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Patch get_run_time and add arm compiler to install.sh
This commit is contained in:
parent
3397016bff
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3fcbcaebae
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@ -1,586 +1 @@
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/* obstack.c - subroutines used implicitly by object stack macros
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Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
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NOTE: The canonical source of this file is maintained with the GNU C Library.
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Bugs can be reported to bug-glibc@gnu.org.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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USA. */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "obstack.h"
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/* NOTE BEFORE MODIFYING THIS FILE: This version number must be
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incremented whenever callers compiled using an old obstack.h can no
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longer properly call the functions in this obstack.c. */
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#define OBSTACK_INTERFACE_VERSION 1
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/* Comment out all this code if we are using the GNU C Library, and are not
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actually compiling the library itself, and the installed library
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supports the same library interface we do. This code is part of the GNU
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C Library, but also included in many other GNU distributions. Compiling
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and linking in this code is a waste when using the GNU C library
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(especially if it is a shared library). Rather than having every GNU
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program understand `configure --with-gnu-libc' and omit the object
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files, it is simpler to just do this in the source for each such file. */
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#include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */
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#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
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#include <gnu-versions.h>
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#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
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#define ELIDE_CODE
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#endif
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#endif
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#ifndef ELIDE_CODE
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#if defined (__STDC__) && __STDC__
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#define POINTER void *
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#else
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#define POINTER char *
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#endif
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/* Determine default alignment. */
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struct fooalign {char x; double d;};
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#define DEFAULT_ALIGNMENT \
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((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
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/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
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But in fact it might be less smart and round addresses to as much as
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DEFAULT_ROUNDING. So we prepare for it to do that. */
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union fooround {long x; double d;};
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#define DEFAULT_ROUNDING (sizeof (union fooround))
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/* When we copy a long block of data, this is the unit to do it with.
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On some machines, copying successive ints does not work;
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in such a case, redefine COPYING_UNIT to `long' (if that works)
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or `char' as a last resort. */
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#ifndef COPYING_UNIT
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#define COPYING_UNIT int
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#endif
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/* The functions allocating more room by calling `obstack_chunk_alloc'
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jump to the handler pointed to by `obstack_alloc_failed_handler'.
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This variable by default points to the internal function
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`print_and_abort'. */
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#if defined (__STDC__) && __STDC__
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static void print_and_abort (void);
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void (*obstack_alloc_failed_handler) (void) = print_and_abort;
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#else
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static void print_and_abort ();
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void (*obstack_alloc_failed_handler) () = print_and_abort;
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#endif
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/* Exit value used when `print_and_abort' is used. */
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#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
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#include <stdlib.h>
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#endif
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#ifndef EXIT_FAILURE
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#define EXIT_FAILURE 1
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#endif
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int obstack_exit_failure = EXIT_FAILURE;
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/* The non-GNU-C macros copy the obstack into this global variable
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to avoid multiple evaluation. */
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struct obstack *_obstack;
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/* Define a macro that either calls functions with the traditional malloc/free
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calling interface, or calls functions with the mmalloc/mfree interface
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(that adds an extra first argument), based on the state of use_extra_arg.
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For free, do not use ?:, since some compilers, like the MIPS compilers,
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do not allow (expr) ? void : void. */
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#if defined (__STDC__) && __STDC__
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#define CALL_CHUNKFUN(h, size) \
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(((h) -> use_extra_arg) \
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? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
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#define CALL_FREEFUN(h, old_chunk) \
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do { \
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if ((h) -> use_extra_arg) \
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(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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else \
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(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
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} while (0)
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#else
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#define CALL_CHUNKFUN(h, size) \
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(((h) -> use_extra_arg) \
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? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
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: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
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#define CALL_FREEFUN(h, old_chunk) \
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do { \
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if ((h) -> use_extra_arg) \
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(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
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else \
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(*(void (*) ()) (h)->freefun) ((old_chunk)); \
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} while (0)
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#endif
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/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
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Objects start on multiples of ALIGNMENT (0 means use default).
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CHUNKFUN is the function to use to allocate chunks,
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and FREEFUN the function to free them.
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Return nonzero if successful, zero if out of memory.
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To recover from an out of memory error,
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free up some memory, then call this again. */
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int
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_obstack_begin (h, size, alignment, chunkfun, freefun)
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struct obstack *h;
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int size;
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int alignment;
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#if defined (__STDC__) && __STDC__
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POINTER (*chunkfun) (long);
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void (*freefun) (void *);
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#else
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POINTER (*chunkfun) ();
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void (*freefun) ();
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#endif
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{
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register struct _obstack_chunk *chunk; /* points to new chunk */
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if (alignment == 0)
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alignment = (int) DEFAULT_ALIGNMENT;
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if (size == 0)
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/* Default size is what GNU malloc can fit in a 4096-byte block. */
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{
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/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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Use the values for range checking, because if range checking is off,
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the extra bytes won't be missed terribly, but if range checking is on
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and we used a larger request, a whole extra 4096 bytes would be
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allocated.
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These number are irrelevant to the new GNU malloc. I suspect it is
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less sensitive to the size of the request. */
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int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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+ 4 + DEFAULT_ROUNDING - 1)
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& ~(DEFAULT_ROUNDING - 1));
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size = 4096 - extra;
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}
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#if defined (__STDC__) && __STDC__
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h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
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h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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#else
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h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
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h->freefun = freefun;
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#endif
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h->chunk_size = size;
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h->alignment_mask = alignment - 1;
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h->use_extra_arg = 0;
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chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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if (!chunk)
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(*obstack_alloc_failed_handler) ();
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h->next_free = h->object_base = chunk->contents;
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h->chunk_limit = chunk->limit
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= (char *) chunk + h->chunk_size;
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chunk->prev = 0;
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/* The initial chunk now contains no empty object. */
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h->maybe_empty_object = 0;
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h->alloc_failed = 0;
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return 1;
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}
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int
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_obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
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struct obstack *h;
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int size;
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int alignment;
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#if defined (__STDC__) && __STDC__
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POINTER (*chunkfun) (POINTER, long);
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void (*freefun) (POINTER, POINTER);
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#else
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POINTER (*chunkfun) ();
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void (*freefun) ();
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#endif
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POINTER arg;
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{
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register struct _obstack_chunk *chunk; /* points to new chunk */
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if (alignment == 0)
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alignment = (int) DEFAULT_ALIGNMENT;
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if (size == 0)
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/* Default size is what GNU malloc can fit in a 4096-byte block. */
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{
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/* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
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Use the values for range checking, because if range checking is off,
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the extra bytes won't be missed terribly, but if range checking is on
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and we used a larger request, a whole extra 4096 bytes would be
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allocated.
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These number are irrelevant to the new GNU malloc. I suspect it is
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less sensitive to the size of the request. */
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int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
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+ 4 + DEFAULT_ROUNDING - 1)
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& ~(DEFAULT_ROUNDING - 1));
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size = 4096 - extra;
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}
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#if defined(__STDC__) && __STDC__
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h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
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h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
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#else
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h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
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h->freefun = freefun;
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#endif
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h->chunk_size = size;
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h->alignment_mask = alignment - 1;
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h->extra_arg = arg;
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h->use_extra_arg = 1;
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chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
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if (!chunk)
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(*obstack_alloc_failed_handler) ();
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h->next_free = h->object_base = chunk->contents;
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h->chunk_limit = chunk->limit
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= (char *) chunk + h->chunk_size;
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chunk->prev = 0;
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/* The initial chunk now contains no empty object. */
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h->maybe_empty_object = 0;
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h->alloc_failed = 0;
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return 1;
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}
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/* Allocate a new current chunk for the obstack *H
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on the assumption that LENGTH bytes need to be added
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to the current object, or a new object of length LENGTH allocated.
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Copies any partial object from the end of the old chunk
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to the beginning of the new one. */
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void
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_obstack_newchunk (h, length)
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struct obstack *h;
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int length;
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{
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register struct _obstack_chunk *old_chunk = h->chunk;
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register struct _obstack_chunk *new_chunk;
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register long new_size;
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register long obj_size = h->next_free - h->object_base;
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register long i;
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long already;
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/* Compute size for new chunk. */
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new_size = (obj_size + length) + (obj_size >> 3) + 100;
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if (new_size < h->chunk_size)
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new_size = h->chunk_size;
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/* Allocate and initialize the new chunk. */
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new_chunk = CALL_CHUNKFUN (h, new_size);
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if (!new_chunk)
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(*obstack_alloc_failed_handler) ();
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h->chunk = new_chunk;
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new_chunk->prev = old_chunk;
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new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
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/* Move the existing object to the new chunk.
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Word at a time is fast and is safe if the object
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is sufficiently aligned. */
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if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
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{
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for (i = obj_size / sizeof (COPYING_UNIT) - 1;
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i >= 0; i--)
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((COPYING_UNIT *)new_chunk->contents)[i]
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= ((COPYING_UNIT *)h->object_base)[i];
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/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
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but that can cross a page boundary on a machine
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which does not do strict alignment for COPYING_UNITS. */
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already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
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}
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else
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already = 0;
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/* Copy remaining bytes one by one. */
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for (i = already; i < obj_size; i++)
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new_chunk->contents[i] = h->object_base[i];
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/* If the object just copied was the only data in OLD_CHUNK,
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free that chunk and remove it from the chain.
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But not if that chunk might contain an empty object. */
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if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
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{
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new_chunk->prev = old_chunk->prev;
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CALL_FREEFUN (h, old_chunk);
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}
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h->object_base = new_chunk->contents;
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h->next_free = h->object_base + obj_size;
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/* The new chunk certainly contains no empty object yet. */
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h->maybe_empty_object = 0;
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}
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/* Return nonzero if object OBJ has been allocated from obstack H.
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This is here for debugging.
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If you use it in a program, you are probably losing. */
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#if defined (__STDC__) && __STDC__
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/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
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obstack.h because it is just for debugging. */
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int _obstack_allocated_p (struct obstack *h, POINTER obj);
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#endif
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int
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_obstack_allocated_p (h, obj)
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struct obstack *h;
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POINTER obj;
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{
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register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
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register struct _obstack_chunk *plp; /* point to previous chunk if any */
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lp = (h)->chunk;
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/* We use >= rather than > since the object cannot be exactly at
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the beginning of the chunk but might be an empty object exactly
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at the end of an adjacent chunk. */
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while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
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{
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plp = lp->prev;
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lp = plp;
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}
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return lp != 0;
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}
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/* Free objects in obstack H, including OBJ and everything allocate
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more recently than OBJ. If OBJ is zero, free everything in H. */
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#undef obstack_free
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/* This function has two names with identical definitions.
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This is the first one, called from non-ANSI code. */
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void
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_obstack_free (h, obj)
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struct obstack *h;
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POINTER obj;
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||||
{
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register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
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register struct _obstack_chunk *plp; /* point to previous chunk if any */
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lp = h->chunk;
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/* We use >= because there cannot be an object at the beginning of a chunk.
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But there can be an empty object at that address
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at the end of another chunk. */
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||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
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CALL_FREEFUN (h, lp);
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lp = plp;
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||||
/* If we switch chunks, we can't tell whether the new current
|
||||
chunk contains an empty object, so assume that it may. */
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||||
h->maybe_empty_object = 1;
|
||||
}
|
||||
if (lp)
|
||||
{
|
||||
h->object_base = h->next_free = (char *) (obj);
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||||
h->chunk_limit = lp->limit;
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||||
h->chunk = lp;
|
||||
}
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||||
else if (obj != 0)
|
||||
/* obj is not in any of the chunks! */
|
||||
abort ();
|
||||
}
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||||
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||||
/* This function is used from ANSI code. */
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||||
|
||||
void
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||||
obstack_free (h, obj)
|
||||
struct obstack *h;
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||||
POINTER obj;
|
||||
{
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register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
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||||
register struct _obstack_chunk *plp; /* point to previous chunk if any */
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lp = h->chunk;
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/* We use >= because there cannot be an object at the beginning of a chunk.
|
||||
But there can be an empty object at that address
|
||||
at the end of another chunk. */
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||||
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
|
||||
{
|
||||
plp = lp->prev;
|
||||
CALL_FREEFUN (h, lp);
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||||
lp = plp;
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||||
/* If we switch chunks, we can't tell whether the new current
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||||
chunk contains an empty object, so assume that it may. */
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||||
h->maybe_empty_object = 1;
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||||
}
|
||||
if (lp)
|
||||
{
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||||
h->object_base = h->next_free = (char *) (obj);
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||||
h->chunk_limit = lp->limit;
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||||
h->chunk = lp;
|
||||
}
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||||
else if (obj != 0)
|
||||
/* obj is not in any of the chunks! */
|
||||
abort ();
|
||||
}
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||||
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||||
int
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||||
_obstack_memory_used (h)
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||||
struct obstack *h;
|
||||
{
|
||||
register struct _obstack_chunk* lp;
|
||||
register int nbytes = 0;
|
||||
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||||
for (lp = h->chunk; lp != 0; lp = lp->prev)
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||||
{
|
||||
nbytes += lp->limit - (char *) lp;
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||||
}
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||||
return nbytes;
|
||||
}
|
||||
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||||
/* Define the error handler. */
|
||||
#ifndef _
|
||||
#define _(Str) (Str)
|
||||
#endif
|
||||
|
||||
static void
|
||||
print_and_abort ()
|
||||
{
|
||||
fputs (_("memory exhausted\n"), stderr);
|
||||
exit (obstack_exit_failure);
|
||||
}
|
||||
|
||||
#if 0
|
||||
/* These are now turned off because the applications do not use it
|
||||
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
|
||||
|
||||
/* Now define the functional versions of the obstack macros.
|
||||
Define them to simply use the corresponding macros to do the job. */
|
||||
|
||||
#if defined (__STDC__) && __STDC__
|
||||
/* These function definitions do not work with non-ANSI preprocessors;
|
||||
they won't pass through the macro names in parentheses. */
|
||||
|
||||
/* The function names appear in parentheses in order to prevent
|
||||
the macro-definitions of the names from being expanded there. */
|
||||
|
||||
POINTER (obstack_base) (obstack)
|
||||
struct obstack *obstack;
|
||||
{
|
||||
return obstack_base (obstack);
|
||||
}
|
||||
|
||||
POINTER (obstack_next_free) (obstack)
|
||||
struct obstack *obstack;
|
||||
{
|
||||
return obstack_next_free (obstack);
|
||||
}
|
||||
|
||||
int (obstack_object_size) (obstack)
|
||||
struct obstack *obstack;
|
||||
{
|
||||
return obstack_object_size (obstack);
|
||||
}
|
||||
|
||||
int (obstack_room) (obstack)
|
||||
struct obstack *obstack;
|
||||
{
|
||||
return obstack_room (obstack);
|
||||
}
|
||||
|
||||
int (obstack_make_room) (obstack, length)
|
||||
struct obstack *obstack;
|
||||
int length;
|
||||
{
|
||||
return obstack_make_room (obstack, length);
|
||||
}
|
||||
|
||||
void (obstack_grow) (obstack, pointer, length)
|
||||
struct obstack *obstack;
|
||||
POINTER pointer;
|
||||
int length;
|
||||
{
|
||||
obstack_grow (obstack, pointer, length);
|
||||
}
|
||||
|
||||
void (obstack_grow0) (obstack, pointer, length)
|
||||
struct obstack *obstack;
|
||||
POINTER pointer;
|
||||
int length;
|
||||
{
|
||||
obstack_grow0 (obstack, pointer, length);
|
||||
}
|
||||
|
||||
void (obstack_1grow) (obstack, character)
|
||||
struct obstack *obstack;
|
||||
int character;
|
||||
{
|
||||
obstack_1grow (obstack, character);
|
||||
}
|
||||
|
||||
void (obstack_blank) (obstack, length)
|
||||
struct obstack *obstack;
|
||||
int length;
|
||||
{
|
||||
obstack_blank (obstack, length);
|
||||
}
|
||||
|
||||
void (obstack_1grow_fast) (obstack, character)
|
||||
struct obstack *obstack;
|
||||
int character;
|
||||
{
|
||||
obstack_1grow_fast (obstack, character);
|
||||
}
|
||||
|
||||
void (obstack_blank_fast) (obstack, length)
|
||||
struct obstack *obstack;
|
||||
int length;
|
||||
{
|
||||
obstack_blank_fast (obstack, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_finish) (obstack)
|
||||
struct obstack *obstack;
|
||||
{
|
||||
return obstack_finish (obstack);
|
||||
}
|
||||
|
||||
POINTER (obstack_alloc) (obstack, length)
|
||||
struct obstack *obstack;
|
||||
int length;
|
||||
{
|
||||
return obstack_alloc (obstack, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_copy) (obstack, pointer, length)
|
||||
struct obstack *obstack;
|
||||
POINTER pointer;
|
||||
int length;
|
||||
{
|
||||
return obstack_copy (obstack, pointer, length);
|
||||
}
|
||||
|
||||
POINTER (obstack_copy0) (obstack, pointer, length)
|
||||
struct obstack *obstack;
|
||||
POINTER pointer;
|
||||
int length;
|
||||
{
|
||||
return obstack_copy0 (obstack, pointer, length);
|
||||
}
|
||||
|
||||
#endif /* __STDC__ */
|
||||
|
||||
#endif /* 0 */
|
||||
|
||||
#endif /* !ELIDE_CODE */
|
||||
./../libiberty/obstack.c
|
||||
|
|
@ -1,337 +1 @@
|
|||
/* A splay-tree datatype.
|
||||
Copyright (C) 1998 Free Software Foundation, Inc.
|
||||
Contributed by Mark Mitchell (mark@markmitchell.com).
|
||||
|
||||
This file is part of GNU CC.
|
||||
|
||||
GNU CC is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2, or (at your option)
|
||||
any later version.
|
||||
|
||||
GNU CC is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with GNU CC; see the file COPYING. If not, write to
|
||||
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
|
||||
|
||||
/* For an easily readable description of splay-trees, see:
|
||||
|
||||
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
|
||||
Algorithms. Harper-Collins, Inc. 1991. */
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STDLIB_H
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
#include "libiberty.h"
|
||||
#include "splay-tree.h"
|
||||
|
||||
static void splay_tree_delete_helper PARAMS((splay_tree,
|
||||
splay_tree_node));
|
||||
static void splay_tree_splay PARAMS((splay_tree,
|
||||
splay_tree_key));
|
||||
static splay_tree_node splay_tree_splay_helper
|
||||
PARAMS((splay_tree,
|
||||
splay_tree_key,
|
||||
splay_tree_node*,
|
||||
splay_tree_node*,
|
||||
splay_tree_node*));
|
||||
static int splay_tree_foreach_helper PARAMS((splay_tree,
|
||||
splay_tree_node,
|
||||
splay_tree_foreach_fn,
|
||||
void*));
|
||||
|
||||
/* Deallocate NODE (a member of SP), and all its sub-trees. */
|
||||
|
||||
static void
|
||||
splay_tree_delete_helper (sp, node)
|
||||
splay_tree sp;
|
||||
splay_tree_node node;
|
||||
{
|
||||
if (!node)
|
||||
return;
|
||||
|
||||
splay_tree_delete_helper (sp, node->left);
|
||||
splay_tree_delete_helper (sp, node->right);
|
||||
|
||||
if (sp->delete_key)
|
||||
(*sp->delete_key)(node->key);
|
||||
if (sp->delete_value)
|
||||
(*sp->delete_value)(node->value);
|
||||
|
||||
free ((char*) node);
|
||||
}
|
||||
|
||||
/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
|
||||
and grandparent, respectively, of NODE. */
|
||||
|
||||
static splay_tree_node
|
||||
splay_tree_splay_helper (sp, key, node, parent, grandparent)
|
||||
splay_tree sp;
|
||||
splay_tree_key key;
|
||||
splay_tree_node *node;
|
||||
splay_tree_node *parent;
|
||||
splay_tree_node *grandparent;
|
||||
{
|
||||
splay_tree_node *next;
|
||||
splay_tree_node n;
|
||||
int comparison;
|
||||
|
||||
n = *node;
|
||||
|
||||
if (!n)
|
||||
return *parent;
|
||||
|
||||
comparison = (*sp->comp) (key, n->key);
|
||||
|
||||
if (comparison == 0)
|
||||
/* We've found the target. */
|
||||
next = 0;
|
||||
else if (comparison < 0)
|
||||
/* The target is to the left. */
|
||||
next = &n->left;
|
||||
else
|
||||
/* The target is to the right. */
|
||||
next = &n->right;
|
||||
|
||||
if (next)
|
||||
{
|
||||
/* Continue down the tree. */
|
||||
n = splay_tree_splay_helper (sp, key, next, node, parent);
|
||||
|
||||
/* The recursive call will change the place to which NODE
|
||||
points. */
|
||||
if (*node != n)
|
||||
return n;
|
||||
}
|
||||
|
||||
if (!parent)
|
||||
/* NODE is the root. We are done. */
|
||||
return n;
|
||||
|
||||
/* First, handle the case where there is no grandparent (i.e.,
|
||||
*PARENT is the root of the tree.) */
|
||||
if (!grandparent)
|
||||
{
|
||||
if (n == (*parent)->left)
|
||||
{
|
||||
*node = n->right;
|
||||
n->right = *parent;
|
||||
}
|
||||
else
|
||||
{
|
||||
*node = n->left;
|
||||
n->left = *parent;
|
||||
}
|
||||
*parent = n;
|
||||
return n;
|
||||
}
|
||||
|
||||
/* Next handle the cases where both N and *PARENT are left children,
|
||||
or where both are right children. */
|
||||
if (n == (*parent)->left && *parent == (*grandparent)->left)
|
||||
{
|
||||
splay_tree_node p = *parent;
|
||||
|
||||
(*grandparent)->left = p->right;
|
||||
p->right = *grandparent;
|
||||
p->left = n->right;
|
||||
n->right = p;
|
||||
*grandparent = n;
|
||||
return n;
|
||||
}
|
||||
else if (n == (*parent)->right && *parent == (*grandparent)->right)
|
||||
{
|
||||
splay_tree_node p = *parent;
|
||||
|
||||
(*grandparent)->right = p->left;
|
||||
p->left = *grandparent;
|
||||
p->right = n->left;
|
||||
n->left = p;
|
||||
*grandparent = n;
|
||||
return n;
|
||||
}
|
||||
|
||||
/* Finally, deal with the case where N is a left child, but *PARENT
|
||||
is a right child, or vice versa. */
|
||||
if (n == (*parent)->left)
|
||||
{
|
||||
(*parent)->left = n->right;
|
||||
n->right = *parent;
|
||||
(*grandparent)->right = n->left;
|
||||
n->left = *grandparent;
|
||||
*grandparent = n;
|
||||
return n;
|
||||
}
|
||||
else
|
||||
{
|
||||
(*parent)->right = n->left;
|
||||
n->left = *parent;
|
||||
(*grandparent)->left = n->right;
|
||||
n->right = *grandparent;
|
||||
*grandparent = n;
|
||||
return n;
|
||||
}
|
||||
}
|
||||
|
||||
/* Splay SP around KEY. */
|
||||
|
||||
static void
|
||||
splay_tree_splay (sp, key)
|
||||
splay_tree sp;
|
||||
splay_tree_key key;
|
||||
{
|
||||
if (sp->root == 0)
|
||||
return;
|
||||
|
||||
splay_tree_splay_helper (sp, key, &sp->root,
|
||||
/*grandparent=*/0, /*parent=*/0);
|
||||
}
|
||||
|
||||
/* Call FN, passing it the DATA, for every node below NODE, all of
|
||||
which are from SP, following an in-order traversal. If FN every
|
||||
returns a non-zero value, the iteration ceases immediately, and the
|
||||
value is returned. Otherwise, this function returns 0. */
|
||||
|
||||
static int
|
||||
splay_tree_foreach_helper (sp, node, fn, data)
|
||||
splay_tree sp;
|
||||
splay_tree_node node;
|
||||
splay_tree_foreach_fn fn;
|
||||
void* data;
|
||||
{
|
||||
int val;
|
||||
|
||||
if (!node)
|
||||
return 0;
|
||||
|
||||
val = splay_tree_foreach_helper (sp, node->left, fn, data);
|
||||
if (val)
|
||||
return val;
|
||||
|
||||
val = (*fn)(node, data);
|
||||
if (val)
|
||||
return val;
|
||||
|
||||
return splay_tree_foreach_helper (sp, node->right, fn, data);
|
||||
}
|
||||
|
||||
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
|
||||
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
|
||||
values. */
|
||||
|
||||
splay_tree
|
||||
splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
|
||||
splay_tree_compare_fn compare_fn;
|
||||
splay_tree_delete_key_fn delete_key_fn;
|
||||
splay_tree_delete_value_fn delete_value_fn;
|
||||
{
|
||||
splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree));
|
||||
sp->root = 0;
|
||||
sp->comp = compare_fn;
|
||||
sp->delete_key = delete_key_fn;
|
||||
sp->delete_value = delete_value_fn;
|
||||
|
||||
return sp;
|
||||
}
|
||||
|
||||
/* Deallocate SP. */
|
||||
|
||||
void
|
||||
splay_tree_delete (sp)
|
||||
splay_tree sp;
|
||||
{
|
||||
splay_tree_delete_helper (sp, sp->root);
|
||||
free ((char*) sp);
|
||||
}
|
||||
|
||||
/* Insert a new node (associating KEY with DATA) into SP. If a
|
||||
previous node with the indicated KEY exists, its data is replaced
|
||||
with the new value. */
|
||||
|
||||
void
|
||||
splay_tree_insert (sp, key, value)
|
||||
splay_tree sp;
|
||||
splay_tree_key key;
|
||||
splay_tree_value value;
|
||||
{
|
||||
int comparison;
|
||||
|
||||
splay_tree_splay (sp, key);
|
||||
|
||||
if (sp->root)
|
||||
comparison = (*sp->comp)(sp->root->key, key);
|
||||
|
||||
if (sp->root && comparison == 0)
|
||||
{
|
||||
/* If the root of the tree already has the indicated KEY, just
|
||||
replace the value with VALUE. */
|
||||
if (sp->delete_value)
|
||||
(*sp->delete_value)(sp->root->value);
|
||||
sp->root->value = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Create a new node, and insert it at the root. */
|
||||
splay_tree_node node;
|
||||
|
||||
node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node));
|
||||
node->key = key;
|
||||
node->value = value;
|
||||
|
||||
if (!sp->root)
|
||||
node->left = node->right = 0;
|
||||
else if (comparison < 0)
|
||||
{
|
||||
node->left = sp->root;
|
||||
node->right = node->left->right;
|
||||
node->left->right = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
node->right = sp->root;
|
||||
node->left = node->right->left;
|
||||
node->right->left = 0;
|
||||
}
|
||||
|
||||
sp->root = node;
|
||||
}
|
||||
}
|
||||
|
||||
/* Lookup KEY in SP, returning VALUE if present, and NULL
|
||||
otherwise. */
|
||||
|
||||
splay_tree_node
|
||||
splay_tree_lookup (sp, key)
|
||||
splay_tree sp;
|
||||
splay_tree_key key;
|
||||
{
|
||||
splay_tree_splay (sp, key);
|
||||
|
||||
if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
|
||||
return sp->root;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Call FN, passing it the DATA, for every node in SP, following an
|
||||
in-order traversal. If FN every returns a non-zero value, the
|
||||
iteration ceases immediately, and the value is returned.
|
||||
Otherwise, this function returns 0. */
|
||||
|
||||
int
|
||||
splay_tree_foreach (sp, fn, data)
|
||||
splay_tree sp;
|
||||
splay_tree_foreach_fn fn;
|
||||
void *data;
|
||||
{
|
||||
return splay_tree_foreach_helper (sp, sp->root, fn, data);
|
||||
}
|
||||
./../libiberty/splay-tree.c
|
||||
|
|
@ -992,7 +992,7 @@ lang_independent_options f_options[] =
|
|||
{"instrument-functions", &flag_instrument_function_entry_exit, 1,
|
||||
"Instrument function entry/exit with profiling calls"},
|
||||
{"leading-underscore", &flag_leading_underscore, 1,
|
||||
"External symbols have a leading underscore" }
|
||||
"External symbols have a leading underscore" },
|
||||
};
|
||||
|
||||
#define NUM_ELEM(a) (sizeof (a) / sizeof ((a)[0]))
|
||||
|
|
@ -1318,65 +1318,12 @@ get_run_time ()
|
|||
if (quiet_flag)
|
||||
return 0;
|
||||
|
||||
#ifdef __BEOS__
|
||||
return 0;
|
||||
#else /* not BeOS */
|
||||
#if defined (_WIN32) && !defined (__CYGWIN__)
|
||||
if (clock() < 0)
|
||||
return 0;
|
||||
else
|
||||
return (clock() * 1000);
|
||||
#else /* not _WIN32 */
|
||||
#ifdef _SC_CLK_TCK
|
||||
{
|
||||
static int tick;
|
||||
struct tms tms;
|
||||
if (tick == 0)
|
||||
tick = 1000000 / sysconf(_SC_CLK_TCK);
|
||||
times (&tms);
|
||||
return (tms.tms_utime + tms.tms_stime) * tick;
|
||||
}
|
||||
#else
|
||||
#ifdef USG
|
||||
{
|
||||
struct tms tms;
|
||||
# if HAVE_SYSCONF && defined _SC_CLK_TCK
|
||||
# define TICKS_PER_SECOND sysconf (_SC_CLK_TCK) /* POSIX 1003.1-1996 */
|
||||
# else
|
||||
# ifdef CLK_TCK
|
||||
# define TICKS_PER_SECOND CLK_TCK /* POSIX 1003.1-1988; obsolescent */
|
||||
# else
|
||||
# define TICKS_PER_SECOND HZ /* traditional UNIX */
|
||||
# endif
|
||||
# endif
|
||||
times (&tms);
|
||||
return (tms.tms_utime + tms.tms_stime) * (1000000 / TICKS_PER_SECOND);
|
||||
}
|
||||
#else
|
||||
#ifndef VMS
|
||||
{
|
||||
struct rusage rusage;
|
||||
getrusage (0, &rusage);
|
||||
return (rusage.ru_utime.tv_sec * 1000000 + rusage.ru_utime.tv_usec
|
||||
+ rusage.ru_stime.tv_sec * 1000000 + rusage.ru_stime.tv_usec);
|
||||
}
|
||||
#else /* VMS */
|
||||
{
|
||||
struct
|
||||
{
|
||||
int proc_user_time;
|
||||
int proc_system_time;
|
||||
int child_user_time;
|
||||
int child_system_time;
|
||||
} vms_times;
|
||||
times ((void *) &vms_times);
|
||||
return (vms_times.proc_user_time + vms_times.proc_system_time) * 10000;
|
||||
}
|
||||
#endif /* VMS */
|
||||
#endif /* USG */
|
||||
#endif /* _SC_CLK_TCK */
|
||||
#endif /* _WIN32 */
|
||||
#endif /* __BEOS__ */
|
||||
clock_t clk = clock();
|
||||
|
||||
if (clk < 0)
|
||||
return 0;
|
||||
|
||||
return (clk * 1000000) / CLOCKS_PER_SEC;
|
||||
}
|
||||
|
||||
#define TIMEVAR(VAR, BODY) \
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ if [ "$1" != "" ]; then
|
|||
mkdir -p $1/tools/agbcc/lib
|
||||
cp agbcc $1/tools/agbcc/bin/
|
||||
cp old_agbcc $1/tools/agbcc/bin/
|
||||
cp agbcc_arm $1/tools/agbcc/bin/
|
||||
cp -R libc/include $1/tools/agbcc/ #drop include, because we don't want include/include
|
||||
cp ginclude/* $1/tools/agbcc/include/
|
||||
cp libgcc.a $1/tools/agbcc/lib/
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user