Commit Graph

5 Commits

Author SHA1 Message Date
jakobkg
8737d4bc54 Moved controller stuff out of the modpack selector files for cleanliness 2018-02-26 10:14:01 +01:00
jakobkg
731860bef2 [SDCafiine] Added support for additional controllers on the modpack selector screen
By including the Padscore functions, the modpack selector now also supports the Wii U Pro Controller, Wiimote, Wii Classic Controller and Wii Classic Controller Pro. This allows users to choose modpacks without being forced to use the Gamepad.
2018-02-25 13:40:43 +01:00
Maschell
2aadfcf68e Added new hook-methods, added more information to the example_plugin
- Split up the WUPS includes into multiple seperate files, renamed some structs
- Added the hooks functions. (INITIALIZE_PLUGIN, DEINITIALIZE_PLUGIN, ON_VYSNC, ON_APP_STATUS_CHANGED, ON_APPLICATION_ENDING). INITIALZE is now "ON_APPLICATION_START". See the example for more information.
- Updated all plugins to fit the new hook. Some profit of the new hooks and are simpler now. (For example SwipSwapMe doesn't need to check if it's the first boot)
- arguments of the ON_APPLICATION_START have changed. It's not a pointer anymore and now has the boolean fields sd_mounted/usb_mounted which indicate if the device was mounted and it available via sd:/ or usb:/
- Some minor cleanups and formatting.
2018-02-25 13:07:49 +01:00
Maschell
b8d2c51f76 [Plugins] Don't mount the SDCard withing the SDCafiine plugin.
This breaks the SDCafiine, but will be hopefully fixed later!
2018-02-14 19:47:52 +01:00
Maschell
48e5ea7e4c [Plugins] Updated the SDCafiine plugin
- Now using the FSWrapper lib
- Added the modpack selector
- Still only support for games with nativ SD Access
2018-02-12 20:50:27 +01:00