--- title: Setting up an IDE tags: [ide] keywords: ide, codeblocks last_updated: November 20, 2018 sidebar: dev_sidebar permalink: dev_ide_setup.html folder: dev topnav: topnav --- ## Code::Blocks This page is about setting up `Code::Blocks` for developing Wii U Homebrew using the `devkitPPC` toolchain. ### Preparations If you didn't set up `devkitPPC` already, you may want to follow [this](dev_toolchain_setup) tutorial. You should've installed the required libraries for plugin development by now as well. If not, check out [this](dev_required_libraries) page. ### Installation `Code::Blocks` is a free IDE and can be downloaded [here](http://www.codeblocks.org/). Install it according to the `Code::Blocks` homepage. ### Setting up the compiler For Wii U homebrew we generally use custom makefiles but `Code::Blocks` still needs to have a valid compiler/toolchain set. Using this tutorial we are overriding an existing compiler setting. If you are using it for non Wii U projects, make sure to make a backup/copy of the settings. Once you have opened Code::Blocks, you can access the compiler options menu via `Settings -> Compiler...` on the menu bar. 1. Select the `GNU GCC Compiler for PowerPC (HighTec)` in the dropdown menu. 2. Press `Set as default` 3. Click on the `Toolchain executables` tab. 4. Set `Compiler's installation directory` to the bin folder of your `devkitPPC` installation (on Windows this usually is `C:\devkitPro\devkitPPC\bin`) 5. Set `C compiler` to `powerpc-eabi-gcc` (on Windows `powerpc-eabi-gcc.exe`) 6. Set `C++ compiler` to `powerpc-eabi-g++` (on Windows `powerpc-eabi-g++.exe`) 7. Set `Linker for dynamic libs:` to `powerpc-eabi-g++` (on Windows `powerpc-eabi-g++.exe`) 8. Set `Linker for static libs:` to `powerpc-eabi-ar` (on Windows `powerpc-eabi-ar.exe`) 9. Set `Make program` to `make` (on Windows `make.exe`) 10. Save the settings by clicking on `OK` An example configuration can be found here: ![Example configuration of the compiler in Code::Blocks](assets/img/cnfkmHR.gif) ### Next steps Now you can turn any existing project into a `Code::Blocks` project by following [this](dev_codeblocks_project_from_scratch.html) tutorial. Alternatively, you can use the `Code::Blocks` template to create a new plugin project from the scratch. A tutorial for this can be found [here](dev_project_template_in_code_blocks.html). {% include links.html %}