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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
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- use const auto& where possible
- avoid using const std::unique_ptr& and const std::shared_ptr& - avoid wrapping results in std::optional - prefer std::string_view over const std::string& - update FSUtils::LoadFileToMem to write into std::vector<uint8_t> - use std::span when possible - Avoid unnessecary copies in PluginDataFactory - allocate plugins as HeapMemoryFixedSize which bascially is a std::unique_ptr with fixed size
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@@ -7,4 +7,4 @@
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void CallHook(const std::vector<std::unique_ptr<PluginContainer>> &plugins, wups_loader_hook_type_t hook_type);
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void CallHook(const std::unique_ptr<PluginContainer> &plugin, wups_loader_hook_type_t hook_type);
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void CallHook(const PluginContainer &plugin, wups_loader_hook_type_t hook_type);
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