mirror of
https://github.com/AdmiralCurtiss/WfcPatcher.git
synced 2026-03-22 02:14:09 -05:00
449 lines
14 KiB
C#
449 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace WfcPatcher {
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class Program {
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static void Main( string[] args ) {
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foreach ( string filename in args ) {
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string newFilename = System.IO.Path.Combine( System.IO.Path.GetDirectoryName( filename ), System.IO.Path.GetFileNameWithoutExtension( filename ) ) + " (AltWfc)" + System.IO.Path.GetExtension( filename );
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#if !DEBUG
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try {
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#endif
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PatchFile( filename, newFilename );
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Console.WriteLine( "Patched to " + newFilename + "!" );
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Console.WriteLine();
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#if !DEBUG
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} catch ( Exception ex ) {
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Console.WriteLine( "Failed patching " + filename );
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Console.WriteLine( ex.ToString() );
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Console.WriteLine();
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System.IO.File.Delete( newFilename );
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}
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#endif
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}
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}
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public static string GetGamecode( System.IO.FileStream nds ) {
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long pos = nds.Position;
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nds.Position = 0x0C;
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string gamecode = nds.ReadAscii( 4 );
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nds.Position = pos;
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return gamecode;
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}
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static void PatchFile( string filename, string newFilename ) {
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Console.WriteLine( "Reading and copying " + filename + "..." );
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var ndsSrc = new System.IO.FileStream( filename, System.IO.FileMode.Open );
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var nds = new System.IO.FileStream( newFilename, System.IO.FileMode.Create );
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Util.CopyStream( ndsSrc, nds, (int)ndsSrc.Length );
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ndsSrc.Close();
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// http://dsibrew.org/wiki/DSi_Cartridge_Header
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// arm
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Console.WriteLine( "Patching ARM Executables..." );
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nds.Position = 0x20;
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uint arm9offset = nds.ReadUInt32();
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uint arm9entry = nds.ReadUInt32();
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uint arm9load = nds.ReadUInt32();
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uint arm9size = nds.ReadUInt32();
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uint arm7offset = nds.ReadUInt32();
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uint arm7entry = nds.ReadUInt32();
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uint arm7load = nds.ReadUInt32();
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uint arm7size = nds.ReadUInt32();
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PatchArm9( nds, arm9offset, arm9size );
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PatchArm7( nds, arm7offset, arm7size );
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// overlays
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Console.WriteLine( "Patching Overlays..." );
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nds.Position = 0x50;
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uint arm9overlayoff = nds.ReadUInt32();
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uint arm9overlaylen = nds.ReadUInt32();
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uint arm7overlayoff = nds.ReadUInt32();
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uint arm7overlaylen = nds.ReadUInt32();
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PatchOverlay( nds, arm9overlayoff, arm9overlaylen );
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PatchOverlay( nds, arm7overlayoff, arm7overlaylen );
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nds.Close();
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}
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static void PatchArm9( System.IO.FileStream nds, uint pos, uint len ) {
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nds.Position = pos;
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byte[] data = new byte[len];
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nds.Read( data, 0, (int)len );
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// decompress size info: http://www.crackerscrap.com/docs/dsromstructure.html
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// TODO: Is there a better way to figure out if an ARM9 is compressed?
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nds.Position = nds.Position - 8;
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uint compressedSize = nds.ReadUInt24();
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nds.ReadByte();
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uint additionalCompressedSize = nds.ReadUInt32();
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uint decompressedSize = additionalCompressedSize + len;
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bool compressed = false;
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byte[] decData = data;
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#if DEBUG
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Console.WriteLine( "ARM9 old dec size: 0x" + decompressedSize.ToString( "X6" ) );
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Console.WriteLine( "ARM9 old cmp size: 0x" + compressedSize.ToString( "X6" ) );
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Console.WriteLine( "ARM9 old filesize: 0x" + len.ToString( "X6" ) );
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Console.WriteLine( "ARM9 old diff: 0x" + additionalCompressedSize.ToString( "X6" ) );
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System.IO.File.WriteAllBytes( "arm9-raw.bin", data );
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#endif
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blz blz = new blz();
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// if this condition isn't true then it can't be blz-compressed so don't even try
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if ( data.Length == compressedSize + 0x4000 || data.Length == compressedSize + 0x4004 ) {
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try {
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blz.arm9 = 1;
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byte[] maybeDecData = blz.BLZ_Decode( data );
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if ( maybeDecData.Length == decompressedSize ) {
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compressed = true;
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decData = maybeDecData;
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#if DEBUG
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System.IO.File.WriteAllBytes( "arm9-dec.bin", decData );
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#endif
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}
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} catch ( Exception ) {
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compressed = false;
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}
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}
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byte[] decDataUnmodified = (byte[])decData.Clone();
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if ( ReplaceInData( decData, 0x00, true ) ) {
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if ( compressed ) {
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Console.WriteLine( "Replacing and recompressing ARM9..." );
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data = blz.BLZ_Encode( decData, 0 );
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uint newCompressedSize = (uint)data.Length;
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if ( newCompressedSize > len ) {
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// new ARM is actually bigger, redo without the additional nullterm replacement
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decData = decDataUnmodified;
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ReplaceInData( decData, 0x00, false );
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data = blz.BLZ_Encode( decData, 0 );
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newCompressedSize = (uint)data.Length;
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int arm9diff = (int)len - (int)newCompressedSize;
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if ( arm9diff < 0 ) {
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// still too big, remove debug strings
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if ( !RemoveStringsInKnownGames( GetGamecode( nds ), decData ) ) {
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RemoveDebugStrings( decData );
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}
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#if DEBUG
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System.IO.File.WriteAllBytes( "arm9-dec-without-debug.bin", decData );
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#endif
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data = blz.BLZ_Encode( decData, 0 );
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newCompressedSize = (uint)data.Length;
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arm9diff = (int)len - (int)newCompressedSize;
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if ( arm9diff < 0 ) {
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Console.WriteLine( "WARNING: Recompressed ARM9 is " + -arm9diff + " bytes bigger than original!" );
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Console.WriteLine( " Patched game may be corrupted!" );
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#if DEBUG
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System.IO.File.WriteAllBytes( "arm9-too-big-recomp.bin", data );
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#endif
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}
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}
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}
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if ( newCompressedSize != len ) {
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// new ARM is (still) different, attempt to find the metadata in the ARM9 secure area and replace that
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byte[] newCmpSizeBytes = BitConverter.GetBytes( newCompressedSize );
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for ( int i = 0; i < 0x4000; i += 4 ) {
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uint maybeSize = BitConverter.ToUInt32( data, i );
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if ( maybeSize == len + 0x02000000 ) {
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data[i + 0] = newCmpSizeBytes[0];
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data[i + 1] = newCmpSizeBytes[1];
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data[i + 2] = newCmpSizeBytes[2];
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data[i + 3] = (byte)( newCmpSizeBytes[3] + 0x02 );
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break;
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}
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}
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}
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#if DEBUG
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uint newDecompressedSize = (uint)decData.Length;
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uint newAdditionalCompressedSize = newDecompressedSize - newCompressedSize;
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Console.WriteLine( "ARM9 new dec size: 0x" + newDecompressedSize.ToString( "X6" ) );
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Console.WriteLine( "ARM9 new cmp size: 0x" + newCompressedSize.ToString( "X6" ) );
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Console.WriteLine( "ARM9 new diff: 0x" + newAdditionalCompressedSize.ToString( "X6" ) );
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#endif
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} else {
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Console.WriteLine( "Replacing ARM9..." );
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data = decData;
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}
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nds.Position = pos;
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nds.Write( data, 0, data.Length );
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int newSize = data.Length;
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int diff = (int)len - newSize;
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// copy back footer
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if ( diff > 0 ) {
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List<byte> footer = new List<byte>();
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nds.Position = pos + len;
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if ( nds.PeekUInt32() == 0xDEC00621 ) {
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for ( int j = 0; j < 12; ++j ) {
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footer.Add( (byte)nds.ReadByte() );
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}
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nds.Position = pos + newSize;
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nds.Write( footer.ToArray(), 0, footer.Count );
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}
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// padding
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for ( int j = 0; j < diff; ++j ) {
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nds.WriteByte( 0xFF );
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}
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}
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// write new size
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byte[] newSizeBytes = BitConverter.GetBytes( newSize );
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nds.Position = 0x2C;
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nds.Write( newSizeBytes, 0, 4 );
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// recalculate checksums
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nds.Position = pos;
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ushort secureChecksum = new Crc16().ComputeChecksum( nds, 0x4000, 0xFFFF );
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nds.Position = 0x6C;
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nds.Write( BitConverter.GetBytes( secureChecksum ), 0, 2 );
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nds.Position = 0;
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ushort headerChecksum = new Crc16().ComputeChecksum( nds, 0x15E, 0xFFFF );
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nds.Write( BitConverter.GetBytes( headerChecksum ), 0, 2 );
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}
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}
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static void PatchArm7( System.IO.FileStream nds, uint pos, uint len ) {
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nds.Position = pos;
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byte[] data = new byte[len];
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nds.Read( data, 0, (int)len );
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if ( ReplaceInData( data ) ) {
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Console.WriteLine( "Replacing ARM7..." );
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nds.Position = pos;
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nds.Write( data, 0, data.Length );
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}
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return;
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}
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static void PatchOverlay( System.IO.FileStream nds, uint pos, uint len ) {
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// http://sourceforge.net/p/devkitpro/ndstool/ci/master/tree/source/ndsextract.cpp
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// http://sourceforge.net/p/devkitpro/ndstool/ci/master/tree/source/overlay.h
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// header compression info from http://gbatemp.net/threads/recompressing-an-overlay-file.329576/
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nds.Position = 0x048;
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uint fatOffset = nds.ReadUInt32();
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for ( uint i = 0; i < len; i += 0x20 ) {
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nds.Position = pos + i;
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uint id = nds.ReadUInt32();
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uint ramAddr = nds.ReadUInt32();
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uint ramSize = nds.ReadUInt32();
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uint bssSize = nds.ReadUInt32();
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uint sinitInit = nds.ReadUInt32();
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uint sinitInitEnd = nds.ReadUInt32();
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uint fileId = nds.ReadUInt32();
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uint compressedSize = nds.ReadUInt24();
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byte compressedBitmask = (byte)nds.ReadByte();
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nds.Position = fatOffset + 8 * id;
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uint overlayPositionStart = nds.ReadUInt32();
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uint overlayPositionEnd = nds.ReadUInt32();
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uint overlaySize = overlayPositionEnd - overlayPositionStart;
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if ( overlaySize == 0 ) { continue; }
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nds.Position = overlayPositionStart;
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byte[] data = new byte[overlaySize];
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nds.Read( data, 0, (int)overlaySize );
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blz blz = new blz();
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byte[] decData;
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bool compressed = ( compressedBitmask & 0x01 ) == 0x01;
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if ( compressed ) {
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decData = blz.BLZ_Decode( data );
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} else {
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decData = data;
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}
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if ( ReplaceInData( decData ) ) {
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int newOverlaySize;
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int diff;
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// if something was replaced, put it back into the ROM
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if ( compressed ) {
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Console.WriteLine( "Replacing and recompressing overlay " + id + "..." );
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uint newCompressedSize = 0;
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data = blz.BLZ_Encode( decData, 0 );
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newCompressedSize = (uint)data.Length;
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newOverlaySize = data.Length;
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diff = (int)overlaySize - newOverlaySize;
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if ( diff < 0 ) {
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Console.WriteLine( "Removing known debug strings and recompressing overlay " + id + "..." );
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RemoveDebugStrings( decData );
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data = blz.BLZ_Encode( decData, 0 );
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newCompressedSize = (uint)data.Length;
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newOverlaySize = data.Length;
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diff = (int)overlaySize - newOverlaySize;
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if ( diff < 0 ) {
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Console.WriteLine( "WARNING: Recompressed overlay is " + -diff + " bytes bigger than original!" );
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Console.WriteLine( " Patched game may be corrupted!" );
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}
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}
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// replace compressed size, if it was used before
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if ( compressedSize == overlaySize ) {
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byte[] newCompressedSizeBytes = BitConverter.GetBytes( newCompressedSize );
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nds.Position = pos + i + 0x1C;
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nds.Write( newCompressedSizeBytes, 0, 3 );
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}
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} else {
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Console.WriteLine( "Replacing overlay " + id + "..." );
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data = decData;
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}
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newOverlaySize = data.Length;
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diff = (int)overlaySize - newOverlaySize;
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nds.Position = overlayPositionStart;
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nds.Write( data, 0, data.Length );
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overlayPositionEnd = (uint)nds.Position;
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// padding
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for ( int j = 0; j < diff; ++j ) {
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nds.WriteByte( 0xFF );
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}
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// new file end offset
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byte[] newPosEndData = BitConverter.GetBytes( overlayPositionEnd );
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nds.Position = fatOffset + 8 * id + 4;
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nds.Write( newPosEndData, 0, 4 );
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}
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}
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}
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static void RemoveDebugStrings( byte[] data ) {
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string[] debugStrings = new string[] {
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"recv buffer size",
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"send buffer size",
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"unknown connect mode",
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"Split packet parse error",
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"NULL byte expected!",
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"Processing adderror packet",
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"Out of memory.",
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" buf->buffer",
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};
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foreach ( string s in debugStrings ) {
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byte[] searchBytes = Encoding.ASCII.GetBytes( s );
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var results = data.Locate( searchBytes );
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foreach ( int result in results ) {
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for ( int i = 0; i < searchBytes.Length; ++i ) {
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data[result + i] = 0x20;
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}
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}
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}
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}
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class KnownGamedata {
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public string Gamecode;
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public uint Position;
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public uint Length;
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public KnownGamedata( string gamecode, uint position, uint length ) {
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this.Gamecode = gamecode;
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this.Position = position;
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this.Length = length;
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}
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}
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static bool RemoveStringsInKnownGames( string gamecode, byte[] data ) {
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KnownGamedata[] knownData = new KnownGamedata[] {
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new KnownGamedata( "VI2J", 0x1047C8, 0x4A4 ), // FE12 English Patch
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};
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bool knownGame = false;
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foreach ( KnownGamedata d in knownData ) {
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if ( gamecode == d.Gamecode ) {
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knownGame = true;
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for ( uint i = d.Position; i < d.Position + d.Length; ++i ) {
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if ( data[i] != 0 ) {
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data[i] = 0x20;
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}
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}
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}
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}
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return knownGame;
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}
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static bool ReplaceInData( byte[] data, byte paddingByte = 0x00, bool writeAdditionalBytePostString = false ) {
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bool replacedData = false;
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string search = "https://";
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string replace = "http://";
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byte[] searchBytes = Encoding.ASCII.GetBytes( search );
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byte[] replaceBytes = Encoding.ASCII.GetBytes( replace );
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int requiredPadding = searchBytes.Length - replaceBytes.Length;
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var results = data.Locate( searchBytes );
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if ( results.Length == 0 ) {
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return false;
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}
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foreach ( int result in results ) {
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string originalString = Util.GetTextAscii( data, result );
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#if DEBUG
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Console.WriteLine( originalString );
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#endif
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if ( originalString == "https://" ) { continue; } // don't replace lone https, probably used for strcmp to figure out if an URL is SSL or not
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string replacedString = originalString.Replace( search, replace );
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byte[] replacedStringBytes = Encoding.ASCII.GetBytes( replacedString );
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replacedData = true;
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int i = 0;
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for ( ; i < replacedStringBytes.Length; ++i ) {
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data[result + i] = replacedStringBytes[i];
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}
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for ( ; i < replacedStringBytes.Length + requiredPadding; ++i ) {
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data[result + i] = paddingByte;
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}
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// Alright, this might require some explaination.
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// This is putting a byte in the location that previously held the NULL terminator at the end of the string.
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// Thanks to "http" being one byte shorter than "https", the new NULL terminator was just placed in the
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// padding loop above, and the byte below, at [result + i], is unused. Thus, we can just place anything in
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// there without affecting the program. Now, the actual *reason* we're putting a byte in here is to reduce
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// the chance of the recompressed binary becoming smaller than the original one. We want it to remain the
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// exact same size. Now, of course, this is not always going to happen, but this should improve the chance
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// significantly.
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if ( writeAdditionalBytePostString ) {
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data[result + i] = 0x7F;
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}
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}
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return replacedData;
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}
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}
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}
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