--- title: Setting up an IDE tags: [ide] keywords: ide, codeblocks last_updated: July 24, 2018 sidebar: dev_sidebar permalink: dev_ide_setup.html folder: dev topnav: topnav --- ## Code::Blocks This page is about setting up CodeBlocks for developing Wii U Homebrew using the DevkitPPC toolchain. If you haven't already set up the toolchain, [follow this tutorial](dev_toolchain_setup). You also should've installed the required libraries by now. If not check out: [Installing the required libraries](dev_required_libraries). Code::Blocks is free and can be downloaded [here](http://www.codeblocks.org/). Download and install it according to the Code::Blocks homepage. ### Setting up the compiler The Wii U is using custom Makefiles, but Code::Blocks still needs to have an valid compiler/toolchain set. Using this tutorial we are overriding an existing compiler setting. If you are using it for non-WiiU projects, make sure to make an backup / copy. Once you have opened Code::Blocks, you can access the compiler options via `Settings->Compiler...` on the menu bar. 1. Select the `GNU GCC Compiler for PowerPC (HighTec)` in the dropdown menu. 2. Press `Set as default` 3. Click on the `Toolchain executables` tab. 4. Set `Compiler's installation directory` to the bin folder of your DEVKITPPC installation (on windows probably `C:\devkitPro\devkitPPC\bin`) 5. Set `C compiler` to `powerpc-eabi-gcc` (on windows `powerpc-eabi-gcc.exe`) 6. Set `C++ compiler` to `powerpc-eabi-g++` (on windows `powerpc-eabi-g++.exe`) 7. Set `Linker for dynamic libs:` to `powerpc-eabi-g++` (on windows `powerpc-eabi-g++.exe`) 8. Set `Linker for static libs:` to `powerpc-eabi-ar` (on windows `powerpc-eabi-ar.exe`) 9. Set `Make program` to `make` (on windows `make.exe`) 10. Save the settings by clicking on `Ok` An example configuration can be found here: ![Example configuration of the compiler in Code::Blocks](https://i.imgur.com/cnfkmHR.gif) ### Next steps Now you can turn any existing project into an Code::Blocks project by following [this](https://github.com/Maschell/WiiUPluginSystem/wiki/Creating-a-Code::Blocks-project-from-the-scratch) tutorial. Or you can use the the Code::Blocks template to create a new plugin project from the scratch. A tutroial can be found [here](https://github.com/Maschell/WiiUPluginSystem/wiki/Using-project-templates-in-Code::Blocks). {% include links.html %}