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https://github.com/Nightkingale/Wii-U-Account-Swap.git
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28 lines
953 B
C++
28 lines
953 B
C++
#ifndef MAIN_HPP
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#define MAIN_HPP
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#include <string>
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#include <SDL2/SDL.h>
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const int BUFFER_SIZE = 0x2000; // The buffer size allocated for reading and writing files.
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extern bool INKAY_EXISTS; // Whether the Inkay plugin config exists.
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extern std::string NNID_BACKUP; // The backup path to the Nintendo Network ID account.dat.
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extern std::string PNID_BACKUP; // The backup path to the Pretendo Network ID account.dat.
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extern std::string MII_NICKNAME; // The current user's Mii nickname.
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extern std::string PERSISTENT_ID; // The current user persistant ID.
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extern std::string ACCOUNT_ID; // The current user's account name.
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extern std::string ACCOUNT_FILE; // The path to the current account.dat.
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extern std::string INKAY_CONFIG; // The path to the Inkay configuration file.
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extern SDL_Window* window; // Global window variable.
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extern SDL_Renderer* renderer; // Global renderer variable;
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void get_user_information();
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void deinitialize();
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#endif |