mirror of
https://github.com/Nightkingale/Wii-U-Account-Swap.git
synced 2026-04-05 00:54:55 -05:00
161 lines
5.0 KiB
C++
161 lines
5.0 KiB
C++
#include <string>
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#include <coreinit/memory.h>
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#include <SDL2/SDL_ttf.h>
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#include <fa-solid-900_ttf.h>
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#include "input.hpp"
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#include "main.hpp"
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#include "nintendo_glyphs.hpp"
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#include "unlink.hpp"
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#include "utils.hpp"
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void
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draw_background(int r, int g, int b, int a)
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{
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SDL_SetRenderDrawColor(renderer, r, g, b, a);
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SDL_RenderClear(renderer);
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}
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void
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draw_rectangle(int x, int y, int w, int h, int r, int g, int b, int a)
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{
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SDL_Rect rect = {x, y, w, h};
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SDL_SetRenderDrawColor(renderer, r, g, b, a);
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SDL_RenderFillRect(renderer, &rect);
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}
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void
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draw_text(const char* text, int x, int y, int size, SDL_Color color)
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{
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void* font_data = nullptr;
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uint32_t font_size = 0;
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// We will fetch the system font from the shared data.
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OSGetSharedData(OS_SHAREDDATATYPE_FONT_STANDARD, 0, &font_data, &font_size);
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TTF_Font* font = TTF_OpenFontRW(SDL_RWFromMem((void*)font_data, font_size), 1, size);
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if (font == NULL) {
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return;
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}
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// UTF8 allows us to render all the special system characters.
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SDL_Surface* surface = TTF_RenderUTF8_Blended(font, text, color);
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if (surface == NULL) {
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TTF_CloseFont(font);
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return;
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}
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (texture == NULL) {
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SDL_FreeSurface(surface);
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TTF_CloseFont(font);
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return;
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}
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SDL_Rect rect = {x, y, surface->w, surface->h};
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SDL_RenderCopy(renderer, texture, NULL, &rect);
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// This is bad practice. We are creating and destroying the font every time we draw text.
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SDL_DestroyTexture(texture);
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SDL_FreeSurface(surface);
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TTF_CloseFont(font);
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}
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void
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draw_icon(const char* icon, int x, int y, int size, SDL_Color color)
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{
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// fa-solid-900.ttf is a font file that contains icons. This is a custom font file.
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TTF_Font* font = TTF_OpenFontRW(SDL_RWFromMem((void*)fa_solid_900_ttf, fa_solid_900_ttf_size), 1, size);
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if (font == NULL) {
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return;
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}
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SDL_Surface* surface = TTF_RenderUTF8_Blended(font, icon, color);
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if (surface == NULL) {
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TTF_CloseFont(font);
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return;
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}
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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if (texture == NULL) {
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SDL_FreeSurface(surface);
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TTF_CloseFont(font);
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return;
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}
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SDL_Rect rect = {x, y, surface->w, surface->h};
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SDL_RenderCopy(renderer, texture, NULL, &rect);
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// Again, bad practice. I'll fix this later on.
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SDL_DestroyTexture(texture);
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SDL_FreeSurface(surface);
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TTF_CloseFont(font);
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}
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int
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get_text_size(const char* text, int size, bool get_height)
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{
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void* font_data = nullptr;
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uint32_t font_size = 0;
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// We are essentially recreating the font here.
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OSGetSharedData(OS_SHAREDDATATYPE_FONT_STANDARD, 0, &font_data, &font_size);
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TTF_Font* font = TTF_OpenFontRW(SDL_RWFromMem((void*)font_data, font_size), 1, size);
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if (font == NULL) {
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return 0;
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}
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int width = 0;
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int height = 0;
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TTF_SizeUTF8(font, text, &width, &height); // This works with unicode characters.
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TTF_CloseFont(font);
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if (get_height)
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return height; // We don't usually need the height.
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return width;
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}
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void
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draw_screen_bars(bool show_confirm, bool show_controls)
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{
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// These lines draw the top bar (with title, version, and author).
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draw_rectangle(0, 0, SCREEN_WIDTH, 90, 100, 0, 100, 255);
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draw_text("Wii U Account Swap", 64, 10, 50);
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draw_text(APP_VERSION, 64 + get_text_size("Wii U Account Swap", 50) + 16, 10, 50, {176, 176, 176, 255});
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draw_text("Nightkingale", SCREEN_WIDTH - 64 - get_text_size("Nightkingale", 50), 10, 50);
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// These lines draw the bottom bar (with current user and account file).
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draw_rectangle(0, 940, SCREEN_WIDTH, 140, 100, 0, 100, 255);
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draw_text("Current User: ", 64, 955, 40);
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draw_text(MII_NICKNAME.c_str(), 64 + get_text_size("Current User: ", 40), 955, 40, {176, 176, 176, 255});
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if (INKAY_EXISTS)
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// Draw the plugin checkmark icon next to the name.
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draw_icon("\uE55C", 64 + get_text_size("Current User: ", 40) + get_text_size(MII_NICKNAME.c_str(), 40) \
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+ 16, 960, 40);
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else
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// Draw the plugin exit icon next to the name.
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draw_icon("\uE560", 64 + get_text_size("Current User: ", 40) + get_text_size(MII_NICKNAME.c_str(), 40) \
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+ 16, 960, 40);
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draw_text(ACCOUNT_FILE.c_str(), 64, 1005, 40, {176, 176, 176, 255});
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if (show_confirm) {
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draw_rectangle(0, 940, SCREEN_WIDTH, 140, 100, 0, 100, 255);
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std::string confirm_text = std::string(NIN_GLYPH_BTN_A) + " Confirm";
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draw_text(confirm_text.c_str(), 64, 975, 50);
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std::string decline_text = std::string(NIN_GLYPH_BTN_B) + " Decline";
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draw_text(decline_text.c_str(), SCREEN_WIDTH - 64 - get_text_size(decline_text.c_str(), 50), 975, 50);
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} else if (show_controls) {
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std::string navigate_text = std::string(NIN_GLYPH_BTN_DPAD_UP_DOWN) + " Navigate";
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draw_text(navigate_text.c_str(), SCREEN_WIDTH - 64 - get_text_size(navigate_text.c_str(), 50), 975, 50);
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}
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}
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