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https://github.com/wiiu-env/WiiUPluginLoaderBackend.git
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Allocate memory for storing plugins on the default heap
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@@ -98,6 +98,6 @@ std::optional<PluginData> PluginDataFactory::load(std::vector<uint8_t> &buffer,
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return std::nullopt;
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}
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PluginData pluginData(buffer, heapHandle, eMemoryTypes::eMemTypeExpHeap);
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PluginData pluginData(buffer, heapHandle, eMemoryTypes::eMemTypeMEM2);
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return pluginData;
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}
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