Admiral H. Curtiss
|
577e6a7d43
|
Fix (or at least a recovery attempt) for games where recompressed overlay is bigger than source.
|
2014-05-29 23:59:03 +02:00 |
|
Admiral H. Curtiss
|
724f59512f
|
Fix games that don't store compressed size in the header (?).
|
2014-05-29 22:15:40 +02:00 |
|
Admiral H. Curtiss
|
08679e4485
|
Trying to get Gauntlet to work, not successful yet.
|
2014-05-29 22:03:45 +02:00 |
|
Admiral H. Curtiss
|
eb34dfa640
|
Display patched filename in command line.
|
2014-05-29 21:47:43 +02:00 |
|
Admiral H. Curtiss
|
0c19ba3b24
|
Patch main executables.
|
2014-05-29 21:44:17 +02:00 |
|
Admiral H. Curtiss
|
bb7e14a877
|
Clean up command line output and use a sensible out filename.
|
2014-05-29 21:06:21 +02:00 |
|
Admiral H. Curtiss
|
2c6499ce7f
|
Don't patch lone "https://".
Probably used in a strcmp().
|
2014-05-29 21:03:18 +02:00 |
|
Admiral H. Curtiss
|
f250e8dd97
|
Apparently there's header data for compressed stuff, good to know!
|
2014-05-29 21:03:17 +02:00 |
|
Admiral H. Curtiss
|
a44da221eb
|
HTTPS string replacement code.
|
2014-05-29 21:03:16 +02:00 |
|
Admiral H. Curtiss
|
c5e4b9d1e8
|
Basic overlay read/write code.
|
2014-05-29 21:03:13 +02:00 |
|
Admiral H. Curtiss
|
34c58aa8cd
|
Trying to convert this blz compression to C#...
|
2014-05-29 21:03:05 +02:00 |
|