_size) (obstack)
struct obstack *obstack;
{
return obstack_object_size (obstack);
}
int (obstack_room) (obstack)
struct obstack *obstack;
{
return obstack_room (obstack);
}
int (obstack_make_room) (obstack, length)
struct obstack *obstack;
int length;
{
return obstack_make_room (obstack, length);
}
void (obstack_grow) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
obstack_grow (obstack, pointer, length);
}
void (obstack_grow0) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
obstack_grow0 (obstack, pointer, length);
}
void (obstack_1grow) (obstack, character)
struct obstack *obstack;
int character;
{
obstack_1grow (obstack, character);
}
void (obstack_blank) (obstack, length)
struct obstack *obstack;
int length;
{
obstack_blank (obstack, length);
}
void (obstack_1grow_fast) (obstack, character)
struct obstack *obstack;
int character;
{
obstack_1grow_fast (obstack, character);
}
void (obstack_blank_fast) (obstack, length)
struct obstack *obstack;
int length;
{
obstack_blank_fast (obstack, length);
}
POINTER (obstack_finish) (obstack)
struct obstack *obstack;
{
return obstack_finish (obstack);
}
POINTER (obstack_alloc) (obstack, length)
struct obstack *obstack;
int length;
{
return obstack_alloc (obstack, length);
}
POINTER (obstack_copy) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
return obstack_copy (obstack, pointer, length);
}
POINTER (obstack_copy0) (obstack, pointer, length)
struct obstack *obstack;
POINTER pointer;
int length;
{
return obstack_copy0 (obstack, pointer, length);
}
#endif /* __STDC__ */
#endif /* 0 */
#endif /* !ELIDE_CODE */
./../libiberty/obstack.c

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@ -1,337 +1 @@
/* A splay-tree datatype.
Copyright (C) 1998 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991. */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include "libiberty.h"
#include "splay-tree.h"
static void splay_tree_delete_helper PARAMS((splay_tree,
splay_tree_node));
static void splay_tree_splay PARAMS((splay_tree,
splay_tree_key));
static splay_tree_node splay_tree_splay_helper
PARAMS((splay_tree,
splay_tree_key,
splay_tree_node*,
splay_tree_node*,
splay_tree_node*));
static int splay_tree_foreach_helper PARAMS((splay_tree,
splay_tree_node,
splay_tree_foreach_fn,
void*));
/* Deallocate NODE (a member of SP), and all its sub-trees. */
static void
splay_tree_delete_helper (sp, node)
splay_tree sp;
splay_tree_node node;
{
if (!node)
return;
splay_tree_delete_helper (sp, node->left);
splay_tree_delete_helper (sp, node->right);
if (sp->delete_key)
(*sp->delete_key)(node->key);
if (sp->delete_value)
(*sp->delete_value)(node->value);
free ((char*) node);
}
/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
and grandparent, respectively, of NODE. */
static splay_tree_node
splay_tree_splay_helper (sp, key, node, parent, grandparent)
splay_tree sp;
splay_tree_key key;
splay_tree_node *node;
splay_tree_node *parent;
splay_tree_node *grandparent;
{
splay_tree_node *next;
splay_tree_node n;
int comparison;
n = *node;
if (!n)
return *parent;
comparison = (*sp->comp) (key, n->key);
if (comparison == 0)
/* We've found the target. */
next = 0;
else if (comparison < 0)
/* The target is to the left. */
next = &n->left;
else
/* The target is to the right. */
next = &n->right;
if (next)
{
/* Continue down the tree. */
n = splay_tree_splay_helper (sp, key, next, node, parent);
/* The recursive call will change the place to which NODE
points. */
if (*node != n)
return n;
}
if (!parent)
/* NODE is the root. We are done. */
return n;
/* First, handle the case where there is no grandparent (i.e.,
*PARENT is the root of the tree.) */
if (!grandparent)
{
if (n == (*parent)->left)
{
*node = n->right;
n->right = *parent;
}
else
{
*node = n->left;
n->left = *parent;
}
*parent = n;
return n;
}
/* Next handle the cases where both N and *PARENT are left children,
or where both are right children. */
if (n == (*parent)->left && *parent == (*grandparent)->left)
{
splay_tree_node p = *parent;
(*grandparent)->left = p->right;
p->right = *grandparent;
p->left = n->right;
n->right = p;
*grandparent = n;
return n;
}
else if (n == (*parent)->right && *parent == (*grandparent)->right)
{
splay_tree_node p = *parent;
(*grandparent)->right = p->left;
p->left = *grandparent;
p->right = n->left;
n->left = p;
*grandparent = n;
return n;
}
/* Finally, deal with the case where N is a left child, but *PARENT
is a right child, or vice versa. */
if (n == (*parent)->left)
{
(*parent)->left = n->right;
n->right = *parent;
(*grandparent)->right = n->left;
n->left = *grandparent;
*grandparent = n;
return n;
}
else
{
(*parent)->right = n->left;
n->left = *parent;
(*grandparent)->left = n->right;
n->right = *grandparent;
*grandparent = n;
return n;
}
}
/* Splay SP around KEY. */
static void
splay_tree_splay (sp, key)
splay_tree sp;
splay_tree_key key;
{
if (sp->root == 0)
return;
splay_tree_splay_helper (sp, key, &sp->root,
/*grandparent=*/0, /*parent=*/0);
}
/* Call FN, passing it the DATA, for every node below NODE, all of
which are from SP, following an in-order traversal. If FN every
returns a non-zero value, the iteration ceases immediately, and the
value is returned. Otherwise, this function returns 0. */
static int
splay_tree_foreach_helper (sp, node, fn, data)
splay_tree sp;
splay_tree_node node;
splay_tree_foreach_fn fn;
void* data;
{
int val;
if (!node)
return 0;
val = splay_tree_foreach_helper (sp, node->left, fn, data);
if (val)
return val;
val = (*fn)(node, data);
if (val)
return val;
return splay_tree_foreach_helper (sp, node->right, fn, data);
}
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
values. */
splay_tree
splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
splay_tree_compare_fn compare_fn;
splay_tree_delete_key_fn delete_key_fn;
splay_tree_delete_value_fn delete_value_fn;
{
splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree));
sp->root = 0;
sp->comp = compare_fn;
sp->delete_key = delete_key_fn;
sp->delete_value = delete_value_fn;
return sp;
}
/* Deallocate SP. */
void
splay_tree_delete (sp)
splay_tree sp;
{
splay_tree_delete_helper (sp, sp->root);
free ((char*) sp);
}
/* Insert a new node (associating KEY with DATA) into SP. If a
previous node with the indicated KEY exists, its data is replaced
with the new value. */
void
splay_tree_insert (sp, key, value)
splay_tree sp;
splay_tree_key key;
splay_tree_value value;
{
int comparison;
splay_tree_splay (sp, key);
if (sp->root)
comparison = (*sp->comp)(sp->root->key, key);
if (sp->root && comparison == 0)
{
/* If the root of the tree already has the indicated KEY, just
replace the value with VALUE. */
if (sp->delete_value)
(*sp->delete_value)(sp->root->value);
sp->root->value = value;
}
else
{
/* Create a new node, and insert it at the root. */
splay_tree_node node;
node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node));
node->key = key;
node->value = value;
if (!sp->root)
node->left = node->right = 0;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = 0;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = 0;
}
sp->root = node;
}
}
/* Lookup KEY in SP, returning VALUE if present, and NULL
otherwise. */
splay_tree_node
splay_tree_lookup (sp, key)
splay_tree sp;
splay_tree_key key;
{
splay_tree_splay (sp, key);
if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
return sp->root;
else
return 0;
}
/* Call FN, passing it the DATA, for every node in SP, following an
in-order traversal. If FN every returns a non-zero value, the
iteration ceases immediately, and the value is returned.
Otherwise, this function returns 0. */
int
splay_tree_foreach (sp, fn, data)
splay_tree sp;
splay_tree_foreach_fn fn;
void *data;
{
return splay_tree_foreach_helper (sp, sp->root, fn, data);
}
./../libiberty/splay-tree.c

View File

@ -992,7 +992,7 @@ lang_independent_options f_options[] =
{"instrument-functions", &flag_instrument_function_entry_exit, 1,
"Instrument function entry/exit with profiling calls"},
{"leading-underscore", &flag_leading_underscore, 1,
"External symbols have a leading underscore" }
"External symbols have a leading underscore" },
};
#define NUM_ELEM(a) (sizeof (a) / sizeof ((a)[0]))
@ -1318,65 +1318,12 @@ get_run_time ()
if (quiet_flag)
return 0;
#ifdef __BEOS__
return 0;
#else /* not BeOS */
#if defined (_WIN32) && !defined (__CYGWIN__)
if (clock() < 0)
return 0;
else
return (clock() * 1000);
#else /* not _WIN32 */
#ifdef _SC_CLK_TCK
{
static int tick;
struct tms tms;
if (tick == 0)
tick = 1000000 / sysconf(_SC_CLK_TCK);
times (&tms);
return (tms.tms_utime + tms.tms_stime) * tick;
}
#else
#ifdef USG
{
struct tms tms;
# if HAVE_SYSCONF && defined _SC_CLK_TCK
# define TICKS_PER_SECOND sysconf (_SC_CLK_TCK) /* POSIX 1003.1-1996 */
# else
# ifdef CLK_TCK
# define TICKS_PER_SECOND CLK_TCK /* POSIX 1003.1-1988; obsolescent */
# else
# define TICKS_PER_SECOND HZ /* traditional UNIX */
# endif
# endif
times (&tms);
return (tms.tms_utime + tms.tms_stime) * (1000000 / TICKS_PER_SECOND);
}
#else
#ifndef VMS
{
struct rusage rusage;
getrusage (0, &rusage);
return (rusage.ru_utime.tv_sec * 1000000 + rusage.ru_utime.tv_usec
+ rusage.ru_stime.tv_sec * 1000000 + rusage.ru_stime.tv_usec);
}
#else /* VMS */
{
struct
{
int proc_user_time;
int proc_system_time;
int child_user_time;
int child_system_time;
} vms_times;
times ((void *) &vms_times);
return (vms_times.proc_user_time + vms_times.proc_system_time) * 10000;
}
#endif /* VMS */
#endif /* USG */
#endif /* _SC_CLK_TCK */
#endif /* _WIN32 */
#endif /* __BEOS__ */
clock_t clk = clock();
if (clk < 0)
return 0;
return (clk * 1000000) / CLOCKS_PER_SEC;
}
#define TIMEVAR(VAR, BODY) \

View File

@ -7,6 +7,7 @@ if [ "$1" != "" ]; then
mkdir -p $1/tools/agbcc/lib
cp agbcc $1/tools/agbcc/bin/
cp old_agbcc $1/tools/agbcc/bin/
cp agbcc_arm $1/tools/agbcc/bin/
cp -R libc/include $1/tools/agbcc/ #drop include, because we don't want include/include
cp ginclude/* $1/tools/agbcc/include/
cp libgcc.a $1/tools/agbcc/lib/