- use const auto& where possible

- avoid using const std::unique_ptr& and const std::shared_ptr&
- avoid wrapping results in std::optional
- prefer std::string_view over const std::string&
- update FSUtils::LoadFileToMem to write into std::vector<uint8_t>
- use std::span when possible
- Avoid unnessecary copies in PluginDataFactory
- allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
This commit is contained in:
Maschell
2023-11-04 15:32:45 +01:00
parent baee1afda3
commit cc5acd0980
37 changed files with 477 additions and 583 deletions

View File

@@ -21,17 +21,31 @@
#include <malloc.h>
#include <memory>
#include <optional>
#include <span>
#include <utility>
#include <vector>
class PluginData {
public:
explicit PluginData(const std::vector<uint8_t> &buffer, std::string source);
explicit PluginData(std::vector<uint8_t> &&buffer, std::string_view source) : mBuffer(std::move(buffer)), mSource(source) {
}
uint32_t getHandle() {
explicit PluginData(std::span<uint8_t> buffer, std::string_view source) : mBuffer(buffer.begin(), buffer.end()), mSource(source) {
}
[[nodiscard]] uint32_t getHandle() const {
return (uint32_t) this;
}
size_t length = 0;
std::unique_ptr<uint8_t[]> buffer;
[[nodiscard]] std::span<uint8_t const> getBuffer() const {
return mBuffer;
}
[[nodiscard]] const std::string &getSource() const {
return mSource;
}
private:
std::vector<uint8_t> mBuffer;
std::string mSource;
};