mirror of
https://github.com/wiiu-env/WiiUPluginSystem.git
synced 2026-04-17 18:46:14 -05:00
- Split up the WUPS includes into multiple seperate files, renamed some structs - Added the hooks functions. (INITIALIZE_PLUGIN, DEINITIALIZE_PLUGIN, ON_VYSNC, ON_APP_STATUS_CHANGED, ON_APPLICATION_ENDING). INITIALZE is now "ON_APPLICATION_START". See the example for more information. - Updated all plugins to fit the new hook. Some profit of the new hooks and are simpler now. (For example SwipSwapMe doesn't need to check if it's the first boot) - arguments of the ON_APPLICATION_START have changed. It's not a pointer anymore and now has the boolean fields sd_mounted/usb_mounted which indicate if the device was mounted and it available via sd:/ or usb:/ - Some minor cleanups and formatting. |
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| .. | ||
| data | ||
| languages | ||
| meta | ||
| src | ||
| filelist.sh | ||
| LICENSE | ||
| Makefile | ||
| README.md | ||
| updatelang.sh | ||
Wii U Plugin Loader 
Building
For building you need:
- dynamic_libs for access to the functions.
- libutils for common functions.
Install them (in this order) according to their README's. Don't forget the dependencies of the libs itself.