mirror of
https://github.com/Nightkingale/Wii-U-Account-Swap.git
synced 2026-03-22 02:14:17 -05:00
241 lines
7.0 KiB
C++
241 lines
7.0 KiB
C++
#include <cstring>
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#include <fstream>
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#include <sstream>
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#include <coreinit/launch.h>
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#include <coreinit/screen.h>
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#include <coreinit/thread.h>
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#include <coreinit/time.h>
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#include <mocha/mocha.h>
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#include <nn/act.h>
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#include <padscore/kpad.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include <sndcore2/core.h>
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#include <sysapp/launch.h>
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#include <vpad/input.h>
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#include <whb/log.h>
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#include <whb/log_console.h>
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#include <whb/proc.h>
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#include "audio.hpp"
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#include "backup.hpp"
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#include "input.hpp"
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#include "main.hpp"
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#include "screen.hpp"
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#include "switch.hpp"
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#include "unlink.hpp"
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unsigned int USER_ID; // The current user persistant ID.
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bool INKAY_EXISTS; // Whether the Inkay plugin config exists.
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std::string NNID_BACKUP; // The backup path to the Nintendo Network ID account.dat.
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std::string PNID_BACKUP; // The backup path to the Pretendo Network ID account.dat.
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std::string MII_NICKNAME; // The current user's Mii nickname.
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std::string ACCOUNT_FILE; // The path to the current account.dat.
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std::string INKAY_CONFIG; // The path to the Inkay configuration file.
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SDL_Window* window = nullptr; // Global window variable.
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SDL_Renderer* renderer = nullptr; // Global renderer variable.
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void
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get_user_information()
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{
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// Grab the user's Mii name and persistent ID.
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nn::act::Initialize();
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int16_t mii_name[256];
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nn::act::GetMiiName(mii_name);
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MII_NICKNAME = std::string(mii_name, mii_name + sizeof(mii_name) / sizeof(mii_name[0]));
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USER_ID = nn::act::GetPersistentId();
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// Set the account file path.
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char user_id_hex[9];
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sprintf(user_id_hex, "%08x", USER_ID);
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ACCOUNT_FILE = "storage_mlc:/usr/save/system/act/" + std::string(user_id_hex) + "/account.dat";
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// Set the backup file paths.
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NNID_BACKUP = "fs:/vol/external01/wiiu/accounts/" + std::string(user_id_hex) + "/nnid_account.dat";
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PNID_BACKUP = "fs:/vol/external01/wiiu/accounts/" + std::string(user_id_hex) + "/pnid_account.dat";
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// Set the Inkay configuration file path.
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char environment_path_buffer[0x100];
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Mocha_GetEnvironmentPath(environment_path_buffer, sizeof(environment_path_buffer));
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INKAY_CONFIG = std::string(environment_path_buffer) + std::string("/plugins/config/inkay.json");
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// Check if the Inkay configuration file exists.
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INKAY_EXISTS = std::ifstream(INKAY_CONFIG).good();
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}
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void
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deinitialize()
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{
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// This prevents hangs when called twice.
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static bool is_deinitialized = false;
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if (!is_deinitialized) {
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nn::act::Finalize();
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Mocha_UnmountFS("storage_mlc");
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Mocha_DeInitLibrary();
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WHBLogConsoleFree();
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VPADShutdown();
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KPADShutdown();
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AXQuit();
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if (renderer != nullptr)
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SDL_DestroyRenderer(renderer);
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if (window != nullptr)
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SDL_DestroyWindow(window);
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SDL_Quit();
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is_deinitialized = true;
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}
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}
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bool
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initialize_program()
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{
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WHBProcInit();
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VPADInit(); // Wii U GamePad support.
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KPADInit(); // External controller support.
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WPADEnableURCC(1); // Allow Pro Controller input.
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AXInit(); // Disable playing audio.
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// Set up the log console for use.
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WHBLogConsoleInit();
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WHBLogConsoleSetColor(0x00009900);
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// Initialize the Mocha library.
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if (Mocha_InitLibrary() != MOCHA_RESULT_SUCCESS) {
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return false;
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}
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// Mount the storage device differently depending on Tiramisu or Aroma.
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Mocha_MountFS("storage_mlc", NULL, "/vol/storage_mlc01");
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get_user_information();
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return true;
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}
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bool
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initialize_graphics()
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{
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SDL_Init(SDL_INIT_VIDEO);
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TTF_Init();
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const int SCREEN_WIDTH = 1920;
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const int SCREEN_HEIGHT = 1080;
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window = SDL_CreateWindow("Wii U Account Swap", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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if (!window)
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return false;
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer)
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return false;
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return true;
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}
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bool
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check_initialization(bool condition, const char* error_message)
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{
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if (!condition) {
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WHBLogConsoleSetColor(0x99000000);
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WHBLogPrint(error_message);
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WHBLogConsoleDraw();
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OSSleepTicks(OSMillisecondsToTicks(5000));
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SYSLaunchMenu();
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return true;
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}
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return false;
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}
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int
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main()
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{
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bool error_occurred = false;
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error_occurred = check_initialization(initialize_program(), "Error initializing program!") ||
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check_initialization(initialize_graphics(), "Error initializing graphics!");
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int selected_option = 0;
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const int NUM_OPTIONS = 4;
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while (WHBProcIsRunning()) {
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if (!error_occurred)
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draw_menu_screen(selected_option);
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int button = read_input(); // Watch the controllers for input.
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OSEnableHomeButtonMenu(1);
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if (button & VPAD_BUTTON_UP) {
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selected_option--;
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if (selected_option < 0)
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selected_option = NUM_OPTIONS - 1;
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} else if (button & VPAD_BUTTON_DOWN) {
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selected_option++;
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if (selected_option >= NUM_OPTIONS)
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selected_option = 0;
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} else if (button & VPAD_BUTTON_A) {
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switch (selected_option) {
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case 0:
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if (switch_account(NNID_BACKUP.c_str(), "Nintendo Network ID")) {
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deinitialize();
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OSForceFullRelaunch();
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SYSLaunchMenu();
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}
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break;
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case 1:
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if (switch_account(PNID_BACKUP.c_str(), "Pretendo Network ID")) {
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deinitialize();
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OSForceFullRelaunch();
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SYSLaunchMenu();
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}
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break;
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case 2:
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while (WHBProcIsRunning()) {
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OSEnableHomeButtonMenu(0);
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draw_backup_menu();
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button = read_input();
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if (button & VPAD_BUTTON_A) {
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backup_account();
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break;
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} else if (button & VPAD_BUTTON_B)
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break;
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}
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break;
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case 3:
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OSEnableHomeButtonMenu(0);
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while (WHBProcIsRunning()) {
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draw_unlink_menu();
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button = read_input();
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if (button & VPAD_BUTTON_A) {
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if (unlink_account()) {
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deinitialize();
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OSForceFullRelaunch();
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SYSLaunchMenu();
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}
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break;
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} else if (button & VPAD_BUTTON_B)
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break;
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}
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break;
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}
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} else if (button & VPAD_BUTTON_SYNC) {
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play_easter_egg();
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}
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}
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deinitialize();
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WHBProcShutdown();
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return 0;
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} |