#------------------------------------------------------------------------------- .SUFFIXES: #------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) #------------------------------------------------------------------------------- # APP_NAME sets the long name of the application. # APP_SHORTNAME sets the short name of the application. # APP_AUTHOR sets the author of the application. # APP_VERSION sets the version of the application. #------------------------------------------------------------------------------- APP_NAME := Wii U Account Swap APP_SHORTNAME := Wii U Account Swap APP_AUTHOR := Nightkingale APP_VERSION := v2.0.5 include $(DEVKITPRO)/wut/share/wut_rules #------------------------------------------------------------------------------- # DEBUG sets the debug flag for the application. # This should be 0 for release builds, and 1 for development/workflow builds. # * The version string will be appended with the git hash. # * Compiling will produce verbose logs. #------------------------------------------------------------------------------- DEBUG := 0 # This appends the git hash to the version string. ifeq ($(DEBUG), 1) GIT_HASH := $(shell git rev-parse --short HEAD) APP_VERSION := $(APP_VERSION)-$(GIT_HASH) endif #------------------------------------------------------------------------------- # TARGET is the name of the output. # BUILD is the directory where object files & intermediate files will be placed. # SOURCES is a list of directories containing source code. # DATA is a list of directories containing data files. # INCLUDES is a list of directories containing header files. # CONTENT is the path to the bundled folder that will be mounted as /vol/content/. # ICON is the game icon, leave blank to use default rule. # TV_SPLASH is the image displayed during bootup on the TV, leave blank to use default rule. # DRC_SPLASH is the image displayed during bootup on the DRC, leave blank to use default rule. #------------------------------------------------------------------------------- TARGET := Wii_U_Account_Swap BUILD := build SOURCES := source DATA := data INCLUDES := include ICON := assets/icon.png TV_SPLASH := assets/tv_splash.png DRC_SPLASH := assets/drc_splash.png #------------------------------------------------------------------------------- # options for code generation #------------------------------------------------------------------------------- CFLAGS := -Wall -Wextra -Wundef -Wshadow -Wpointer-arith -Wcast-align \ -O2 -fipa-pta -pipe -ffunction-sections \ $(MACHDEP) CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ -DAPP_VERSION=\"$(APP_VERSION)\" CXXFLAGS := $(CFLAGS) ASFLAGS := -g $(ARCH) LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map) LIBS := -lSDL2_mixer -lSDL2 -lSDL2_ttf -lfreetype -lharfbuzz -lfreetype -lpng -lbz2 \ -lz -lmodplug -lmpg123 -logg -lmocha -lwut #------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level # containing include and lib #------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(WUT_ROOT) $(WUT_ROOT)/usr #------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #------------------------------------------------------------------------------- export LD := $(CC) #------------------------------------------------------------------------------- else #------------------------------------------------------------------------------- export LD := $(CXX) #------------------------------------------------------------------------------- endif #------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifneq (,$(strip $(CONTENT))) export APP_CONTENT := $(TOPDIR)/$(CONTENT) endif ifneq (,$(strip $(ICON))) export APP_ICON := $(TOPDIR)/$(ICON) else ifneq (,$(wildcard $(TOPDIR)/$(TARGET).png)) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(wildcard $(TOPDIR)/icon.png)) export APP_ICON := $(TOPDIR)/icon.png endif ifneq (,$(strip $(TV_SPLASH))) export APP_TV_SPLASH := $(TOPDIR)/$(TV_SPLASH) else ifneq (,$(wildcard $(TOPDIR)/tv-splash.png)) export APP_TV_SPLASH := $(TOPDIR)/tv-splash.png else ifneq (,$(wildcard $(TOPDIR)/splash.png)) export APP_TV_SPLASH := $(TOPDIR)/splash.png endif ifneq (,$(strip $(DRC_SPLASH))) export APP_DRC_SPLASH := $(TOPDIR)/$(DRC_SPLASH) else ifneq (,$(wildcard $(TOPDIR)/drc-splash.png)) export APP_DRC_SPLASH := $(TOPDIR)/drc-splash.png else ifneq (,$(wildcard $(TOPDIR)/splash.png)) export APP_DRC_SPLASH := $(TOPDIR)/splash.png endif .PHONY: $(BUILD) clean all #------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) -C $(BUILD) -f $(CURDIR)/Makefile V=$(DEBUG) #------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).wuhb $(TARGET).rpx $(TARGET).elf #------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #------------------------------------------------------------------------------- # main targets #------------------------------------------------------------------------------- all : $(OUTPUT).wuhb $(OUTPUT).wuhb : $(OUTPUT).rpx $(OUTPUT).rpx : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES_SRC) : $(HFILES_BIN) #------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #------------------------------------------------------------------------------- %.bin.o %_bin.h : %.bin #------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #------------------------------------------------------------------------------- %.ttf.o %_ttf.h : %.ttf #------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #------------------------------------------------------------------------------- %.ogg.o %_ogg.h : %.ogg #------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #------------------------------------------------------------------------------- endif #-------------------------------------------------------------------------------