Fix displaying the config menu on games which run in native 1080p

This commit is contained in:
Maschell
2022-09-18 20:57:20 +02:00
parent bbcfbe2509
commit 37fb50eebe
2 changed files with 17 additions and 3 deletions

View File

@@ -537,6 +537,8 @@ void ConfigUtils::displayMenu() {
}
}
#define __SetDCPitchReg ((void (*)(uint32_t, uint32_t))(0x101C400 + 0x1e714))
void ConfigUtils::openConfigMenu() {
bool wasHomeButtonMenuEnabled = OSIsHomeButtonMenuEnabled();
@@ -547,6 +549,11 @@ void ConfigUtils::openConfigMenu() {
void *screenbuffer0 = MEMAllocFromMappedMemoryForGX2Ex(screen_buf0_size, 0x100);
void *screenbuffer1 = MEMAllocFromMappedMemoryForGX2Ex(screen_buf1_size, 0x100);
// Fix the TV buffer pitch if a 1080p buffer is used.
if (screen_buf0_size == 0x00FD2000) {
__SetDCPitchReg(SCREEN_TV, 1920);
}
bool skipScreen0Free = false;
bool skipScreen1Free = false;