mirror of
https://github.com/Nightkingale/Wii-U-Account-Swap.git
synced 2026-03-21 18:04:13 -05:00
207 lines
7.9 KiB
Makefile
207 lines
7.9 KiB
Makefile
#-------------------------------------------------------------------------------
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.SUFFIXES:
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPRO)),)
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$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
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endif
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TOPDIR ?= $(CURDIR)
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#-------------------------------------------------------------------------------
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# APP_NAME sets the long name of the application.
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# APP_SHORTNAME sets the short name of the application.
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# APP_AUTHOR sets the author of the application.
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# APP_VERSION sets the version of the application.
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#-------------------------------------------------------------------------------
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APP_NAME := Wii U Account Swap
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APP_SHORTNAME := Wii U Account Swap
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APP_AUTHOR := Nightkingale
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APP_VERSION := v2.0.5
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include $(DEVKITPRO)/wut/share/wut_rules
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#-------------------------------------------------------------------------------
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# DEBUG sets the debug flag for the application.
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# This should be 0 for release builds, and 1 for development/workflow builds.
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# * The version string will be appended with the git hash.
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# * Compiling will produce verbose logs.
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#-------------------------------------------------------------------------------
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DEBUG := 0
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# This appends the git hash to the version string.
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ifeq ($(DEBUG), 1)
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GIT_HASH := $(shell git rev-parse --short HEAD)
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APP_VERSION := $(APP_VERSION)-$(GIT_HASH)
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endif
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#-------------------------------------------------------------------------------
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# TARGET is the name of the output.
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# BUILD is the directory where object files & intermediate files will be placed.
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# SOURCES is a list of directories containing source code.
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# DATA is a list of directories containing data files.
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# INCLUDES is a list of directories containing header files.
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# CONTENT is the path to the bundled folder that will be mounted as /vol/content/.
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# ICON is the game icon, leave blank to use default rule.
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# TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule.
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# DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule.
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#-------------------------------------------------------------------------------
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TARGET := Wii_U_Account_Swap
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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ICON := assets/icon.png
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TV_SPLASH := assets/tv_splash.png
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DRC_SPLASH := assets/drc_splash.png
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#-------------------------------------------------------------------------------
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# options for code generation
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#-------------------------------------------------------------------------------
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CFLAGS := -Wall -Wextra -Wundef -Wshadow -Wpointer-arith -Wcast-align \
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-O2 -fipa-pta -pipe -ffunction-sections \
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$(MACHDEP)
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CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -DAPP_VERSION=\"$(APP_VERSION)\"
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CXXFLAGS := $(CFLAGS)
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
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LIBS := -lSDL2_mixer -lSDL2 -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lpng -lbz2 \
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-lz -lmodplug -lmpg123 -logg -lmocha -lwut
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#-------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level
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# containing include and lib
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#-------------------------------------------------------------------------------
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LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr
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#-------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#-------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#-------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#-------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#-------------------------------------------------------------------------------
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export LD := $(CC)
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#-------------------------------------------------------------------------------
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else
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#-------------------------------------------------------------------------------
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export LD := $(CXX)
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#-------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SRC)
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export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifneq (,$(strip $(CONTENT)))
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export APP_CONTENT := $(TOPDIR)/$(CONTENT)
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endif
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ifneq (,$(strip $(ICON)))
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export APP_ICON := $(TOPDIR)/$(ICON)
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else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else ifneq (,$(wildcard $(TOPDIR)/icon.png))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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ifneq (,$(strip $(TV_SPLASH)))
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export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH)
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else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png))
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export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png
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else ifneq (,$(wildcard $(TOPDIR)/splash.png))
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export APP_TV_SPLASH := $(TOPDIR)/splash.png
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endif
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ifneq (,$(strip $(DRC_SPLASH)))
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export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH)
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else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png))
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export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png
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else ifneq (,$(wildcard $(TOPDIR)/splash.png))
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export APP_DRC_SPLASH := $(TOPDIR)/splash.png
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endif
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.PHONY: $(BUILD) clean all
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#-------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) -C $(BUILD) -f $(CURDIR)/Makefile V=$(DEBUG)
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#-------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf
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#-------------------------------------------------------------------------------
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else
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.PHONY: all
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DEPENDS := $(OFILES:.o=.d)
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#-------------------------------------------------------------------------------
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# main targets
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#-------------------------------------------------------------------------------
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all : $(OUTPUT).wuhb
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$(OUTPUT).wuhb : $(OUTPUT).rpx
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$(OUTPUT).rpx : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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$(OFILES_SRC) : $(HFILES_BIN)
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#-------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#-------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#-------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#-------------------------------------------------------------------------------
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%.ttf.o %_ttf.h : %.ttf
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#-------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#-------------------------------------------------------------------------------
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%.ogg.o %_ogg.h : %.ogg
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#-------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#-------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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