Wii-U-Account-Swap/source/backup.cpp
2025-01-22 20:53:27 -07:00

161 lines
4.1 KiB
C++

#include <filesystem>
#include <coreinit/thread.h>
#include "input.hpp"
#include "main.hpp"
#include "start_screen.hpp"
#include "sub_screens.hpp"
bool backup_confirm = false;
void
handle_cleanup(FILE* account, FILE* backup, char* buffer, bool is_error = false)
{
OSEnableHomeButtonMenu(1);
// Free the buffer.
if (buffer != NULL) {
free(buffer);
buffer = NULL;
}
// Close the account file.
if (account != NULL) {
fclose(account);
account = NULL;
}
// Close the backup file.
if (backup != NULL) {
fclose(backup);
backup = NULL;
}
if (is_error) {
draw_start_screen(2);
}
}
bool
write_backup(FILE* account, const std::string& backup_path, char* buffer)
{
// Create the directories if they don't exist.
std::filesystem::path dir_path = std::filesystem::path(backup_path).remove_filename();
std::filesystem::create_directories(dir_path);
// Open the backup file for writing.
FILE *backup = fopen(backup_path.c_str(), "wb");
if (backup == NULL) {
draw_error_menu("Error opening backup account.dat file!");
handle_cleanup(account, backup, buffer, true);
return false;
}
// Open the backup file and write the account data to it.
rewind(account); // Move the file pointer to the beginning.
size_t bytes_read = 0;
while ((bytes_read = fread(buffer, 1, BUFFER_SIZE, account)) > 0)
fwrite(buffer, 1, bytes_read, backup);
// Check if there was an error when writing.
if (ferror(backup)) {
draw_error_menu("Error writing to backup account.dat file!");
handle_cleanup(account, backup, buffer, true);
return false;
}
// Close the backup file.
fclose(backup);
draw_success_menu(success::backup);
return true;
}
bool
backup_account()
{
// Check if the account.dat file exists.
std::string backup_path;
FILE *account = fopen(ACCOUNT_FILE.c_str(), "rb");
if (account == NULL) {
draw_error_menu("Error opening system account.dat file!");
handle_cleanup(account, NULL, NULL, true);
return false;
}
std::string content;
char *buffer = (char *)malloc(BUFFER_SIZE);
if (buffer == NULL) {
draw_error_menu("Error allocating memory!");
handle_cleanup(account, NULL, buffer, true);
return false;
}
// Read the entire file into a string.
size_t bytes_read = 0;
while ((bytes_read = fread(buffer, 1, BUFFER_SIZE, account)) > 0) {
content.append(buffer, bytes_read);
}
bool network_account_found = false;
if (content.find("nintendo") != std::string::npos) {
// Nintendo Network ID is linked to the account.
backup_path = NNID_BACKUP;
network_account_found = true;
} else if (content.find("pretendo") != std::string::npos) {
// Pretendo Network ID is linked to the account.
backup_path = PNID_BACKUP;
network_account_found = true;
}
if (!network_account_found) {
// The check failed, domain not accounted for?
draw_error_menu("Do you have a Network ID linked to this user?");
handle_cleanup(account, NULL, buffer, true);
return false;
}
current_screen = overwrite_screen;
// Check if the backup file exists.
if (std::filesystem::exists(backup_path)) {
backup_confirm = false;
while (true) {
draw_overwrite_menu(backup_path.c_str());
int button = read_input();
if (button & VPAD_BUTTON_A) {
backup_confirm = true;
break;
} else if (button & VPAD_BUTTON_B) {
break;
}
}
} else {
backup_confirm = true;
}
current_screen = backup_screen;
// Write the backup file.
if (backup_confirm) {
if (write_backup(account, backup_path, buffer))
{
handle_cleanup(account, NULL, buffer, false);
current_screen = start_screen;
}
return true;
}
handle_cleanup(account, NULL, buffer, !backup_confirm);
current_screen = start_screen;
return true;
}